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Flashcards for video lecture notes.
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Producer
Responsible for getting the movie done, hiring the director and people for their vision, and helping fund the elements of the film.
Executive Producer
Finds the money for the film.
Cinematographer/Director of Photography
Head of camera/lighting, makes decisions on the look of the scene with the director. Oversees Electric, Grip, and Camera dept.
Production Designer
Head of the Art Department. Responsible for everything on screen (not lighting). Works closely with the director to fulfill the visual elements needed to tell the story.
Sound Designer
Responsible for all the sound in the film and bringing all sound elements on film. SFX editors. Makes ambient sound when sets are fake.
1st Assistant Director
Time must not go overtime bc over budget/time - on set safety - background action.
2nd Assistant Director
Call sheets - Scheduling logistics - Near future (days next week) - Mostly offset.
Camera Operator
Operates and maintains cameras.
Grip
They lift heavy things, set rigging points, and handle non-electrical parts of lighting setups (flags, bounces, overheads). On soundstage, they move major set pieces to help with camera position. Report to key grip.
Key Grip
Chief grip on set and is the head of the set operations dept. Works with DP on lighting/blocking.
Best Boy (Grip Dept)
Organizes the grip truck. Chief assistant to the key grip.
Dolly Grip
Operates and sets up the dolly.
Gaffer
Head of lighting dept, plans lighting for a production. May be credited as chief lighting technician.
Best Boy (Electrical Dept)
Deals with the electric truck, rentals, manpower, and other logistics. Chief assistant to the gaffer.
Lighting Technician
Sets up and controls lighting equipment.
Art Director
Reports to P.D and oversees artists and craftspeople, such as set designers, graphic artists, and illustrators, who give form to the production design as it develops.
Assistant Art Director
1st, 2nd, 3rd assistant art directors carry out the instructions of the art director. They measure locations, manage workflow, gather info for the P.D and act as the foremen of the drawing office. 1st assistant = set designer.
Camera Operator
Looks through lens, may also be DP.
1st Assistant Camera
Keeps camera in focus and maintains the camera.
Steadicam OP
Wears piece of equipment.
Art Department
Overseas Wardrobe, Makeup, Locations, Props, Paint, Construction, Hair, and Decorating.
Script Supervisor
Maintains the film’s continuity and records the production unit’s daily progress when shooting the script.
180 Degree Rule
Cam is on one side of an invisible line to maintain spatial continuity.
Script Coordinator
Tracks changes in drafts of scripts, annotate scripts, and make sure everyone has the most recent corrected draft. Has a larger role in pre-production.
Key Make-Up Artist
Handles cosmetics, facial hair, building wigs, shaping something to look like someone else's silhouette, wardrobe, and makeup.Answers directly to the director and P.D. Plans makeup designs for all leading and supporting cast. If special effects are involved, they will consult with a special effects makeup team to create all prosthetics and SFX makeup.
Set Designer
The draftsman, an architect who realizes the structures/interior spaces called for by the P.D.
Illustrator/concept artist
Draws/paints visual representations of the designs to communicate the ideas imagined by the P.D
SFX Make-Up Artist
Works with live models/structures, applies make-up effects/prosthetics. If the effects are extremely large, SFX makeup might liaise with the director and P.D directly.
Costume Designer
Design, plan, and organize the costumes down to the fabric, colors, and sizes. On large productions needing period pieces, they have dozens of people working under them.
Costume Standby
Repairs and monitors continuity of costumes and assists actors with re-set pieces or getting into costume.
Location Manager
Oversees the Locations Dept, typically reports directly to the P.D and Assistant Director. Gets permissions - Fields complaints - Go to tech surveys - Make photo files - Book/Sign locations - Decides where to park trucks - Picks up garbage - Hangs up signs so people dont get lost
Location Scout
Does much of the actual research, footwork and photography to document location possibilities.
Special FX Supervisor
Instructs how to design moving set elements/props that will safely break, explode, burn, collapse, and implode without destroying the film set. Also reproduce weather conditions.
Live Broadcasting
Streamed as it happens
Live with Delay
Images comes into camera and buffer so we can censor/cut
Live to Tape
Recorded in front of the studio audience, air it later; can colorize/edit/fix audio before air
Taped
Shoot it the same way as film, not filmed in order, filmed in convenient way and edited together to air it
Stunt Coordinator
Head of the stunt dept, works out the choreography and logistics of every stunt and hires stunt performers. Also work with makeup artists, costume designers, special effects technicians, and prop masters.
Stunt Performers
Perform stunts safely and according to the coordinator and director's vision. Also specialize in a particular discipline, such as driving, aerial work, underwater.
Walk Cycle
Determines acting and how that character moves.
Concept Art
Casting visual representations of every design.
Expression Sheet
What the characters facial expressions/emotions are.
Celluloid
Clear piece of plastic. Using transparent Cels.
Cel Animation
Traditional 2D Animation made on cels. Each cell is a frame of movement. Played in order to create motion (24 fps).
Stop Motion
Frame by frame animation models. Objects slightly moved and photographed one frame at a time.
Persistence of Vision
Your eyes fill in the motion in the space between each frame.
Modeling
Turn 2d concept art and traditionally sculpted “puppets” into 3D models using polygons. 4 ways: build from scratch, trace 2D art, 3D scan, or use presets
Rigging
Is like putting in bones AND tendons - Everything in human body that helps move muscles - Anything you want to have kinetic motion, bending, moving.
Previsualization
Used as a guideline to create the 3D space, lay assets and play - It enables taking advantage of the actual space within which the characters are “acting” - Character Blocking, Camera Placement, Camera Movement, Choice of lenses
Animation
Take that rigging and move those characters over the course of time.
Surface map
All the little pieces that are sew/mesh together to make character - the program usually does it.
Composition and rendering
All the assets, matte background, surfaces, different lighting, camera moves and lenses, and effects are combined to form the final shot. Fix any problems, color correct. Render farm
Send to Editors
Send shots to be edited into live action (post production).
Dynamic simulations
Mathematical models that attempt to apply and follow Newton's laws of motion. Ex. wind, ocean, rain, hair
Ingest (Sync & Log)
Import files into the program. Sync audio and video. Script supervisor takes notes/logs shots.
Assembly
All the master shots strung together, which show the set layout and most characters/actions.
Match on action
Starts on shot A and ends on shot B, hide edit in motion. Shot A ends at the exact point in action that Shot B starts. No gap of time.
Match on form
What's framed is the exact same.
Match on audio
Sound bridge not one continuous audio. Audio that bridges us from one scene to another scene.
Jump Cut
Cutting from a wide shot to a closer shot from same angle. OR breaking the action by pulling out segments of the show. Intentionally lose time - Draws attention to the edit no continuity
Wipes
This edit is hidden by something crossing the screen. Can be optical aka done in post-production. Visual effect to make one scene go away.
L cut
The audio from 1st shot continues over visual 2nd shot
J Cut
The visual from the 1st shot continues over audio of 2nd shot - We hear the audio of shot 2 before we see the video of shot 2.
Referents
Cut to whatever was just talked or thought about.
Match Cutting
1st shot begins/2nd shot finishes it. The edit is smooth. You match the last frames action/form/audio of the 1st shot to the first frame of the 2nd shot.
Dialogue referent
I love doughnuts then cut to donut.
Thought referent
If they think about it and it’s shown. Ex someone is thinking about their memory and then we cut to that memory
Montage
A series of short shots that are edited into a sequence to condense space, time, and information (often accompanied by music).
Cross Cutting
Going back and forth.
Intercutting
Editing of 2 or more actions taking place at the same time that creates the effect of a single scene than 2 distinct actions.
Parallel Action
2 or more scenes that could play out on their own and still make sense, but the director has chosen to cut them together for a reason (theme, tension, commentary, etc.)
Assembly
To make sure time and length make sense. All the master shots of each scene are strung together to watch a play version of your entire film in one wide shot.
Ambient/Room Tone
Background.
Production dialogue
Recorded on set
Automated Dialogue Replacement
Re-recorded in post
Foley mixer
Records the sounds.
Foley walker
Create the sounds.
Foley editor
Makes any slight timing adjustments to ensue that they’re exactly in sync with the final picture after they are recorded
Practical SFX
If on set ex. Record wagon noise
Uni-directional Mic
Only hears in one direction ;>0
Bi-directional Mic
Won't hear from the sides, only between 0
Omni-directional Mic
360 degrees.
Cardioid Mic
Hear upfront and a little bit of the side.
Hypercardioid/Shotgun Mic
Long reach and a little bit to the side, far away from ppls voices so its not in frame
Lavalier/Lapel/Button Mic
Can have every pick up pattern except shotgun, clip on hidden somewhere
Dialogue Editor
Makes sure audio is in sync with image, cleans up dialogue as much as possible, decides if they can fix with crossfade or do ADR. Double noise and mix, smooth transition, add noise from each background.
Sound FX/Foley
Record sound effects live in sync with the pictures. Ex. footsteps, prop movement, cloth rustling, etc.
Narration
Additional voice recording.
Color Correcting
Correcting the color so that the shots look the same, the color matches what it’s supposed to look like, and the color is continuous.
Color Grading
Adding beauty elements and visual style. Making the film match what you want stylistically. Some shoot in low contrast to manipulate during post-production.
Matte painting
Painted representation of a landscape/set/distant location that creates environments that are nonexistent in real life or would be too expensive/impossible to build/visit. Required masking certain areas of the film to control which areas are exposed.
Chroma Key
Green screen to take out exact same color. 2 shots: foreground and background.
CGI
A complete fabrication of an item within software then importing it into your footage OR digitally removing an item.
LED Volumes
Large curved or enclosed wall of high-resolution LED screens used to display real-time 3D environments as backgrounds during the live-action filming.