CR Lecture 11 - Social Robotics, HRI and Trust

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24 Terms

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Four incremental skills of social interaction and learning

  • Joint attention: Gaze and pointing gestures

  • Imitation: Body movement, action/goals

  • Cooperation: Spontaneous altruistic behaviour

    • Theory of Mind (ToM): Ability to attribute beliefs, goals and percepts to other people

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Joint attention and Gaze stages

  1. Sensitivity stage: Discriminate left or right side of caregiver’s gaze direction

  2. Ecological stage: Scanning along the line of gaze for salient obejcts

  3. Geometrical stage: Recognise orientation angle to localise distal target

  4. Representational stage: Orient outside of the field of view

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Robot set up for joint gaze model

Robot head with two cameras (pan/tilt rotation)

Human caregiver with various salient objects

Procedure:

  • Random object location

  • Caregiver looks at the object

  • Robot detect's caregiver’s face

  • Cognitive architecture for attention

  • Robot locates the salient objects

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Cognitive architecture for joint gaze model

  • Salient feature detectors: colour, edge, motion and face

  • Visual feedback controller: to move the head towards the salient object in the robot’s view

  • Self-evaluator learning module: Neural network learns mapping between face image and head position, and desired motor signal

  • Internal evaluator: Check if there is an object at the center of the image

  • Gate module: Selects between outputs from the visual feedback controller and the learning module

    • Selection rate to model non-linear development changes

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Nagai et al Joint Gaze model results

3 stages:

  1. Robot mostly looks at objects located within its view, can only achieve joint attention at a chance level

  2. Robot achieves joint attention in great majority of cases when object is within the image, increases the gazing at location outside the eye’s view

  3. Robot achieves joint attention in almost all trials and positions

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Joint Attention and Pointing

Attention manipulation via pointing

  • Imperative pointing: to request an object when other agent is not initially looking at it

  • Declarative pointing: to create shared attention on an object focus of the interaction

  • “Child” robot learns to recognise the partner’s pointing gesture (neural network)

Pointing entirely based in language

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HAMMER architecture

Hierarchical Attentive Multiple Models

  • Parallel and hierarchical multiple pairs of inverse/forward models

    • Inverse model: Takes as inputs the current states of the system and target goal, outputs motor control commands for goal

    • Forward model: Takes as inputs current state of the system and control command, outputs predicted next state of the control

    • Top-down mechanism for control of attention during imitation

Models psychology Active Intermodal Matching

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HAMMER robot applications

Used for robot imitation experiments:

  • Robot head ESCHeR that observes and imitates human head movements

  • Mobile robot Peoplebot with arm imitation actions

  • Imitation for robotic wheelchairs

  • Imitation of dancing (Nao)

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HRI

Application of social robotics and language models to human-robot interaction scenarios

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Technical and scientific challenges for HRI

  • Speech recognition/production

  • Action recognition and intention reading

  • Trust and acceptability

  • Emotion recognition/production

  • Long-term interaction

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ASR

Automatic Speech Recognition

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ASR examples

Hidden Markov Models to Deep Learning models

  • Nuance VoCon, Sphinx

  • Google, Bing, Alexa

  • Robot-specific ASRs

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Speech Synthesis

  • Text-to-speech

  • Loquendo/Nuance

  • Google Cloud text-to-speech

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ASR for HRI

  • State of speech recognition in Nao

    • Test with adults: Recognition of counting numbers and short sentences, 90% with Nao onboard mic and 99% with high quality mic

  • ASR for children

    • Child speech very different from adult speech

    • Higher pitch

    • Disfluencies

    • Utterances often ungrammatical

    • About 60%

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Action/Pose recognition

1st revolution: Kinect and RGBD

2nd Revolution: Deep Learning, OpenPose 2016

  • Real time multi-person keypoint detection library for body, face, hands and foot estimation

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Kinect/RGBD applications

On-board or add-on

  • Pepper

  • Nao

  • Applications

    • Teleoperation

    • Navigation

    • Action recognition

    • Human tracking

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Trust in HRI

Robot’s trust of other agents

  • Theory of Mind and trust

  • Bayesian model for belief and ToM

People’s trust of robots

  • HRI experiments on social factors

  • HRI experiments on anthropomorphic factors

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Theory of Mind

Social capability to recognise that other agents have their own mental states (they think, they have a goal, they have preferences)

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Bayesian ToM Trust model

Similar to a mini neural network - each node has a meaning. Collects statistical information for tracking the reliability of their peer agents.

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Explainability

Robot explains why it made the decision it did

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<p>Sally-Anne test</p>

Sally-Anne test

Deception detection test

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HRI trust experiments

  • Anthropomorphic and social factors in human’s trust of robots

    • Social gaze

    • Speech

    • Anthropomorphic priming

    • Share actions

    • Imitation

  • HRI protocols for measuring trust

    • Price game judgement

    • Investment game

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Social and Humanoid Priming

Exposure to social cues or stimuli (humanoid shape) subconciously influence a person’s behaviour

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Anthropomorphic behaviour and trust

Anthropomorphic behaviour increases trust

  • Joint attention

    • Head tracking, gaze, and gestures when playing the game

  • Interactoin with the intentions of the robot