AP psyc all the voacb I dont know

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/67

flashcard set

Earn XP

Description and Tags

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

68 Terms

1
New cards

deep processing

A cognitive process where information is analyzed and connected to existing knowledge, leading to better retention and understanding.

2
New cards

accommodation process in lenses

by which the eye changes shape to focus on near or distant objects, adjusting the lens curvature.

3
New cards

synesthesia

neurological condition characterized by the involuntary and consistent blending of sensory experiences. This means that individuals with synesthesia perceive stimuli in one sense (e.g., sound, sight) as simultaneous experiences in another sense (e.g., taste, color).

4
New cards

change blindness

the phenomenon where individuals fail to notice a change in a visual stimulus, even when the change is significant

5
New cards

Top down vs bottom up processing

bottom-up processing

  • Sensory to brain

  • the brain analyzes basic features of a stimulus to create a whole

Top-down processing

  • Brain to senses

  • use of information that has already been brought into the brain by one or more of the sensory systems

6
New cards

personality inventory

a self-report questionnaire designed to assess personality traits

7
New cards

mode

the most frequently occurring value in a data set.

8
New cards

gate control theory

explains how the spinal cord acts as a "gate" controlling the transmission of pain signals to the brain

9
New cards

place theory

how we perceive different pitches of sound based on the location of vibration on the basilar membrane within the cochlea

10
New cards

The absolute threshold

the smallest amount of stimulation needed for a person to detect that stimulus 50% of the time

11
New cards

social trap

situation where individuals, groups, or even entire societies engage in behaviors that seem beneficial in the short term, but ultimately lead to negative or lethal consequences, making it difficult to escape once initiated

12
New cards

aptitude test

predicts smth abt y

13
New cards

agoraphobia

anxiety disorder characterized by a fear of being in situations or places from which escape might be difficult or help might not be available

14
New cards

discrimination accuracy

unfair negative behavior towards a group and its members, often based on stereotypes and prejudice

15
New cards

situational attribution

explaining someone's behavior by attributing it to external factors, such as the situation or environment, rather than internal characteristics

16
New cards

availability heuristic

Judging how likely a certain event is to happen based on how easily information regarding this topic is available

17
New cards

heuristic

a mental shortcut or rule of thumb that allows us to make quick judgments and solve problems efficiently, but it can also lead to errors in thinking

18
New cards

sunk-cost fallacy

the tendency to continue investing resources (time, money, effort) in a failing endeavor, even when it's clear that the situation is not going to yield positive results

19
New cards

substance P

neurotransmitter connected to pain

20
New cards

meta-analysis

a statistical technique used to combine and analyze results from multiple studies on a specific topic

21
New cards

lesioning

the deliberate destruction of brain tissue (a lesion) to study the impact on behavior and mental processes

22
New cards

shaping

a method of learning where behaviors are trained by reinforcing successive approximations of the desired behavior

23
New cards

threshold

the limit of our ability to perceive sensory information

24
New cards

refractory period

a short period of time immediately following a neuronal firing during which the neuron cannot fire another action potential

25
New cards

resting potential

the electrical state of a neuron when it is not transmitting a signal

26
New cards

reuptake

the process where a presynaptic neuron reabsorbs excess neurotransmitters after they have transmitted a signal across the synapse

27
New cards

constructive memory

the idea that memories are not simply a passive recording of events, but rather are actively constructed or reconstructed when retrieved

28
New cards

eclectic treatment

an approach in psychotherapy where therapists blend techniques from various theoretical perspectives to best address a client's individual needs

29
New cards

Door in Face and Foot in door theory

The Foot-in-the-Door Technique

  • elicits a person's concession to a large request after first securing their concession to a smaller request.

The Door-in-the-Face Technique

  • elicits a person's concession to a smaller request after first eliciting a "no" in response to a larger request.

30
New cards

psycosoical theory of development

  • erik ericson

  • describes how individuals develop through stages of life, facing specific psychosocial crises that influence their sense of self and how they interact with the world

31
New cards

concrete operational stage

the ability to think logically about concrete events and objects, but not about abstract concepts

32
New cards

zone of proximal developmet

the space between what a learner can do independently and what they can do with the help of a more knowledgeable person

33
New cards

linear perspective

a monocular cue that describes how parallel lines appear to converge in the distance, creating the illusion of depth

34
New cards

figure and ground

the perceptual tendency to organize the visual field into a distinct object (the figure) that stands out from its surroundings (the ground)

35
New cards

monocular depth cues vs binocular depth cues

monocular cues are depth perception cues that can be perceived using only one eye, while binocular cues require the use of both eyes

36
New cards

perceptual concepts

a mental predisposition to perceive a particular stimulus in a specific way, often influenced by prior experiences, expectations, and context

37
New cards

relative deprivation

the feeling of being deprived or disadvantaged when comparing one's own possessions, status, or achievements to those of others

38
New cards

fundamental attribution error

the tendency to overestimate the influence of personal traits (dispositions) and underestimate the impact of situational factors when explaining someone else's behavior

39
New cards

procative interference

when the ability to learn new information is distorted by old information that has been learned

40
New cards

kinesthetic

sense of body control like dancing

41
New cards

diathesis-stress

mental health conditions develop from a combination of a person's predisposition (diathesis) and exposure to stressful life events

42
New cards

drive-reuduction theory

posits that motivation stems from the need to reduce internal imbalances or "drives" caused by physiological needs, such as hunger or thirst, to restore a state of homeostasis

43
New cards

meso, micro, exo, macro system

Microsystem

  • is the individual's immediate environment (e.g., family, school)'

Mesosystem

  • is the relationship between microsystems (e.g., interactions between parents and teachers)

Exosystem

  • is the indirect influences like parental workplaces

Macrosystem

  • is the broader cultural and societal values

44
New cards

confounding variable

any factor other than the independent variable that could potentially influence the dependent variable, making it difficult to determine if the independent variable is truly causing the observed effect

45
New cards

social desireability effects

the tendency of individuals to respond to questions in a way that makes them appear more socially acceptable or favorable than they truly are

46
New cards

social destrability bias

a type of response bias that occurs when survey respondents provide answers according to society's expectations, rather than their own beliefs or experiences

47
New cards

operant conditioning

a type of learning where behaviors are shaped by their consequences, either through reinforcement or punishment

48
New cards

Unconditioned Stimulus

A stimulus that naturally evokes a response.

49
New cards

Unconditioned Response

The natural, reflexive response to Unconditioned Stimulus

50
New cards

Conditioned Stimulus

A previously neutral stimulus that, after being paired with the Unconditioned Stimulus, triggers a conditioned response.

51
New cards

Conditioned Response

learned response to the conditioned stimulus

52
New cards

Acquisition

The initial learning phase when a new stimulus-response association is formed. 

53
New cards

Extinction

The weakening of the conditioned response when the conditioned stimuli is presented repeatedly without being followed by the unconditioned stimuli.

54
New cards

Spontaneous Recovery

The sudden reappearance of a conditioned response after a period of extinction.

55
New cards

positive vs negative reinforcement also definition of reinforcement

Reinforcement: Increasing the likelihood of a behavior occurring again.

  • Positive Reinforcement: Adding a desirable stimulus to increase a behavior.

  • Negative Reinforcement: Removing an undesirable stimulus to increase a behavior.

56
New cards

positive vs negative Punishment also definition of Punishment

Punishment: Decreasing the likelihood of a behavior occurring again.

  • Positive Punishment: Adding an undesirable stimulus to decrease a behavior.

  • Negative Punishment: Removing a desirable stimulus to decrease a behavior.

57
New cards

indiviusalistic thinking

a worldview that prioritizes personal goals, achievements, and independence over group or collective interests

58
New cards

collectivist thinking

a worldview where individuals prioritize group goals and the well-being of the collective over personal aspirations and individual needs

59
New cards

false consensus effect

the tendency for individuals to overestimate how many people agree with their own opinions, beliefs, and behaviors

60
New cards

fidelity

the degree to which a treatment or intervention is implemented as intended

61
New cards

integrity

a sense of wholeness, accomplishment, and satisfaction with one's life, often associated with a lack of regret and acceptance of one's life journey

62
New cards

anterograde amnesia

the inability to learn or retain new information

63
New cards

level of g

General intelligence (g) represents the idea that an individual's overall intelligence is a compilation of different specific abilities.

64
New cards

sensory adaptation

he process by which our brain cells become less sensitive to constant stimuli that are picked up by our senses

65
New cards

representtive heuristic

a mental shortcut where people make judgments about something based on how closely it resembles a prototype or stereotype in their minds

66
New cards

avalibality heuristic

a cognitive shortcut where people judge the likelihood of an event based on how readily examples of that event come to mind

67
New cards

insight leanring

sudden understanding or realization of how to solve a problem

68
New cards