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deep processing
A cognitive process where information is analyzed and connected to existing knowledge, leading to better retention and understanding.
accommodation process in lenses
by which the eye changes shape to focus on near or distant objects, adjusting the lens curvature.
synesthesia
neurological condition characterized by the involuntary and consistent blending of sensory experiences. This means that individuals with synesthesia perceive stimuli in one sense (e.g., sound, sight) as simultaneous experiences in another sense (e.g., taste, color).
change blindness
the phenomenon where individuals fail to notice a change in a visual stimulus, even when the change is significant
Top down vs bottom up processing
bottom-up processing
Sensory to brain
the brain analyzes basic features of a stimulus to create a whole
Top-down processing
Brain to senses
use of information that has already been brought into the brain by one or more of the sensory systems
personality inventory
a self-report questionnaire designed to assess personality traits
mode
the most frequently occurring value in a data set.
gate control theory
explains how the spinal cord acts as a "gate" controlling the transmission of pain signals to the brain
place theory
how we perceive different pitches of sound based on the location of vibration on the basilar membrane within the cochlea
The absolute threshold
the smallest amount of stimulation needed for a person to detect that stimulus 50% of the time
social trap
situation where individuals, groups, or even entire societies engage in behaviors that seem beneficial in the short term, but ultimately lead to negative or lethal consequences, making it difficult to escape once initiated
aptitude test
predicts smth abt y
agoraphobia
anxiety disorder characterized by a fear of being in situations or places from which escape might be difficult or help might not be available
discrimination accuracy
unfair negative behavior towards a group and its members, often based on stereotypes and prejudice
situational attribution
explaining someone's behavior by attributing it to external factors, such as the situation or environment, rather than internal characteristics
availability heuristic
Judging how likely a certain event is to happen based on how easily information regarding this topic is available
heuristic
a mental shortcut or rule of thumb that allows us to make quick judgments and solve problems efficiently, but it can also lead to errors in thinking
sunk-cost fallacy
the tendency to continue investing resources (time, money, effort) in a failing endeavor, even when it's clear that the situation is not going to yield positive results
substance P
neurotransmitter connected to pain
meta-analysis
a statistical technique used to combine and analyze results from multiple studies on a specific topic
lesioning
the deliberate destruction of brain tissue (a lesion) to study the impact on behavior and mental processes
shaping
a method of learning where behaviors are trained by reinforcing successive approximations of the desired behavior
threshold
the limit of our ability to perceive sensory information
refractory period
a short period of time immediately following a neuronal firing during which the neuron cannot fire another action potential
resting potential
the electrical state of a neuron when it is not transmitting a signal
reuptake
the process where a presynaptic neuron reabsorbs excess neurotransmitters after they have transmitted a signal across the synapse
constructive memory
the idea that memories are not simply a passive recording of events, but rather are actively constructed or reconstructed when retrieved
eclectic treatment
an approach in psychotherapy where therapists blend techniques from various theoretical perspectives to best address a client's individual needs
Door in Face and Foot in door theory
The Foot-in-the-Door Technique
elicits a person's concession to a large request after first securing their concession to a smaller request.
The Door-in-the-Face Technique
elicits a person's concession to a smaller request after first eliciting a "no" in response to a larger request.
psycosoical theory of development
erik ericson
describes how individuals develop through stages of life, facing specific psychosocial crises that influence their sense of self and how they interact with the world
concrete operational stage
the ability to think logically about concrete events and objects, but not about abstract concepts
zone of proximal developmet
the space between what a learner can do independently and what they can do with the help of a more knowledgeable person
linear perspective
a monocular cue that describes how parallel lines appear to converge in the distance, creating the illusion of depth
figure and ground
the perceptual tendency to organize the visual field into a distinct object (the figure) that stands out from its surroundings (the ground)
monocular depth cues vs binocular depth cues
monocular cues are depth perception cues that can be perceived using only one eye, while binocular cues require the use of both eyes
perceptual concepts
a mental predisposition to perceive a particular stimulus in a specific way, often influenced by prior experiences, expectations, and context
relative deprivation
the feeling of being deprived or disadvantaged when comparing one's own possessions, status, or achievements to those of others
fundamental attribution error
the tendency to overestimate the influence of personal traits (dispositions) and underestimate the impact of situational factors when explaining someone else's behavior
procative interference
when the ability to learn new information is distorted by old information that has been learned
kinesthetic
sense of body control like dancing
diathesis-stress
mental health conditions develop from a combination of a person's predisposition (diathesis) and exposure to stressful life events
drive-reuduction theory
posits that motivation stems from the need to reduce internal imbalances or "drives" caused by physiological needs, such as hunger or thirst, to restore a state of homeostasis
meso, micro, exo, macro system
Microsystem
is the individual's immediate environment (e.g., family, school)'
Mesosystem
is the relationship between microsystems (e.g., interactions between parents and teachers)
Exosystem
is the indirect influences like parental workplaces
Macrosystem
is the broader cultural and societal values
confounding variable
any factor other than the independent variable that could potentially influence the dependent variable, making it difficult to determine if the independent variable is truly causing the observed effect
social desireability effects
the tendency of individuals to respond to questions in a way that makes them appear more socially acceptable or favorable than they truly are
social destrability bias
a type of response bias that occurs when survey respondents provide answers according to society's expectations, rather than their own beliefs or experiences
operant conditioning
a type of learning where behaviors are shaped by their consequences, either through reinforcement or punishment
Unconditioned Stimulus
A stimulus that naturally evokes a response.
Unconditioned Response
The natural, reflexive response to Unconditioned Stimulus
Conditioned Stimulus
A previously neutral stimulus that, after being paired with the Unconditioned Stimulus, triggers a conditioned response.
Conditioned Response
learned response to the conditioned stimulus
Acquisition
The initial learning phase when a new stimulus-response association is formed.
Extinction
The weakening of the conditioned response when the conditioned stimuli is presented repeatedly without being followed by the unconditioned stimuli.
Spontaneous Recovery
The sudden reappearance of a conditioned response after a period of extinction.
positive vs negative reinforcement also definition of reinforcement
Reinforcement: Increasing the likelihood of a behavior occurring again.
Positive Reinforcement: Adding a desirable stimulus to increase a behavior.
Negative Reinforcement: Removing an undesirable stimulus to increase a behavior.
positive vs negative Punishment also definition of Punishment
Punishment: Decreasing the likelihood of a behavior occurring again.
Positive Punishment: Adding an undesirable stimulus to decrease a behavior.
Negative Punishment: Removing a desirable stimulus to decrease a behavior.
indiviusalistic thinking
a worldview that prioritizes personal goals, achievements, and independence over group or collective interests
collectivist thinking
a worldview where individuals prioritize group goals and the well-being of the collective over personal aspirations and individual needs
false consensus effect
the tendency for individuals to overestimate how many people agree with their own opinions, beliefs, and behaviors
fidelity
the degree to which a treatment or intervention is implemented as intended
integrity
a sense of wholeness, accomplishment, and satisfaction with one's life, often associated with a lack of regret and acceptance of one's life journey
anterograde amnesia
the inability to learn or retain new information
level of g
General intelligence (g) represents the idea that an individual's overall intelligence is a compilation of different specific abilities.
sensory adaptation
he process by which our brain cells become less sensitive to constant stimuli that are picked up by our senses
representtive heuristic
a mental shortcut where people make judgments about something based on how closely it resembles a prototype or stereotype in their minds
avalibality heuristic
a cognitive shortcut where people judge the likelihood of an event based on how readily examples of that event come to mind
insight leanring
sudden understanding or realization of how to solve a problem