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long shot (LS)
Shot taken from some distance. The full body is shown.
establishing shot
Often a long shot or series of shots that sets the scene. The outside of a building or setting is shown first.
close-up (CU)
Shots that take up at least 80% of the frame. There is also the extreme close-up that would be one part of the body or portion of an object.
medium shot (MS)
Between LS and CU. People are seen from the waist up.
two shot
A scene between two people shot to include both characters more or less equally.
eye-level
Most natural shot because it's seen from a normal perspective. Camera is even with the subject’s eyes.
high angle
Camera shoots subject from above, making them look weaker, smaller, or more powerless.
low angle
Camera shoots subject from below, making them look stronger, more powerful, or threatening.
pan
Stationary camera that moves side to side.
zoom
Stationary camera where the lens moves to make an object seem to move closer or farther away.
tilt
Stationary camera that tilts up and down.
dolly
tracking
boom
crane
low key lighting
Scene is flooded with shadows and darkness; creates suspense or suspicion.
high key lighting
Scene is brightly lit with few shadows; creates an open or happy mood.
bottom or side lighting
Light comes from below or the side; often creates dangerous or evil-looking characters.
front or back lighting
Soft lighting on the actor’s face or behind them; may suggest goodness, innocence, or a halo effect.
cut
Most common editing technique; two pieces of film are spliced together.
fade
Image fades to black or white (or vice versa); can imply time passing or an end.
dissolve
Image slowly fades into another; can create connection between images.
wipe
A new image wipes off the previous one; more noticeable transition.
flashback
A cut or dissolve to action that happened earlier.
shot-reverse-shot
A shot of one subject, then another, then back to the first; often used in conversations.
eye-line match
A cut to what a character is looking at; builds understanding and relationships.
diegetic sound
Sound that can logically be heard by characters (e.g., dialogue, sounds made by objects in the scene).
non-diegetic sound
Sound that cannot be heard by characters (e.g., background music or narration).