1/13
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Goals of Learning Research
identify principles that are general to many situations
helps predict behaviour
helps modify behaviour
identify factors that impact the strength, speed and efficacy of learning
classical conditioning
instrumental conditioning
Factors Affecting Conditioning
Frequency — higher the frequency of pairings, more evidence of conditioning
hits an asymptotic limit (max)
Intensity — a) salience of the CS/Sd b) salience of the US/reinforcer
a) e.g. brighter or dimmer light — rate of learning faster for more intense CS — but both reaches same asymptotic limit
b) e.g. electric shock weaker/stronger — differences in total amount of learning (asymptote diff) (more salient — greater amount of learning)
Contiguity (timing) — how far apart the events occur
learning gets worse and worse as ISI is longer (but ISI should not be 0)
caveat of taste aversion
Contingency — statistical relationship between events
need 2 piece of info
what is the probability of the US given the CS
what is the probability that the US occurs anyways (in absence of CS)
CS has to increase probability of the US
What is Learning
enduring change within organism brought about by experience that leads to a change in behaviour
enduring — changes are relatively stable
experience — previous trials (history), practice, observation
Learning is not Equal to Performance
learning often reflected by change in behaviour
not all changes in behaviour are examples of learning
no behaviour or performance does not always reflect no learning
performance is affected by learning but also depends on:
opportunity
motivation
sensory and motor capabilities
changes in performance (or lack of) does not always reflect changes in learning (or lack of)
Learning is not…
reflexes — these changes in behaviour are not brought about by experience — are innate
instincts — these changes in behaviour genetically determined — more complicated than reflexes
maturation — changes brought about by aging
fatigue — change in behaviour is not enduring
Reflex
automatic, usually very fast
learning not required
eliciting stimuli → corresponding response
e.g. food → salivation, knee tap → knee jerk, pain → withdrawal
generally helpful
involves the fewest neurons out of any behaviour type
sensory (afferent) nerves detect stimuli — motor (efferent) nerves stimulate muscles
Instinct
behavioural sequence which are largely genetically determined
typical of all members of a species
diff between reflexes and instinct — complexity of behaviour not type
Maturation
changes that take place in your body and in your behaviour because getting older
e.g. learning to walk
Fatigue
transient state of discomfort and loss of efficiency as normal reaction to emotional strain, physical exertion, boredom or lack of rest
may lead to physical inability to perform learned response — not evidence of lack of learning
Simplest Forms of Learning
habituation
sensitisation
Habituation
decreased responding produced by repeated stimulation
e.g. rat jumps less w each presentation of loud noise
Habituation is not…
fatigue
fatigue occurs when muscles become incapacitated so org can no longer perform response
rat can still jump
sensory adaptation
sense organs become temporarily insensitive to stimulation
rat can still hear sound
Sensitisation
increased responding produced by repeated stimulation
decrease in the threshold required to elicit response
e.g. rats run more in response to same amt of cocaine if pre-exposed to cocaine — more sensitive to the cocaine
Why Habituate and Sensitise
helps sort out what stimuli to ignore and what to respond to — helps use organise and focus our behaviour in a world of meaningless stimuli
habituation is adaptive — prevents wasting energy on safe stimuli
sensitisation is adaptive — helps avoid harmful stimuli