L&M Lecture 5 - General Learning Principles

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14 Terms

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Goals of Learning Research

  • identify principles that are general to many situations

    • helps predict behaviour

    • helps modify behaviour

  • identify factors that impact the strength, speed and efficacy of learning

    • classical conditioning

    • instrumental conditioning

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Factors Affecting Conditioning

  • Frequency — higher the frequency of pairings, more evidence of conditioning

    • hits an asymptotic limit (max)

  • Intensity — a) salience of the CS/Sd b) salience of the US/reinforcer

    • a) e.g. brighter or dimmer light — rate of learning faster for more intense CS — but both reaches same asymptotic limit 

    • b) e.g. electric shock weaker/stronger — differences in total amount of learning (asymptote diff) (more salient — greater amount of learning)

  • Contiguity (timing) — how far apart the events occur 

    • learning gets worse and worse as ISI is longer (but ISI should not be 0) 

    • caveat of taste aversion 

  • Contingency — statistical relationship between events 

    • need 2 piece of info 

      • what is the probability of the US given the CS 

      • what is the probability that the US occurs anyways (in absence of CS) 

    • CS has to increase probability of the US 

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What is Learning

  • enduring change within organism brought about by experience that leads to a change in behaviour 

  • enduring — changes are relatively stable 

  • experience — previous trials (history), practice, observation 

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Learning is not Equal to Performance 

  • learning often reflected by change in behaviour

  • not all changes in behaviour are examples of learning 

  • no behaviour or performance does not always reflect no learning 

  • performance is affected by learning but also depends on: 

    • opportunity

    • motivation

    • sensory and motor capabilities

changes in performance (or lack of) does not always reflect changes in learning (or lack of)

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Learning is not… 

  • reflexes — these changes in behaviour are not brought about by experience — are innate 

  • instincts — these changes in behaviour genetically determined — more complicated than reflexes 

  • maturation — changes brought about by aging 

  • fatigue — change in behaviour is not enduring 

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Reflex

  • automatic, usually very fast 

  • learning not required 

  • eliciting stimuli → corresponding response 

  • e.g. food → salivation, knee tap → knee jerk, pain → withdrawal

  • generally helpful 

  • involves the fewest neurons out of any behaviour type 

  • sensory (afferent) nerves detect stimuli — motor (efferent) nerves stimulate muscles 

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Instinct

  • behavioural sequence which are largely genetically determined

    • typical of all members of a species

  • diff between reflexes and instinct — complexity of behaviour not type

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Maturation 

  • changes that take place in your body and in your behaviour because getting older

  • e.g. learning to walk

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Fatigue

  • transient state of discomfort and loss of efficiency as normal reaction to emotional strain, physical exertion, boredom or lack of rest 

  • may lead to physical inability to perform learned response — not evidence of lack of learning 

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Simplest Forms of Learning

  • habituation

  • sensitisation

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Habituation

  • decreased responding produced by repeated stimulation

  • e.g. rat jumps less w each presentation of loud noise

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Habituation is not…

  • fatigue

    • fatigue occurs when muscles become incapacitated so org can no longer perform response

    • rat can still jump

  • sensory adaptation

    • sense organs become temporarily insensitive to stimulation

    • rat can still hear sound

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Sensitisation 

  • increased responding produced by repeated stimulation 

  • decrease in the threshold required to elicit response 

  • e.g. rats run more in response to same amt of cocaine if pre-exposed to cocaine — more sensitive to the cocaine

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Why Habituate and Sensitise

  • helps sort out what stimuli to ignore and what to respond to — helps use organise and focus our behaviour in a world of meaningless stimuli

  • habituation is adaptive — prevents wasting energy on safe stimuli

  • sensitisation is adaptive — helps avoid harmful stimuli