mathmatics, statistics, and computation final

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23 Terms

1
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dot product for computing angle between vectors

a*b/IaIIbI=cosθ

a1b1+a2b2+a3b3/ √a1²+a2²+a3² * √b1²+b2²+b3²

2
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finding length of a vector

IaI=a1²+a2²+a3²

3
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unit vector

1/IaI * the vector

1/IaI*(A1,A2,A3)

4
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vector projection of P2 onto P1

proj p1 P2= P2*P1 / IP1I² * P1

4/5 * (2 1 0)

multiplying it by the actual vector

5
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scalar projection of P2 onto P1

P2*P1/IP1I

only difference between this and vector projection is with scalar you don’t square the denominator which is the vector being projected onto and you dont multiply by the vector

6
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size of a matrix

rows*colomns

7
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what is the rule for matrix multiplication

since the size of a matrix is number of rows times colomns; the number of colomuns in the first matrix must be equal to the number of rows in the second matrix

3×2 matrix by a 2×3 matrix

8
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matrix multiplication

knowt flashcard image
9
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inverse of a matrix

1/detA(d/-c -b/a)

detA=ad-bc

10
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how to check if your inverse calculation is correct

A*inverseA=I

original times inverse should equal the identity matrix

11
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even versus odd function

change the x values to be negative and then:

even if f(-x)=f(x)

odd if f(-x)=-f(x)

neither if it doesnt equal either

12
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whats another word for scalar product and how do you find it

dot product= AxBx+AyBy

13
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when are two vectors orthogonal to each other?

at 90degrees or when cosθ=pi/2=0=U*V

14
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when finding the inverse of f(x)

solve for x but include y when multiplying the fraction and replace f(x) with y then solve

15
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even function

f(-x)=f(x)

16
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odd function

f(-x)=-f(x)

17
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f(x)+2

vertical shift up by 2

18
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f(x-2)

horizontal shift right 2

19
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-f(x)

x-axis reflection

20
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2f(x)

vertical stretch

21
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½ f(x)

vertical stretch

22
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f(2x)

horizontal shrink

23
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when finding domain of f/g numbers under the sqaure root cannot be negative

inequality and make sure it makes sense