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Three ways to change depth of field
Apeture, focal length, and distance
Optimal recording levels
Voice: -12 dB to -6 dB
Ambient noise: -20 dB to -12 dB
Pick-up patterns
Different microphones are sensitive to sound in different areas. On-axis = in range, off-axis = out of range
Sound waves
Produced by vibrations of vocal cords or something else, travel in all directions and hit our ear drums or microphones, which send the signals to our brains
Wave frequency
Density of waves, felt as pitch (higher frequency = higher pitch), measured in Hz
Wave amplitude
Height of waves, felt as volume (larger amplitude = louder sound), measured in dB (3 dB = double sound)
Dynamic microphones (aka “moving coil”)
Simpler form, less sensitive in pick-up, more resistant to handling noise, no batteries required
Condenser microphone
More sensitive pick-up, need batteries, generally lighter
Production sound categories
Dialogue, ambience, sound effects
Post-production sound categories
More sound effects, foley, ADR, soundtrack
Diegetic sound
Sound originating from the world of the film, includes dialogue, sound effects, music, ambient sound
Non-diegetic sound
Sound not originating in the world of the film, includes V.O., sound effects, music
Variables to look out for in sound production
Tech, old windows, footsteps, music, AC, fridge, traffic noise, dogs, airplanes, sirens
Signal to noise ratio
Signal = what you want to record and noise = everything else. Prioritize the signal because microphones can’t always filter out the extra noise
“Film sound recording is an additive process”
When producing the sound, you record individual sounds and then combine them instead of recording everything at once
Room tone
Even silent rooms have background noise. Recording it in the setting you want helps with consistency
Getting believable sound
Space (indoor/outdoor, room size), proximity to subject (on/off axes), equipment, controllable variable
Synchresis
Forging between sounds and visuals to construct a new, cinematic reality (realism isn’t important)
Importance of sound
It influences the story a lot, “mixing sound without purpose and vision is like building a house without schematics”
Sound filters
Low/high pass filters can get rid of unwanted high/low pitches and isolate the frequencies you want
De-noise tool
Minimizes unwanted noise, use sparringly for minor things
Camera obscuras
Super early camera technology that allowed painters to trace their subject, led to pinhole cameras and then modern cameras.
Zoopraxiscope
First technology that projected a bunch of images in rapid succession (ye olde gif)
Persistence of vision
Effect of motion created in our brains by a series of still images. When there are 10-12 images per second, we perceive motion and our brains fill in the gaps
Aperture
Camera iris opening, measured in f/stop
F/stop
Higher f/stop = less light, more coverage. Lower f/stop = more light, less coverage. Each f/stop down the scale lets in half as much light
ISO (International Standardization Organization)
Quantifies how sensitive the film or digital camera is to light, aka “gain”. The sensitivity is fixed but changing it affects how the video is processed, making the image brighter makes it grainier
Shutter speed
Exposure depends on how long the shutter is open, measured in fractions of seconds. Longer = more light and motion blur, shorter = less light but no motion blur. 2x the frame rate is the best one to use for recording
Frame rate (FPS)
24 is the standard for movies, 30 is normal for TV shows
Color temperature
How we talk about the color of a light source (more orange or more blue), measured in degrees Kelvin. Human eyes adjust to the environment to tell what looks white, but we have to adjust the cameras
Tungsten vs. daylight
3200 K, orange and warm vs. 5600 K, blue and cool
White balance
If the camera is adjusted to the same color temperature as the light source, the image is balanced and looks normal. If you set it at 3200 K and the source is 5600 K, the image looks blue, and the reverse makes it look orange.
Using white balance creatively
Light color can convey emotions, temperatures, times, locations (the Martian), emotions about a space (Severance)
Focal length
Based on the optical measurements of convergence of light rays. Tells us the angle of the view, how much of the scene will be captured, and magnification. As it increases, the optical lens is moved further from the sensor, which makes the field of view smaller
Telephoto lens
Longer focal length, smaller field of view, higher magnification. Less depth of field
Wide angle lens
Shorter focal length, larger field of view, lower magnification. Greater depth of field
Depth of field
Distance between the nearest and furthest objects in the scene that appear to be in sharp focus in the image. Shallower when more light enters the camera or when the subject is close to the camera. Usually a stylistic choice
Aspect ratio
Ratio between the height and width of the frame, different formats provide different options. Bars on the side are called letterboxing. Shows like WandaVision use it creatively all the time to convey time or place
Common aspect ratios
4:3 = Academy standard, not used much anymore
16:9 = most digital TV
2.35:1 = anamorphic scope, really long
Resolution
Amount of info recorded in the image, measured in pixels for digital images (higher = more digital info and larger file sizes)
Codec
Method for encoding and decoding data, selected based on target file size, output quality, and delivery method (4.264 is the common one but others are AVCHD and ProRes)
Container
File format that holds grouping of compressed video defined by codec (ex. mp4)
Framing
Selecting the part of the world you choose to include, creates meaning and shows POV
Tripod vs monopod
Three points of support vs one
Rule of thirds
Breaks down image into nine rectangles with horizontal and vertical lines
Head room
Creates space for characters to look and move, not including this can make them look stuck or create stress in the image
Balancing mass and color in a shot
Bright colors attract our attention, and when more stuff is on one side of the frame, we look there
Eye level
Camera angle that indicates confrontation, empathy, or equality
High angle
Camera angle that conveys a lack of power
Low angle
Camera angle that conveys a lot of power
Mise-en-scene
“To put in the scene”, refers to everything you see in front of the camera, creates the overall look/vibe of the movie
Elements of mise-en-scene
Actors and blocking, camera placement and movement, composition, lighting, depth and space, location, set design, props, costumes, hair, and make-up
Purpose of lighting in a movie
Shows us what to see and how to see it. Can tell us the time of day/year, whether we’re inside or outside, spatial qualities (ex. depth), textures, emotions
Qualities of light
Hard (direct) or soft (diffused), directionality, intensity (measured in lumens), contrast, color temperature, shape
Hard light
Aka direct or specular. Clean and hard shadows, crisp, shows texture and shape more, produced by direct sources (spotlights or unfiltered)
Soft light
Aka diffused. Rays move in different directions, dull and indistinct shadows, gentle, smooth texture, more gradual shading, produced by an indirect source (bounced or diffused)
Frontal light
Lighting direction: flat, less shadow, harsh, less dimensionality. Indicates importance or trustworthiness
Side light
Lighting direction: more indication of texture, more details and depth. Reveals only parts of things so it’s less trustworthy and creates more intrigue
Back light (aka rim, edge, halo, kicker)
Lighting direction: outlines the subject and differentiates them from the background, indicates importance or alienation. Hair lights illuminate hair
Top lights
Lighting direction: standard (emulates the Sun), usually at a 40 degree angle down at the subject. Creates shadows over the eyes, making subject look mysterious or menacing. Also flattens things out
Underlighting
Lighting direction: creates harsh shadows upward and distorts the face, used in horror films to indicate a threat or danger
Fall-off
Decrease of the intensity of illumination the farther the subject is from the light source, inversely proportional to the square of the distance. Less light reaches further subjects, sharper drop-off close to the source
Contrast
Relationship between brightly lit and shadowed areas, or the ratio between the key and fill light
Low-key lighting
High contrast, more prominent shadow areas, emphasizes contrasting shadows and highlights, used in horror or mysteries
High-key lighting
Low contrast, evenly lit, shadows are more subtle, less difference between light and dark, used in comedies and musicals
Ways to change color other than white balance
Colored gels or LEDs can change the mood of the scene
Lighting shape
Can determine location, mood, conditions (weather), or time of day/year. Use barn doors, flags, and cookies to change it
Barn doors
Come with light kits and go on spotlights. Open before turning on the light, especially with tungsten lights
Flags
Opaque pieces of material used to cut off light and shape it
Cookies
Shapes cut into a filter, can reproduce the look of light through blinds, trees, etc.
How to diffuse light
Bounce it off a wall, use translucent fabric, wax paper (only on LEDs cause of fire), silks, soft boxes, lanterns, photography umbrellas
Three-point lighting
Standard set up to get even and natural light, uses key, fill, and back lights
Key light
Brightest light, primary source, casts shadows, directionality
Fill light
Fills in the shadows, softer than the key, usually soft or bounced light or sometimes just a reflector
Back light
Separates the subject from the background and adds highlights
Set light
Illuminates a broad area in the background
Specials
Solves a specific problem, like an eye light that adds a sparkle to the eyes
Practicals
Lights that are part of a set (ex. string lights, desk lamp, candles). You still need other lights to illuminate the frame unless you’re Barry Lyndon
Vsevolod Pudovkin, Lev Kuleshov, Sergei Eisenstein
Important guys in the history of film editing
Kuleshov effect
Editing can be more than telling a sequential story, the combination of images can create a new meaning
Montage of Attractions - Sergei Eisenstein
Juxtapose images to create a new meaning, the emotional effect of images in a sequence is greater than one image
Structural editing
Editing to convey a sequence of events
Relational editing
Editing to create emotion
Pudovkin’s five editing techniques
Contrast, parallelism, symbolism, simultaneity, and leitmotif
Contrast in editing
Editing technique that puts images together to create juxtaposition
Parallelism in editing
Editing technique that matches elements between shots to convey meaning
Symbolism in editing
Editing technique in which a cut is meant to symbolize an emotional or thematic element of the film
Simultaneity in editing
Editing technique that uses cross-cutting to show that two events are happening at the same time
Leitmotif in editing
Editing technique where a visual theme is repeated (term comes from musical themes that repeat)
Coverage
When you shoot the same scene from as many different angles as necessary to make the story make sense
Five-shot coverage
Wide angle shot of both characters, two close-ups, and two over-the-shoulder shots
J + L cuts
You can have the audio from one shot continue into the next so that the switching angles doesn’t feel bouncy
Script analysis
Work with actors to dig into the story and the characters in a meaningful way to help them portray the character in a deep and nuanced way, do research on the type of story and character motivations, also helps with realism
Rehearsals
Do a table read and on-set rehearsals with the actors, as well as a camera rehearsal (like a tech rehearsal in theater). Don’t over-rehearse because the scene will feel stale
Direction tips
Don’t shout from behind the camera, go talk to the actor
Use action verbs instead of feelings because we can’t control our feelings but we can do things that elicit the emotions
Don’t make judgments about the character
Use sense memories and as-if statements to elicit feelings
Give the actors concrete tasks to accomplish
Ask them questions about the scene
Communicate about needs and process