Topic 2.2: Thinking, Problem-Solving, Judgments, and Decision-Making

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31 Terms

1
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Concepts

Mental groupings of similar objects, events, people, or ideas that help us think efficiently and recognize patterns.

2
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Prototypes

The best or most typical example of a concept; what comes to mind first when you think of a category.

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Schemas

Mental frameworks used to organize information and guide interpretation, formed from experience and updated over time.

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Assimilation

Fitting new information into existing schemas.

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Accommodation

Changing existing schemas to fit new information.

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Algorithms

Step-by-step methods that always lead to the correct solution if followed correctly; slow but accurate.

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Heuristics

Mental shortcuts or “rules of thumb” that allow quick decisions but can lead to errors.

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Availability Heuristic

Making judgments based on information that easily comes to mind (like vivid news stories).

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Representativeness Heuristic

Judging based on how closely something matches a prototype or stereotype.

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Anchoring (Heuristic)

Relying too heavily on the first piece of information encountered when making decisions.

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Mental Set

Continuing to use past problem-solving strategies that may not apply to a new situation.

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Functional Fixedness

Seeing objects as having only their usual or traditional uses.

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Framing Effect

How information is presented affects decisions and judgments.

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Priming

Unconscious influence of recent experiences on decision-making or perception.

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Confirmation Bias

Looking for or interpreting information in a way that confirms existing beliefs.

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Hindsight Bias

The “I knew it all along” effect after learning the outcome of an event.

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Overconfidence Bias

Overestimating one’s accuracy, performance, or knowledge.

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Gambler’s Fallacy

The mistaken belief that chance events will “even out” over time.

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Sunk-Cost Fallacy

Continuing a behavior or endeavor due to previously invested resources.

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Executive Functions

Cognitive control processes that manage planning, working memory, flexibility, and self-control.

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Working Memory

Holding and manipulating information in mind for short periods while performing cognitive tasks.

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Cognitive Flexibility

Adapting to new or unexpected situations.

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Inhibitory Control

Resisting distractions or impulses to stay focused on goals.

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Creativity

The ability to produce novel and valuable ideas or see unique solutions to problems.

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Divergent Thinking

Generating multiple possible solutions or ideas from a single starting point.

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Convergent Thinking

Narrowing down ideas to find one best or correct answer.

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Expertise

A deep knowledge base that fuels creative thinking.

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Imaginative Thinking Skills

The ability to see things in new ways, recognize patterns, and make unique connections.

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Venturesome Personality

A trait involving willingness to take risks and seek new experiences.

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Intrinsic Motivation

Performing an activity for its own sake or internal satisfaction.

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Creative Environment

An atmosphere that encourages innovation, freedom, and collaboration.