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Formalist Analysis
The search for playable dramatic values revealing a central unifying pattern that forms or shapes a play from the inside and coordinates all its parts.
Playable Dramatic Values
The features that energize actors, directors, and designers in their practical work
Chicago Critics
Maintained that principles of criticism should be explicitly stated and subject to logical explanation before their use in the study of individual works, privileging the form of the literary work as a whole
Cambridge Critics
Led a movement in English literary criticism, adopting many principles of the New Criticism
Russian Formalists
Critics scrupulously attentive to the inherent artistic aspects of literature, as opposed to any possible social or moral implications
Alexander Veselovsky
Russian scholar who refined Aristotle's system by developing a system of specific aims and methods for the study of literature and drama, based on the primacy of plot
Aristotle
Developed principles and methods for the analysis and evaluation of drama, emphasizing strict attention to internal structural design and the importance of plot as a unifying feature
- understood plot as the first principle and soul of drama
Michael Chekhov
An influential follower of Stanislavsky, whose principles are well known in the fields of film and television, and who utilized a type of Formalist Analysis
Group Theatre
Adopted the analytical methods of the Moscow Art Theatre, supporting the creative principles of various theatre professionals
Action Analysis
A specially reduced type of Formalist Analysis based primarily on the events in the plot.
- not intended as a shortcut to creativity but quicker and more straightforward
Events
Turning points in the course of the stage action that change the behavior of all who are present.
- makes distinction between essential and less essential events
External Events
Social exchanges that change the behavior of everyone present
- something happens --> changes everything that happens later
social exchanges
1. arrivals and departures
2. hellos and goodbyes
3. meetings and separations
4. secrets and disclosures
5. encounters and avoidances
6. public announcements and private monologues
Reviewing the Facts
Trying to understand the reasons and motives behind the facts and events of the play by asking who, what, where, when, why, how, and what for.
Seed
The main emotional and conflictful essence and the source of the author's perspective.
- main question to ask: what motifs do they exclude
- distinct pattern that is latent in the external events up to now
- play's DNA, provides the genetic code for character development
Internal Events
Connect the external events firmly to the seed, making all the events work together toward a single core of meaning.
- provides another opportunity for reviewing the facts
3 Major Climaxes
Beginning, Middle, End
- Every play goes through all three stages
Major Climaxes
Crucial turning points marking the beginning, middle, and end sections of the play, each expressing the essence of the section it represents.
Theme
The outcome of the seed, typically the opposite value of the hero's character flaw.
- summary statement, fixed intellectual study
- expression of the main idea in abstract universal terms
Super-Objective
The protagonist's all-inclusive goal; it is the theme expressed as what the main character is striving to accomplish.
What a character wants to achieve for the whole play.
- explains the changing feelings and thoughts by showing how they are related to a single permanent goal
Through-Action
A description of what the protagonist continually does to the antagonist to achieve his/her super-objective.
Counter Through-Action
A description of what the antagonist regularly does to the protagonist to accomplish his/her super-objective.
static
total set of present and past conditions in which the action takes place
dynamic
all of the events that move the action forward
Given Circumstances
Denote the entire set of conditions in which the play takes place
- forms foundation for plot
- always will contain information about other parts of the play
Time of the Plays Writing
Refers to the era in which the author wrote the play.
Time of Action
Refers to the clock time, calendar time, season, year, and era in which the play takes place.
Dramatic Time
Refers to the time that passes during the stage action, including intervals between entrances and exits, and acts and scenes. (time happening in the play itself)
Place
Refers to the general and specific location of the stage action.
General Locale
The neighborhood, district, city, region, and country in which the action takes place.
Specific Locale
Denotes the particular spaces in which the stage action takes place. (specific place such as a room)
Society
Refers to the closed social system of the play. (student body, Christians, theater students)
Family
Refers to parents and their children.
- one of the main topics in modern plays
Friendships
Sympathetic social bonds outside the family.
Love
Denotes intense feelings of deep affection.
Occupation
Refers to what the characters do to earn a living and their interactions with others having the same or different professions
Social Status
Refers to the position a character holds in the social hierarchy of the play.
- does not need to be stated or proven
Social Standards
The behaviors and beliefs that characters uphold and are expected to defend.
Economics
Signifies the large-scale monetary system the characters live under and the smaller-scale financial dealings in which they engage
Politics and Law
Refers to governmental institutions and activities, including the rules of conduct or legislation established by political and legal authorities
Culture
Relates to the arts and other signs of intellectual sensitivity and achievement
Spirituality
Refers to beliefs in divine, spiritual, or supernatural powers that are obeyed, worshipped, or respected.
The Special World of the Play
The unique sphere of influence collectively formed by the given circumstances.
Nonrealistic Plays
Are about generalized people, places, and events; hence their given circumstances are driven by theme (the intellectual focus of the play).
Atemporal Time
No relation to a particular time
Nonlocalized Place
Not assigned to a specific place
Myth
A traditional story describing the psychology, customs, and ideals of a society.
Theme World
A stage environment intended primarily to carry a specific theme throughout the play.
Background Story
Denotes everything that happened to the characters before the beginning of the play.
- plot details, exposition
Historical Method
Refers to background story that emerges mainly in extended passages near the beginning of the play.
Realistic Method
Background story is divided into smaller portions, shared among more characters, and disclosed in bits and pieces throughout later scenes.
Minimalist Method
Background story is so altered, reduced, or concealed that it is almost impossible to distinguish without very close reading,
Events in background story
turning points that change the behavior not only of those originally present but also of those present at the disclosure
close reading
An analytical approach that emphasizes the belief in the autonomy of the literary work, focusing on the role of meaning in a literary work
Character Descriptions in the Background Story
Take in those who are named or otherwise involved
Feelings in the Background Story
Include past feelings and sensory perceptions or present feelings resulting from them.
Background Story in Nonrealistic Plays
Contains the expected events, character descriptions, and feelings, but short, straightforward character histories and more likely to reveal information about the theme world of the play (closed system) than the background of the play
Plot
An account of connected events.
- does not progress at the same rate throughout the entire play
- forward motion is a fundamental necessity
External Action in the Dialogue
Refers to statements about entrances and exits, blocking, physical production, and special activities.
Elementary Storyline
stage directions provide some of these information
Entrances and Exits in the Dialogue
Change the numerical composition of characters on stage
- stops the ongoing action and starting a new action.
- identifies who is, was, or will be on stage
New Criticism
An American movement advocating the meticulous study of the work itself, disregarding the mind and personality of the author, historical-critical theories, and political and social implications
Blocking in Dialogue
The movement and positioning of the characters on stage.
- communicates plot visually and helps actors to intensify their actions
- characters attract and repel each other (close in climax and apart in tension = shown in dialogue)
Physical Production in the Dialogue
Refers to elements of scenery, costumes, lighting, properties, sound, and makeup used by or referred to by the characters.
- tends to be one of the objectively real things in performance
- assists in placing the play in a particular time and place
- storytelling and dramatic
Special Activities in the Dialogue
Are goings-on outside those typically found in a play; that is, beyond standing, sitting, eating, drinking, smoking, walking, talking, arriving, departing, etc.
- needs additional rehearsal time
Internal Action in the Dialogue
Appears in the form of effective assertions, plans, and commands.
- refers to nonphysical, psychological dimensions of the plot
Effective Assertion in the Dialogue
A statement of fact that produces a change in the characters and the course of the action.
- fact you want action on
Plans and Commands
statements requiring an outcome
Command
A statement intended to make a character do or avoid doing something.
- pushes action forward by creating events the characters must strive to carry on
Plan
A detailed method developed in advance for doing something.
- propels the plot --> through-action and counter through-action --> oppositions
External Action in the Dialogue of Nonrealistic Plays
can come into full potential as they are limitless and things can happen without thorough explanation
Internal Action in the Dialogue of Nonrealistic Plays
often seems trifling, enigmatic, repetitive, or contrary to the rules of common sense; nature and variety of examples depend on the theme as viewed through the lens of the playwright's imagination
Progression
A piece of dramatic action with a beginning, middle, and end.
- indispensable features of playwriting and as such exist objectively in the script
Beat
The smallest progression, the smallest piece of dramatic action.
- dynamics and intentions (changes of thought)
Unit
A group of connected beats.
- beats - musical measures; ______ = musical phrases
Scene
A group of units marked by a change of time or place.
French Scene
A new arrangement of characters on stage indicated by an entrance or exit.
Formal scenes
Shown as such, with labels, such as Scene 1 and Scene 2 and so forth.
Acts
The primary and most substantial progressions of a play.
Modern plays
tend to hold the situation longer than historical and classic plays for sufficient uninterrupted time for psychological exploration
- fewer events and formal scenes, more extended individual scenes
Digressions
Events that deviate, or seem to, from the forward movement of the plot.
- nonrealistic plays make extensive use of them
Horace
Roman author that was first to identify acts as primary divisions of a play
Structure
The arrangement of the parts of the play and their relationship to each other and the whole play.
Linear Plot
Begins at a certain point, moves through a series of events, and then ends up at another point.
- chronological
Non-Linear
(Sometimes called a disjointed, disarranged, or disrupted plot) Does not follow a chronological path but may contain other plotlines, flashbacks, dreams, soliloquies, and narrated stories within the primary plot.
Causal or Cause-and-Effect
Such that one or more scenes are the result of another or other scenes.
Epic Plot
Each scene is relatively autonomous and not necessarily the result of another or other scenes.
Point of Attack
The moment in time when the play begins in relation to the chronology of the background story.
Primary Event
A crucial event in the background story that produces the conditions necessary for the play to take place.
- crucial for generating the initial state of tension with which a play necessarily begins
Late point of attack
when onstage action states late in chronology of background and extend through a short dramatic time frame
Early point of attack
little background story and long dramatic time between opening and closing curtain (ex: Hamlet)
Inciting Action
The onstage event that starts the primary conflict of the play.
- can only begin after ______ takes place
- forms transition between the initial given circumstances and the body of the play
- helps to shape composition
Conflict
Refers to the counter-movements in the plot created by opposing motives and events.
Refers to the obstacles characters encounter as they attempt to fulfill their desires.
- axiom of drama
Climax
A crucial turning point in the course of the stage action that profoundly changes the behavior of all who are present.
- highest peak of emotional intensity
- 2 parts: recognition and reversal
Axiom
proposition that is established, accepted, and self-evidently true
Obstacle
Something that obstructs or hinders the progress of a characters goal.
- motivate characters and advance story but makes little difference
Complications
The unexpected changes in existing plans, methods, or attitudes that make a situation more difficult to deal with.
Recognition
A change from ignorance to knowledge on the part of a character, typically the hero.
Reversal
A radical change of circumstances.
Catastrophe
An event of physical suffering.
- single most distinguishing feature of classical tragedy