Sound Design

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21 Terms

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Diagetic Sound

Sound that emerged from the story (created during filming)

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Synchronous Sound

Sound that matches the action being viewed

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Ambient Sound

Background sounds present in a scene (wind, chatter, traffic)

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Dialogue

2 or more characters talking

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Non-diagetic Sound

Sounds without source, characters cannot hear (music, narrator)

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Asynchronous Sound

Sound is separate from visuals

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Score

Music made for a movie

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Incidental Sound

Sound made to enhance atmosphere

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Soundtrack

Preexisting songs chosen for movie

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Sound Motif

Sound associated with a specific character/idea (jaws)

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VoiceOver

Unseen narrator speaking

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Sound Mixing

Layering sounds

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Sound Bridge

Sound continued across one or more scenes.

L-Cut: Beginning of scene has audio from previous scene

J-Cut: End of scene has audio from next scene

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Sound perspective

Apparent distance of sound source

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Single System

Audio captured directly from camera

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Double system

Audio captured independently of camera (like a mic) and then added onto clip

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Unwanted Noise Typed

Controllable- Can be controlled/fixed easily (phone going off)

Uncontrollable- Cannot be controlled (Plane nearby suddenly)

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Shot Gun Microphone

Picks up sound without environment noise, big mic held over person

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Lavalier Microphone

Clip-on that is helpful when actor moves, battery needs to be changed frequently, placement is key, can lead to nasal qualities

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Dynamic Microphone

Handheld mic, used often times in singing. Lacks directional capacity but good for capturing sounds in loud spaces.

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Types of Sound

Melodic- Positive

Discordant- Unpleasant

Contrapuctual- Doesn’t match scene’s emotion (upbeat music during murder scene)