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A comprehensive set of flashcards covering research methodology, academic writing, educational theory, and linguistics based on the lecture transcript.
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Research methodology
The study of methods/principles
Scientific problem
A knowledge gap requiring study
Literature review
To analyze existing research
Research hypothesis
It makes a testable prediction
Empirical research
Based on observation
Quantitative research
Research using numerical data
Qualitative research
Uses descriptive data
Scientific ethics
Ensures integrity
Control group
Group not receiving treatment
Independent variable
The variable the researcher manipulates
Dependent variable
The variable being measured
Research sample
A subset of a population
Validity in measurement
The accuracy of a measure
Reliability in measurement
Consistency of results
Research design
To plan the study
Plagiarism
Using work without credit
Peer review
Evaluation by field experts
Abstract
Brief summary of the work
Introduction section
Sets context and goals
Discussion section
Interpretation of results
Methodology section
Description of research steps
Conclusion
Synthesis of main findings
Citations
To reference a source
Reference list
To list all sources used
APA style
A formatting standard
Primary sources
Original research material
Secondary sources
Commentary on primary work
Data analysis
Examining data for patterns
Descriptive statistics
Summary of data features
Inferential statistics
Drawing conclusions from samples
Median
The middle value
Standard deviation
Measure of variation
Correlation
Relationship between variables
Causality
Cause-and-effect relationship
Survey
Used for data collection
Interview
Direct verbal data collection
Observation
Systematically watching events
Focus group
Small group discussion
Content analysis
Analyzing text/media patterns
Case study
In-depth analysis of one unit
Fieldwork
Data collection outside the lab
Archival research
Examining historical documents
Digital ethnography
Studying online behavior
Sampling error
Difference: sample vs population
Random sampling
Equal chance for all
Convenience sampling
Selecting accessible people
Likert scale
Rating scale (e.g., 1−5)
Open-ended questions
Question requiring description
Closed-ended questions
Question with limited options
Excel
Spreadsheet tool
SPSS
Statistical software
Google Scholar
Academic search engine
Zotero
Citation manager
Transcription
Converting audio to text
Triangulation
Using multiple methods
Longitudinal study
Research over long time
Cross-sectional study
Study at one point in time
Ethics review board
Committee approving ethics
Informed consent
Agreement after information
Anonymity
Not knowing identity
Confidentiality
Keeping data private
Data cleaning
Removing errors from data
Outlier
Data point far from others
Generalization
Applying results to population
Pilot study
Small-scale trial
Fluency
Generating many ideas
Flexibility
Changing approaches easily
Originality
Novelty
Elaboration
Adding detail to ideas
Pedagogical research
Research into teaching
Problem-based learning
Learning via problem-solving
Student-centered learning
Focus on student needs
Curriculum
The plan for teaching
Assessment
Measuring learning
Formative assessment
Ongoing feedback
Summative assessment
Final evaluation
Differentiated instruction
Teaching to individual needs
Inclusion
Supporting all students
Collaboration
Working together
Critical thinking
Questioning and analyzing
Engagement
Active participation
Motivation
Driving force
Reflective practice
Thinking about teaching
Classroom management
Organizing environment
Peer assessment
Students grading peers
Self-assessment
Students grade self
Active learning
Participating in tasks
Scaffolding
Supporting learning steps
Zone of Proximal Development
Learning with support
Brainstorming
Generating ideas
Concept map
Visualizing relationships
Case method
Discussing real-life
Role play
Acting out scenarios
Project-based learning
Learning through projects
Simulation
Imitating reality
Blended learning
Mixing online/offline
Flipped classroom
Home content, class practice
Gamification
Using game elements
Inquiry-based learning
Asking questions
Lifelong learning
Learning throughout life