Marketing Fundamentals: Chapters 1–7 Flashcards

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Vocabulary practice flashcards covering core concepts from Chapters 1 through 7 including Marketing Philosophies, Porter's Five Forces, Ansoff Matrix, Global Integration, Ethics, and Organizational Buying Groups.

Last updated 10:48 PM on 9/16/26
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57 Terms

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Marketing

Creating, communicating, delivering, and exchanging offerings that provide value to customers, with a main focus on understanding and satisfying customer needs/wants, creating value, and building strong customer relationships.

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Customer Value

The benefits customers receive from a product or service.

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Target Market

The specific group of people a company directs its marketing efforts toward.

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Marketing Mix (4 Ps)

The four controllable variables in marketing: Product (what is sold), Price (what customers pay), Place (where/how sold), and Promotion (how advertised/communicated).

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Production Philosophy

A marketing philosophy based on the belief that customers will buy what is available; works when supply is limited.

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Product Philosophy

A marketing philosophy based on the idea that customers will buy products with better features or higher quality.

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Sales Philosophy

A marketing philosophy focused on pushing and persuading customers to buy products.

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Marketing Philosophy

A philosophy centered on identifying customer needs and wants first, then creating products to satisfy them.

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Societal Philosophy

A philosophy focused on satisfying customers while also considering society's long-term interests and ethical/sustainable practices.

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Porter's Five Forces

A framework used to determine how attractive or profitable an industry or market may be by analyzing Threat of New Entrants, Supplier Power, Customer Power, Threat of Substitutes, and Competitive Rivalry.

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Threat of New Entrants

One of Porter's Five Forces measuring how easy it is for new competitors to enter an industry.

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Supplier Power

One of Porter's Five Forces measuring how much control suppliers have over prices and supply.

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Customer Power

One of Porter's Five Forces measuring how much influence customers have over price.

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Threat of Substitutes

One of Porter's Five Forces examining whether there are other products or services customers can choose instead.

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Competitive Rivalry

One of Porter's Five Forces measuring how intense competition is between existing businesses.

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Blue Ocean Strategy

A strategy focusing on an uncontested/growing market with less competition and more opportunity.

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Red Ocean Strategy

A strategy in a crowded/saturated market with intense competition.

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<p>Ansoff Matrix</p>

Ansoff Matrix

A matrix that helps businesses choose a growth strategy based on existing or new products and existing or new markets.

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Market Penetration

An Ansoff Matrix growth strategy focused on selling more existing products to existing markets.

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Market Development

An Ansoff Matrix growth strategy focused on taking existing products into new markets.

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Product Development

An Ansoff Matrix growth strategy focused on creating new products for existing markets.

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Diversification

An Ansoff Matrix growth strategy involving new products and new markets; usually the riskiest growth strategy.

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Morality

An individual's principles about what is right and wrong.

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Ethics

Moral principles that guide the behavior of a group, profession, or activity.

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Ethical Dilemma

A situation where a decision involves conflicting outcomes, with both positive and negative consequences.

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STAR Framework

A tool marketers can use to analyze ethical situations before making a decision by slowing down, evaluating the situation, and considering consequences.

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External Environment

Factors outside a company's control that can affect its marketing decisions (represented as Opportunities and Threats in SWOT).

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Economic Environment

External factors including recessions, employment levels, interest rates, and consumer spending that impact marketing strategies.

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Socio-Cultural Environment

Changes in population, generations, lifestyles, and social trends that affect consumer behavior.

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Generation Alpha

The demographic cohort born approximately between 2010 and 2024.

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Technological Environment

New technology (such as AI or smartwatches) that can create new markets, change consumer behavior, or replace existing industries/products.

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Exporting

Selling domestically produced goods/services to other countries.

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Importing

Purchasing foreign goods/services.

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Trade Deficit

A situation that occurs when a country imports more than it exports.

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Tariff

A tax on imports, designed to make foreign products more expensive.

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Quota

A limit placed on the amount of a specific product that can be imported.

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Subsidy

Government assistance provided to domestic producers to reduce their costs.

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Free Trade Area

The initial level of economic integration that removes or reduces trade barriers between member countries.

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Customs Union

A level of economic integration featuring free trade between members plus common tariffs on non-members.

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Common Market

A level of economic integration that builds on a customs union by adding freer movement of services and money.

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Economic Union

A high level of economic integration that coordinates economic policies, allows movement of workers, and may share a currency.

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Political Union

The highest level of economic integration where member countries share a common government.

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Straight Extension

Selling essentially the same product using the same strategy in another country.

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Adaptation

Changing a product or marketing strategy to fit the foreign market's specific needs or culture.

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Consumer Behavior

The study of how and why people choose, buy, and use products/services.

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Consumer Decision Process

The multi-step process consumers go through: need recognition, information search, evaluating alternatives, purchase, and post-purchase evaluation.

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Maslow's Hierarchy of Needs

A psychological model demonstrating that consumers generally satisfy lower-level physiological and safety needs before higher-level needs.

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Self-Actualization

The highest level of Maslow's hierarchy, involving doing something for personal fulfillment (e.g., running a marathon or learning a language).

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Raw Materials

Unprocessed resources used to make products.

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Component Parts

Processed parts used to create another product.

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Supplies

Business items needed for operations but not incorporated into the final product.

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Finished Goods

Completed products ready for sale.

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Users (Organizational Buying Group)

Members of an organizational buying group who actually use the purchased product or service.

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Influencers (Organizational Buying Group)

Members of an organizational buying group who provide information and help establish specifications.

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Gatekeepers (Organizational Buying Group)

Members of an organizational buying group who control the flow of information to others.

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Buyers (Organizational Buying Group)

Members of an organizational buying group who have formal authority to select suppliers and secure the purchase.

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Deciders (Organizational Buying Group)

Members of an organizational buying group who make the final product or service decision.