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Vocabulary flashcards from lecture notes on motion in a straight line.
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1-D Motion
Motion along a straight line.
Kinetics
Study of motion of bodies.
2-D Motion
Motion in a plane; examples include circular motion and projectile motion.
3-D Motion
Motion in space.
Path
It is the way of movement of body, and length of path is called path length. It may be curved or straight.
Frame of reference
A co-ordinate system used to describe the position, velocity, and acceleration of an object.
Motion
A body is said to be in motion if it changes its position with respect to time and its surroundings.
Particle
If the size of the body is very less than the path transversed, then it's considered as a particle.
Object
If the size of the body is comparable to the path transversed then it is considered as an object.
Distance
It is the actual path length travelled by the body in motion; it is a scalar quantity and has only one value; in a round trip, it is never zero.
Displacement
It is the shortest length travelled by the body in motion or the change in position between the initial and final points; it is a vector quantity and can have infinite values; it may be zero, positive, or negative; in a round trip, it is equal to zero.
Velocity
The ratio of displacement to time interval; a vector quantity measured in m/s or km/h.
Average Velocity
The ratio of change in position (total displacement) to time interval.
Instantaneous Velocity
Velocity at a given instance of time.
Uniform Velocity
Equal displacement covered by a body in equal time intervals.
Non-Uniform Velocity
Unequal displacement covered by a body in equal time intervals.
Speed
Distance over time; a scalar quantity measured in m/s or km/h.
Acceleration
The rate of change of velocity; a vector quantity measured in m/s^2.
Average Acceleration
Total change in velocity in a given interval of time.
Instantaneous Acceleration
Acceleration of a body at a given instant of time.
Uniform Acceleration
Equal change in velocity in equal intervals of time.
Retardation
If the direction of velocity and acceleration are in opposite directions, the body is said to be decelerated or retarded.
Relative Velocity
Motion of one body with respect to another moving body.
Vectors
Quantities that have direction as well as magnitude and follow vector's law of addition.
Scalars
Quantities that only have magnitude and follow algebraic sum.
Tensors
Type of scalars with magnitude as well as direction but independent of angle
Axial Vector
Direction of this vector is along the axis of rotation and perpendicular to plane.
Polar Vector
This vector gives the position of a point with respect to another.
Equal Vectors
Vectors that have the same direction and equal magnitudes.
Unit Vector
Magnitude of this vector is unity (1).
Null Vector
Magnitude of this vector is zero; has no specific direction.
Co-linear Vectors
All vectors exist along the same line.
Co-Planer Vectors
All vectors exist in the same plane.
Co-Initial Vectors
These vectors initiate or originate from a common point.