physical model
a 3 dimensional, tangible representation of a design or system
What can physical models provide important info about?
Ergonomics and fit: how design will fit to user’s body
Relationships between the internal and external structure: e.g how electrical components can influence button placements
Aesthetic considerations: form, shape, texture…
scale models
a model that is either a smaller or larger physical copy of an object
where are scale models used?
Scaled down: architecture buildings- to communicate form of building/ visualise it to make changes
Scaled up: screws, mechanisms- to understand how parts lock/fit together
aesthetic models
a model developed to look and feel like the final product
can be used to evaluate properties of a material;
weight and balance: using materials in similar weight/density to see how heavy it is
texture and surface qualities: paint finishes/textures shows how surface reflects light
ergonomic testing, evaluating visual appeal: see and feel how real product will be, allows production engineers to collect data to assess the feasibility for matching manufacturing systems
Why do car companies choose clay car models over only CAD models?
Expensive but cheaper than creating real steel thing
Allows designers to see how product looks and reflects light, allows them to easily manipulate the form and make small changes
Visually helpful
mockups
a scale or full-size representation of a product used to gain feedback from users
can be functional- usually a prototype
prototypes
a sample or model built to test a CONCEPT or a PROCESS
Can be developed at a range of fidelity and for different contexts
Tests if an idea will work, or refining it
Usually created towards end stages of design process
What is the difference between a mockup and a prototype?
A mockup is a high-fidelity render of the design, focusing on form and aesthetics- showcasing what the finished product will look like WHEREAS a prototype is an early model of the finished product that focuses on the functionality of it, or of a particular concept.
fidelity of prototypes
the degree to which a prototype is exactly like the final product
Why are prototypes used?
to gain feedback from the user (qualitative data)
to gain results + a better understanding of the product’s functionality to make small changes (qualitative data)
instrumented model
prototypes that are equipped with the ability to take measurements to provide accurate quantitative feedback for analysis
what can instrumented models be used for?
crash test dummies can be used to examine how well the car contains features that protect the passengers in a car crash + what needs to be added
instrumented model of a keyboard can record user’s actions and provide data on how often keys are used and the number of errors a user makes
Advantages of physical modelling
explore and test new ideas
easily understandable
communication (with user, engineers)
tangible (easily to visualise)
user testing (gain qualitative data)
some models (instrumented) provide accurate quantitative feedback for analysis
Disadvantages of physical modelling
designers can mistakenly assume that the model accurately represents the reality of the design context
time consuming (e.g crash test dummies can take 5+ months to make)
expensive
materials (may not be able to use same material- can impact results)
environmental cost (may create waste that impacts environment)
skill (high level of skill required to make them)