Chapter 6--Consumer Behavior

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73 Terms

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The consumer decision process

The steps consumers go through before, during, and after making purchases.

-B2C

-need recognition, information search, alternative evaluation, purchase and consumption, post-purchase

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need recognition

The beginning of the consumer decision process; occurs when consumers recognize they have an unsatisfied need and want to go from their actual, needy state to a different, desired state.

-the greater discrepancy between these two states, the greater the need recognition will be

-goods or services seek to satisfy functional as well as psychological needs (need the right balance)

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wants

goods or services that are not necessary but that we desire or wish for (like the color of a car)

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functional needs

pertain to the performance of a product or service (like the need or a car to transport you)

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Psycological Needs

pertain to the personal gratification consumers associate with a product or service

(wanting a jaguar because its a beautiful car)

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search for information

search for info abt the various options that exist to satisfy that need

-want to rely on what we know first

-the length and intensity of the search are based on the degree of perceived risk associated with purchasing the product or service

-internal and external search for information

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internal search for information

the buyer examines their own memory and knowledge about the product or service gathered through past experience

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external search for information

buyer seeks information outside of their personal knowledge base to help make a buying decision

-might fill personal knowledge gaps by talking with family, friends, or sales person or look online

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factors affecting consumer's search process

-The Perceived Benefits vs. Perceived Costs of Search

-The Locus of control

-actual or perceived risk

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The perceived benefits vs perceived costs of search

-people can get stuck on this step by keep researching and not buying anything

-is it worth the time and effort to search for information about a product or service?

-weight cost and benefit

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internal locus of control

believe they have some control over the outcomes of their actions, in which case they generally engage in more search activities

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external locus of control

consumers believe that fate or other external factors control all outcomes

-it does not matter how much information they gather if they make a good decision it wasnt to their credit and it isnt their fault if they make a wring one

-do not really need to search if someone chooses for you

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5 types of risks

performance, financial, social, physiological/safety, psychological

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Performance risk

the perceived danger inherit in a poorly performing product or service

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Financial Risk

risk associated with a monetary outlay; includes the initial cost of the purchase, as well as the costs of using the item or service

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social risk

the fears that consumers suffer when they worry others might not regard their purchases positively

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Physiological risk

AKA Safety Risk. The fear of an actual harm should a product not perform properly (like a car)

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psychological risks

those risks associated with the way people will feel if the product or service does not convey the right image

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Evaluation of alternatives

sift through the choices available and evaluate the alternatives

-happens when you are engaged in information search

-this step does not happen when you are buying habitual (convince) product (like buying coke vs pepsi)

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Attribute sets

consumer's mind organizes and categorizes alternatives to aid his or her decision process

-universal sets, retrieval sets, evoked sets

<p>consumer's mind organizes and categorizes alternatives to aid his or her decision process</p><p>-universal sets, retrieval sets, evoked sets</p>
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Universal sets

all possible choices for a product category, but because it would be unwieldy for a person to recall all possible alternatives for every purchase decision, marketers tend to focus on only a subset of choices

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retrieval sets

brands and stores that can be readily brought forth from memory

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evoked set

comprises the alternative brands or stores that the consumer states he or she would consider when making a purchase decision

-brands want to be here

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evaluative criteria

consist of salient, or important, attributes about a particular product

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determinant attributes

product or service features that are important to the buyer and on which competing brands or stores are perceived to differ

-something it absolutely must have

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Consumer decision rules

the set of criteria that consumers use consciously or subconsciously to quickly and efficiently select from among several alternatives

-can be compensatory or noncompensatory

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compensatory decision rule

assumes that the consumer, when evaluating alternatives, trades off one characteristic against another, such that good characteristics compensate for bad characteristics

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multi-attribute model

A compensatory model of customer decision making based on the notion that customers see a product as a collection of attributes or characteristics. The model uses a weighted average score based on the importance of various attributes and performance on those issues.

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noncompensatory decision rule

choose a product or service on the basis of one characteristic or one subset of a characteristic, regardless of the values of its other attributes

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choice architecture

Various methods that marketers use to present different choices to consumers, which have a pertinent effect on their decision making.

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impulse products

A buying decision made by customers on the spot when they see the merchandise

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nudge

one element of the choice architecture (environment) that alters behavior in a predictable way, without forbidding other options or significantly changing any economic incentives

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default

An element of choice architecture (the environment) that deals with a "no-action" condition by imposing a choice on a person who fails to make a decision or does not actively opt for a different alternative.

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opt-out

consumers engage in a dedicated effort not to share personal data each time they visit a website

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opt-in

agreement to share information to marketer

-GDRP requires a choice option

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Conversion rate

measures how well they have converted purchase intentions into purchases

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abandoned real or virtual cart

have people actually purchased what they put in their cart

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post purchase

three outcomes; customer satisfaction, post purchase cognitive dissonance, and customer loyalty

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Customer satisfaction

need realistic expectations, demonstrate correct product use, money back guaranteed or warranties, encourage customer feedback, thank customers and contact them

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post purchase cognitive dissonance

internal conflict that arises from an inconsistency between two beliefs or between beliefs and behavior

-question how appropriate your purchase was after you buy it

=happens the most to infrequent, expensive, and risky purchase

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customer loyalty

loyal customers are valuable

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undesirable customer behavior

Negative word of mouth occurs when customers spread negative information about a product/service/store to others

-you dont usually say anything when your needs are met

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factors influencing consumer decision process

1. Marketing Mix

2. Psychological Factors

3. Social Factors

4. Situational Factors

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Marketing mix

Product, Price, Place, Promotion

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psychological factors

motives, attitudes, perceptions, learning and memory, lifestyle

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social factors

family, reference groups, culture

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situational factors

purchase situation, sensory situation, temporal state

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Motive

a need or want that is strong enough to cause the person to seek satisfaction

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Maslow's Hierarchy of Needs

(level 1) Physiological Needs, basic biological necessities of life like food, drink, rest, and shelter

(level 2) Safety needs, protection and physical well-being

(level 3) Love needs, interactions with others like haircut and makeup

(level 4), Esteem needs, allows people to satisfy their inner decisions like yoga, meditation and self-help books

(level 5) Self Actualization feels completely satisfied with your life and how you live

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attitude

A person's enduring evaluation of his or her feelings about and behavioral tendencies toward an object or idea; consists of three components that influence our decisions and actions: cognitive, affective, and behavioral.

-we dont like dissonance, so we avoid it by convincing ourselves that the decision was good in some way

-marketers can influence us and change the way we think and feel about something

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cognitive component

what we believe to be true

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affective component

what we feel about the issue at hand

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behavioral component

actions we undertake based on what we know and feel

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perceptions

the process by which people select, organize, and interpret information to form a meaningful picture of the world

-we tend to assign meaning to something based on color and packages, and how we were brought up and our culture

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learning

a change in a person's thought processes caused by prior experience and takes place through the consumer decision process

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memories

information that has been acquired and stored in the brain, to be available and utilized when needed

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three stages of memory that influence decision making

1. informative encoding stage: consumers transform informative that they receive about products and services into storable information

2. information storage stage: that knowledge gets integrated and stored with what consumers already know and remember

3. Retrieval stage: consumers access desired information

-learning and memory affects attitudes and perceptions

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lifestyle

the way consumers spend their time and money to live

-does it fit your actual lifestyle or your perceived lifestyle

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family

usually purchase something entire family will use

-want to influence the group with the spending power

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reference groups

one or more persons whom an individual uses as a basis for comparison regarding beliefs, feelings, and behaviors

-friends family, coworkers, celebrities, influencers

-these reference groups affect buying decisions by offering information and enhancing a consumers self-interest

-can be in person or virtual

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culture

shared set of beliefs, values, knowledge, and patterns of behavior common to a group of people

-ex: your culture at school

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situational factors definition

factors specific to the situation override or at least influence psychological and social interests

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purchase situation

Customers may be predisposed to purchase certain products or services because of some underlying psychological trait or social factor, but these factors may change in certain purchase situations

-usually thrifting but splurging on a friends birthday

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visual sense

colors, lighting, brightness, size, shape, and setup of a retail space and the products within it

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auditory senses

A sensory stimulation that involves hearing and influences the shopping experience, e.g., music.

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olfactory sense

involves smell and influences shopping experience like cinnamon roll sent

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tactile

relating to the sense of touch

-first sense humans developed. interactive with merchandise

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taste

important to restaurants and food and bev retailers

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temporal state

our state of mind at any particular time can alter our preconceived notions of what we are going to purchase

-mood swings, being a morning or night person

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involment

the relative importance of perceived consequences of the purchase to a consumer

-two people make based on level of involvement elaborate likelihood model

<p>the relative importance of perceived consequences of the purchase to a consumer</p><p>-two people make based on level of involvement elaborate likelihood model</p>
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extended problem solving

customer devotes considerable time and effort to analyze alternatives done for high risk decisions

-buying process begins when customers realize they have an unsatisfied need

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limited problem solving

happens during a purchase decision that calls for, at most, a moderate amount of time and effect

-had prior expense and risk is moderate

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habitual decision making

requires little conscious effort, routine