Lasers MOD 3

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36 Terms

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Geometrical Optics

A branch of optics that models light propagation using rays

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rays

straight lines representing the
path of light

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rectilinear propagation

light travels in straight lines in a uniform
medium

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Geometrical Optics Key principles

rectilinear propagation reflection, and refraction

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Light ray

represent the direction of energy flow in light
waves

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Ray Tracing

A method used to determine the path of
light rays after they reflect from a mirror surface

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Ray Tracing key reference
points

focal point and the center of curvature

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Reflection on Curved Surfaces

Apply the law of reflection to determine the direction of reflected
rays.

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Reflection On Plane Surfaces

angle of
incidence equals the angle of reflection,
and all involved rays lie in the same
plane

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Total Internal Reflection

When light moves from a denser to a less dense
medium and strikes at an angle greater than the
critical angle, it is entirely reflected back into the
denser medium

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Refraction

When light transitions between media of
different refractive indices, it bends according to
Snell’s law

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Concave Mirrors images

Can form both real and virtual
images

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Concave Mirrors beyond the focal point

produces a real, inverted image that can
be projected onto a screen

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Concave mirror focal point

No image is formed

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Concave Mirrors within focal point

a virtual, upright image
appears behind the mirror

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Convex Mirrors

Always produce virtual, upright,
and reduced images that appear behind the mirror,
regardless of the object's position.

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Plane Mirror Images

image distance equals the object distance, and the image is
upright and of the same size as the object

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Plane Mirror

form images by reflecting light rays, creating virtual
images that appear behind the mirror

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Magnification is determined by

ratio of the image height to the object height.

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Positive
magnification indicates

upright image

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negative magnification indicates

inverted image.

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Specular reflection

smooth

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Diffuse reflection

rough

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Plane Mirror incident and reflected ray

Always equal

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At each point on the curved surface one can draw

a surface tangent (a plane
surface).

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REFRACTION Lower to higher:

refracted ray
bends toward the normal

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REFRACTION Higher to lower:

refracted ray
bends away from the normal

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CRITICAL ANGLE

The angle of incidence at which light, moving from a denser to a less dense medium,
refracts along the boundary, leading to total internal reflection if exceeded

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Object and image distances p and q curved

Left of vertex

both positive

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Object and image distances p and q curved

Right of vertex

both negative

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Radius when center of curvature C is to the left

positive

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Radius when center of curvature C is to the right

negative

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Vertical dimensions above optical axis

are positive

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Vertical dimensions below optical axis

are negative

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focal length for concave mirrors

is positive

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focal length for convex mirrors

is negative