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Geometrical Optics
A branch of optics that models light propagation using rays
rays
straight lines representing the
path of light
rectilinear propagation
light travels in straight lines in a uniform
medium
Geometrical Optics Key principles
rectilinear propagation reflection, and refraction
Light ray
represent the direction of energy flow in light
waves
Ray Tracing
A method used to determine the path of
light rays after they reflect from a mirror surface
Ray Tracing key reference
points
focal point and the center of curvature
Reflection on Curved Surfaces
Apply the law of reflection to determine the direction of reflected
rays.
Reflection On Plane Surfaces
angle of
incidence equals the angle of reflection,
and all involved rays lie in the same
plane
Total Internal Reflection
When light moves from a denser to a less dense
medium and strikes at an angle greater than the
critical angle, it is entirely reflected back into the
denser medium
Refraction
When light transitions between media of
different refractive indices, it bends according to
Snell’s law
Concave Mirrors images
Can form both real and virtual
images
Concave Mirrors beyond the focal point
produces a real, inverted image that can
be projected onto a screen
Concave mirror focal point
No image is formed
Concave Mirrors within focal point
a virtual, upright image
appears behind the mirror
Convex Mirrors
Always produce virtual, upright,
and reduced images that appear behind the mirror,
regardless of the object's position.
Plane Mirror Images
image distance equals the object distance, and the image is
upright and of the same size as the object
Plane Mirror
form images by reflecting light rays, creating virtual
images that appear behind the mirror
Magnification is determined by
ratio of the image height to the object height.
Positive
magnification indicates
upright image
negative magnification indicates
inverted image.
Specular reflection
smooth
Diffuse reflection
rough
Plane Mirror incident and reflected ray
Always equal
At each point on the curved surface one can draw
a surface tangent (a plane
surface).
REFRACTION Lower to higher:
refracted ray
bends toward the normal
REFRACTION Higher to lower:
refracted ray
bends away from the normal
CRITICAL ANGLE
The angle of incidence at which light, moving from a denser to a less dense medium,
refracts along the boundary, leading to total internal reflection if exceeded
Object and image distances p and q curved
Left of vertex
both positive
Object and image distances p and q curved
Right of vertex
both negative
Radius when center of curvature C is to the left
positive
Radius when center of curvature C is to the right
negative
Vertical dimensions above optical axis
are positive
Vertical dimensions below optical axis
are negative
focal length for concave mirrors
is positive
focal length for convex mirrors
is negative