TH2107 STI Lecture Notes: Tourism and Hospitality Concepts

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Vocabulary flashcards covering push/pull factors, tourism forms, motivators, seasonality, and key tourism product characteristics from the lecture notes.

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38 Terms

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Push factors

Factors that initiate the desire to travel, including exploration, escape, relaxation, health, social interaction, novelty, education, and prestige.

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Pull factors

Factors that attract people to destinations, such as facilities, core attractions, and landscape features.

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Facilities Factor

Tourism facilities at a destination, including food & beverage establishments, accommodation, roads, and security.

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Core Attractions Factor

Activities and services available for tourism, including sports, nightlife, festivals, entertainment, and shopping.

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Landscape Features Factor

Geographical features of a destination, such as beaches, forests, rivers, and mountains.

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Economic Progress (tourism)

Tourism contributes to foreign exchange and currency earnings for a country.

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Source of Income (tourism)

Tourism generates public and private income through taxes, fees, and sales, and creates jobs in related sectors.

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Development of Infrastructure

Tourism promotes infrastructure improvements like dams, roads, bridges, ports, and airports.

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Societal Progress

Tourism fosters cultural exchange, respect, tolerance, and knowledge transfer between visitors and local communities.

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Cultural Heritage

Tourism helps explain and spread a country’s beauty, art, history, and culture, including local skills and languages.

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Educational Significance

Tourism supports education through visits to zoos, museums, and study programs, and exchanges.

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Environmental Preservation

Tourism supports conservation efforts and raises environmental awareness, guided by laws from bodies like PATA and WTO.

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PATA

Pacific Asia Travel Association, an organization involved in promoting sustainable tourism and related policies.

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WTO

World Tourism Organization, an international body associated with tourism standards and conservation.

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Seasonality

Predictable yearly changes in tourism demand based on seasons, affecting pricing and employment.

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Peak season

The short period of highest demand in a tourist destination.

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Time (tourism context)

Leisure hours increase opportunities to travel; schedule changes affect travel timing.

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Money (discretionary income)

Income available after essential obligations, used for travel and tourism.

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Mobility

Access to transportation and the time required to reach a destination.

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Motivation (travel)

Reasons behind travel, such as novelty, education, socializing, adventure, or stress relief.

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Documents

Travel documents like passports, visas, tickets, and reservations needed for travel.

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McIntosh and Goeldner (travel motivators)

Scholars who categorized travel motivation into four groups: physical, interpersonal, cultural, and status/prestige motivators.

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Physical Motivators

Motivators related to physical health, relaxation, sports, and medical care.

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Interpersonal Motivators

Motivators involving meeting new people, visiting relatives, or escaping daily hassles.

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Cultural Motivators

Motivators driven by curiosity about different cultures, arts, traditions, and lifestyles.

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Status and Prestige Motivators

Motivators tied to fame, status, self-esteem, or professional interests.

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Push and Pull Theory

Crompton’s idea that travel is driven by internal desires (push) and destination appeal (pull).

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Push and Pull Theory (Crompton)

Two socio-psychological factors: an individual's desire to travel and the destination’s attractiveness.

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Domestic Tourism

Residents travel within their own country.

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Inbound Tourism

Non-residents traveling to a given country.

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Outbound Tourism

Residents traveling to another country.

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International Tourism

Combined inbound and outbound tourism, involving both residents and non-residents.

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Intangibility

Tourism products cannot be seen or touched before purchase; value is in service/experience.

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Inseparability

Services are produced and consumed together and cannot be separated from the provider.

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Perishability

Products/services cannot be stored for future sale; unsold inventory (e.g., seats) may require discounts.

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Variability

Service quality can vary because it is delivered by humans; mitigated by technology (CSR, GDS).

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Absence of Ownership

Tourists buy experiences/benefits, not ownership of the service or product.

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Manufactured by Many Producers

A tourism product is produced by multiple specialized sectors rather than a single enterprise.