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Vocabulary flashcards covering push/pull factors, tourism forms, motivators, seasonality, and key tourism product characteristics from the lecture notes.
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Push factors
Factors that initiate the desire to travel, including exploration, escape, relaxation, health, social interaction, novelty, education, and prestige.
Pull factors
Factors that attract people to destinations, such as facilities, core attractions, and landscape features.
Facilities Factor
Tourism facilities at a destination, including food & beverage establishments, accommodation, roads, and security.
Core Attractions Factor
Activities and services available for tourism, including sports, nightlife, festivals, entertainment, and shopping.
Landscape Features Factor
Geographical features of a destination, such as beaches, forests, rivers, and mountains.
Economic Progress (tourism)
Tourism contributes to foreign exchange and currency earnings for a country.
Source of Income (tourism)
Tourism generates public and private income through taxes, fees, and sales, and creates jobs in related sectors.
Development of Infrastructure
Tourism promotes infrastructure improvements like dams, roads, bridges, ports, and airports.
Societal Progress
Tourism fosters cultural exchange, respect, tolerance, and knowledge transfer between visitors and local communities.
Cultural Heritage
Tourism helps explain and spread a country’s beauty, art, history, and culture, including local skills and languages.
Educational Significance
Tourism supports education through visits to zoos, museums, and study programs, and exchanges.
Environmental Preservation
Tourism supports conservation efforts and raises environmental awareness, guided by laws from bodies like PATA and WTO.
PATA
Pacific Asia Travel Association, an organization involved in promoting sustainable tourism and related policies.
WTO
World Tourism Organization, an international body associated with tourism standards and conservation.
Seasonality
Predictable yearly changes in tourism demand based on seasons, affecting pricing and employment.
Peak season
The short period of highest demand in a tourist destination.
Time (tourism context)
Leisure hours increase opportunities to travel; schedule changes affect travel timing.
Money (discretionary income)
Income available after essential obligations, used for travel and tourism.
Mobility
Access to transportation and the time required to reach a destination.
Motivation (travel)
Reasons behind travel, such as novelty, education, socializing, adventure, or stress relief.
Documents
Travel documents like passports, visas, tickets, and reservations needed for travel.
McIntosh and Goeldner (travel motivators)
Scholars who categorized travel motivation into four groups: physical, interpersonal, cultural, and status/prestige motivators.
Physical Motivators
Motivators related to physical health, relaxation, sports, and medical care.
Interpersonal Motivators
Motivators involving meeting new people, visiting relatives, or escaping daily hassles.
Cultural Motivators
Motivators driven by curiosity about different cultures, arts, traditions, and lifestyles.
Status and Prestige Motivators
Motivators tied to fame, status, self-esteem, or professional interests.
Push and Pull Theory
Crompton’s idea that travel is driven by internal desires (push) and destination appeal (pull).
Push and Pull Theory (Crompton)
Two socio-psychological factors: an individual's desire to travel and the destination’s attractiveness.
Domestic Tourism
Residents travel within their own country.
Inbound Tourism
Non-residents traveling to a given country.
Outbound Tourism
Residents traveling to another country.
International Tourism
Combined inbound and outbound tourism, involving both residents and non-residents.
Intangibility
Tourism products cannot be seen or touched before purchase; value is in service/experience.
Inseparability
Services are produced and consumed together and cannot be separated from the provider.
Perishability
Products/services cannot be stored for future sale; unsold inventory (e.g., seats) may require discounts.
Variability
Service quality can vary because it is delivered by humans; mitigated by technology (CSR, GDS).
Absence of Ownership
Tourists buy experiences/benefits, not ownership of the service or product.
Manufactured by Many Producers
A tourism product is produced by multiple specialized sectors rather than a single enterprise.