Psych 111 Midterm #2 Exam Practice Flashcards

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Comprehensive vocabulary flashcards covering key concepts from Psych 111 Midterm #2, including intelligence, learning types, memory models, social psychology, and clinical psychology.

Last updated 4:49 AM on 7/26/26
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100 Terms

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Stereotype Threat

When someone fears confirming a negative stereotype about their group, and that fear harms performance.

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Learning

A relatively permanent change in behavior brought about by experience.

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Implicit Learning

Learning that happens automatically or unintentionally without trying.

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Intentional Learning

Deliberate learning where you are actively trying to remember or understand something.

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Incidental Learning

Learning something as a byproduct of doing something else, rather than through deliberate study.

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Metacognition

Thinking about your own thinking and learning, which involves monitoring, evaluating, and controlling your learning processes.

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Mindfulness

A state of high awareness where one is attentive and present in the moment.

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Transfer-Appropriate Processing

The principle that memory is best when the way you retrieve information matches the way you encoded it.

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Habituation

A decreased response to repeated stimulation; getting used to a stimulus.

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Sensitization

An increased response to repeated stimulation where a stimulus bothers you more over time.

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Distributed Practice

A study strategy that involves spacing study sessions over time, which is more effective than massed practice.

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Massed Practice

A less effective study strategy, commonly known as cramming, where all studying is done in a single block of time.

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Operant

A behavior that is controlled by its consequences, which change the likelihood of the behavior recurring.

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Positive Reinforcement

Increasing a behavior by adding something pleasant after the behavior occurs.

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Negative Reinforcement

Increasing a behavior by removing something unpleasant after the behavior occurs.

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Punishment by Application

Decreasing a behavior by adding something unpleasant.

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Punishment by Removal

Decreasing a behavior by taking away something pleasant.

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Conditioned Stimulus (CS)

A previously neutral stimulus that comes to trigger a response after being associated with something meaningful.

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Spontaneous Recovery

When an extinguished response returns after some time has passed.

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Observational Learning

Learning that occurs by watching others, consisting of attention, retention, motor competence, and motivation.

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Motor Competence

A component of observational learning where the learner must be physically able to perform the action.

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Mnemonic Devices

Memory aids that help with encoding and retrieval, such as acronyms.

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Encoding Specificity Principle

The idea that memory is better when retrieval conditions match the conditions present during encoding.

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Flashbulb Memories

Vivid memories of emotionally intense, surprising, and usually unexpected events.

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Episodic Memory

Memory for personal experiences and specific events.

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Semantic Memory

Memory for facts and general knowledge.

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Working Memory

A short-term mental workspace used to hold and manipulate information.

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Long-Term Memory

Relatively durable storage of information over time.

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Retrograde Amnesia

The loss of memories that were formed before an injury occurred.

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Anterograde Amnesia

Difficulty forming new memories after an injury has occurred.

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Proactive Interference

When old information interferes with the ability to learn or remember new information.

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Retroactive Interference

When new information interferes with the ability to remember older information.

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Engrams

Physical changes in the brain that represent stored memory after encoding.

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Recognition

Identifying correct information from a set of options, such as in multiple-choice questions.

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Recall

Producing information without options, such as in short-answer or essay questions.

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Primacy Effect

The tendency to have better memory for items at the beginning of a list.

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Recency Effect

The tendency to have better memory for items at the end of a list.

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Misinformation Effect

When a memory is altered by misleading information presented after the event.

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Schemata

Mental frameworks or expectations that shape what an individual notices and remembers.

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False Memories

Confident memories for events that did not happen or happened differently than remembered.

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NREM 3

A stage of deep sleep characterized by slow-wave delta waves, a relaxed body, and difficulty waking the individual.

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Social Psychology

The study of how the presence of others influences thoughts, feelings, and behaviors.

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Fundamental Attribution Error

Overestimating internal causes and underestimating situational causes for other people's behavior.

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Vicarious Conditioning

Learning attitudes or emotional reactions by observing the response of someone else.

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Social Referencing

Using the reactions of other people as cues for how one should respond in a situation.

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Informational Social Influence

Conforming because other people seem to know what is correct.

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Normative Social Influence

Conforming to fit in, be liked, or avoid disapproval from others.

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Social Loafing

Putting in less effort when working in a group because personal responsibility is shared.

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Group Polarization

The process by which discussion with like-minded others makes a group's opinions more extreme.

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Fixed Action Patterns

Automatic, instinct-like responses triggered by specific cues in the environment.

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Trigger Feature

The specific cue that activates a fixed action pattern.

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Heuristic

A mental shortcut that helps people make quick judgments.

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Central Route to Persuasion

Persuasion through careful thinking, logic, and strong evidence directed at a thoughtful listener.

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Peripheral Route to Persuasion

Persuasion through superficial cues such as attractiveness, status, emotion, or confidence.

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Stereotype Content Model

A model suggesting people judge groups based on the two dimensions of warmth and competence.

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Ambivalent Bias

Having mixed positive and negative feelings toward a group.

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Blatant Bias

Open, direct, and obvious prejudice.

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Aversive Racism

When someone claims not to be prejudiced but still feels discomfort and avoids interaction with certain groups.

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Social Identity Theory

The tendency for people to favor their in-group over out-groups.

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Implicit Association Test (IAT)

A measure of automatic, implicit associations or preferences.

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Discrimination

Unequal treatment based on group membership; the behavioral component of bias.

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Prejudice

A negative attitude or judgment about a group.

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Empathy-Altruism Model

The idea that people help others because they genuinely care about the other person's welfare and feel empathy for them.

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Kin Selection

Helping behavior directed toward relatives because they share genetic ties.

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Pluralistic Ignorance

When people look to others to define an emergency; if no one else reacts, they assume help is not needed.

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Reciprocal Altruism

Helping others because help is expected to be returned in the future.

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Diffusion of Responsibility

Feeling less personal responsibility to act when others are present.

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Negative State Relief

Helping others in order to feel better emotionally or improve one's own mood.

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Formal Relationships

Relationships with clear roles, boundaries, and expectations, such as a student-professor relationship.

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Family of Orientation

The family into which an individual is born.

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Secure Attachment

A stable attachment style where the person is comfortable with closeness and is trusting.

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Anxious-Avoidant Attachment

An attachment style characterized by discomfort with intimacy and a tendency to pull away from closeness.

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Anxious-Resistant Attachment

A clingy and insecure attachment style where the person wants closeness but is fearful of abandonment.

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Disorganized-Disoriented Attachment

An attachment style involving confused or inconsistent responses in close relationships.

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Intrinsic Motivation

Doing something because it is enjoyable or meaningful in itself.

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Extrinsic Motivation

Doing something to obtain an outside reward.

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Promotion Focus

A motivational state focused on pursuing gains, growth, and positive outcomes.

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Prevention Focus

A motivational state focused on avoiding losses, mistakes, or negative consequences.

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Deliberative Phase

The phase of self-regulation focused on choosing which goal to pursue.

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Implemental Phase

The phase of self-regulation focused on carrying out the plan and following through on a goal.

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Ego Depletion

The exhaustion of self-control after use, making it harder to resist further temptation.

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Cultural Display Rules

Social or cultural rules dictate when and how emotions should be expressed.

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Authoritative Parenting

A parenting style with high warmth and high control, characterized by rules, responsiveness, and explanations.

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Authoritarian Parenting

A parenting style with low warmth and high control, characterized by strictness and harshness.

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Permissive Parenting

A parenting style with high warmth and low control, characterized by few rules and indulgence.

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Uninvolved Parenting

A parenting style with low warmth and low control, characterized by detachment and minimal engagement.

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Openness

A Big Five trait describing someone who is creative, imaginative, and curious.

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Conscientiousness

A Big Five trait describing someone who is responsible, organized, and dependable.

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Extraversion

A Big Five trait describing someone who is outgoing, social, and energetic.

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Agreeableness

A Big Five trait describing someone who is kind, cooperative, and warm; it's the trait most associated with prosocial behavior.

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Neuroticism

A Big Five trait describing someone who is emotionally unstable, anxious, and easily upset.

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Dependent Personality Disorder

A disorder characterized by being submissive, clingy, and having a fear of separation.

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Narcissistic Personality Disorder

A disorder characterized by grandiosity, self-centeredness, and seeking praise.

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Generalized Anxiety Disorder (GAD)

A disorder involving chronic worry about many different things.

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Obsessive-Compulsive Disorder (OCD)

A disorder where obsessions and compulsions are used to reduce anxiety.

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Antisocial Personality Disorder

A disorder characterized by impulsivity, dishonesty, recklessness, and the violation of others' rights.

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Foot-in-the-Door

A persuasion technique involving a small request first, followed by a larger request.

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Door-in-the-Face

A persuasion technique involving a large request first that is rejected, followed by a smaller actual request.

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Scarcity

A persuasion principle where limited availability increases the desire for an item.

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Sunk Cost Trap

The tendency to continue an activity because time, effort, or resources have already been invested.