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scene graph
a data structure that organizes the contents of a 3D scene using a hierarchical or tree-like structure.
tree
represents a hierarchical nature of structure in a graphical form.
nodes
tree consists of elements called __, with each node links to its successors
child nodes
The successors of a node are its
parent
while the predecessor of a node is called its
root node
Each child node has exactly one (1) parent except for a special node called the
root node
the tree’s topmost node.
model matrix
stores the current location, orientation, and scale of an object.
transform
the current location, orientation, and scale of an object are collectively referred to as the __ of the object.
world transformation
The transform of an object relative to the root of the scene graph
root node
Each child node has exactly one (1) parent except for a special node called
model matrix * each of its ancestors
world of transformation can be calculated from the
scene graph structure
allows simple geometric shapes to be grouped together into a compound object that can be easily transformed into a single unit.
parent node
Transforming the __ affects the entire table object.
single object
a __ can have several connections to one or more parent object
scene graph framework
allows you to create interactive scenes containing complex objects
scene graph framework
the nodes represent objects located in a three dimensional space.
vertex array object (VAO)
associates vertex buffers (whose references shall be stored by attribute objects stored in the geometry) to attribute variables (specified by shaders stored in the material).
vertex array object (VAO)
This will allow geometric objects to be reused and rendered with different materials in different meshes.