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Biomechanics
study of the forces and movements of force acting on and produced by living bodies
Mechanics
branch of physics that analyzes the actions of forces and particles of mechanical systems
Rigid Body
a system of particles (i.e. a body) which does NOT deform
Rigid Body Mechanics
application of mechanical principles to a rigid body or system of rigid bodies
Statics
study of rigid bodies or systems that are in a state of of constant motion (at rest or moving at a constant speed)
Dynamics
the study of rigid bodies or systems that are subject to acceleration
Kinematics (aka the WHAT)
description of motion as a function of space and time WITHOUT reference to forces causing the motion; describes what motion is happening without worrying about the forces behind it
Kinetics (aka the HOW)
relationship between forces acting on a rigid body or system and the motion of that rigid body or system; how and why a motion is happening
Deformable Body
a body that changes its shape and/or volume when acted upon by a force
Deformable Body Mechanics
application of the principles of mechanics to a deformable body
Elasticity
propensity of material to return to original shape when deformed
Plasticity
propensity of material to undergo permanent deformation when loaded
Viscoelasticity
material exhibits both viscous and elastic characteristics when deformed (i.e. dependent on loading rate)
Fluid Mechanics
application of the principles of mechanics to fluids (liquids to gases)
Mass
quantity of matter in a body regardless of its volume or the forces acting on it
Rectilinear
linear motion along a straight line
Curvilinear
linear motion along a curved line
Linear Motion
motion along a line with all parts of the body moving the same distance in the same direction at same time
Angular Motion
all parts of the body move in a circle about a central line or point (axis of rotation)
Vector
A quantity that has magnitude and direction
Scalar
A quantity that has only magnitude
3 Basic Quantities with SI Units
length: meters (m)
time: seconds (s)
mass: kilograms (kg)
Linear Kinematics
The kinematics of particles, objects, or systems undergoing linear motion
Linear Displacement
difference between initial and final positions: independent of the path (vector)
Distance Travelled
length of a path (scalar)
Speed
distance/time
Linear Velocity
rate of change of linear position with respect to time
-rate at which a body moves from one position to another
Linear Acceleration
rate of change of linear or angular velocity with respect to time
Vector Decomposition
knowing magnitude(V) and orientation(theta)
Average Velocity
changes in direction occur
Instantaneous Velocity
specifies how fast and in what direction one is moving at one particular point in time
-magnitude of instantaneous velocity is exactly the same as instantaneous speed
Linear Acceleration can cause
-a change in magnitude of velocity WITHOUT changing the direction of velocity
ex: car accelerating or decelerating
-a change in direction of velocity WITHOUT changing the magnitude of velocity
ex: kicking soccer ball back at someone with the SAME velocity
-a change in direction AND magnitude of velocity
ex: someone passing you a soccer ball and then you striking it really hard at the goalie
Propulsion
magnitude and velocity increases
-object speeds up or accelerates
Braking
magnitude and velocity decrease
-object slows down or decelerates
No Acceleration
constant velocity
ex: cruise control
Projectile
a body in free fall that is subject only to the forces of gravity and air resistance
what is part of the laws of projectile motion?
center of mass
Projectile Motion
-how well someone is performing
objects acting as projectiles
soccer, basketball, baseball, archery, golf ball, etc
body acting as projectile
high jump, long jump, gymnastics, falls, etc
Performance variables of interest
-flight distance
-flight time
-maximum height
Gravity
- 9.81 m/s^2
3 Factors influence projectile trajectory
-projection angle (launch angle)
-projection speed (actual magnitude)
-relative height of projection