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Computing Innovation
An innovation that includes a computer or program code as an integral part of its functionality.
Syntax Error
A character or string incorrectly placed in a command or instruction that causes a failure in execution.
Variables
Used to store information to be referenced and manipulated in a computer program.
Constructor
A special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.
Program
Provides coded instructions for the automatic performance of a task.
Nested If Statement
An if statement placed inside another if statement. It executes only if both its condition and that of the preceding if statement are true.
Method
A collection of statements written in a programming language to describe a specific behavior.
Behavior
An action that an object can take or a task it can perform in response to a request from an external source.
Preconditions
Assumptions of what is true before the method is called.
Post-conditions
What will be true after the method is finished.
Pretest While Structure
A structure used to define a block of code that will be executed repeatedly as long as a specified condition is true.
Simple Condition
A condition formed by invoking a single sensor method in the Jeroo language.
Compound Condition
A condition formed using logical operators (NOT, AND, OR) in the Jeroo language.
Boolean
A binary variable with two possible values: true and false.