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Cognition
Mental processes involved in acquiring knowledge.
Memory Processes
Methods for encoding, storing, and retrieving information.
Top-Down Processing
Perception influenced by prior knowledge and expectations.
Bottom-Up Processing
Perception starts with sensory input to higher processing.
Perceptual Set
Mental predisposition to perceive one way.
Context Effects
Surrounding information influences perception of stimuli.
Cultural Context
Shared values and beliefs shaping perception.
Motivation
Internal drive prompting action toward goals.
Emotional Context
Emotional state affecting perception and reactions.
Selective Attention
Focusing on specific stimuli while ignoring others.
Inattentional Blindness
Failure to notice unexpected stimuli in focus.
Change Blindness
Inability to detect changes in visual scenes.
Cocktail Party Effect
Ability to focus on one conversation in noise.
Gestalt Psychology
Study of perception as a whole, not parts.
Closure
Perception of incomplete figures as complete.
Figure and Ground
Distinguishing an object from its background.
Grouping
Organizing stimuli into coherent groups.
Proximity
Objects close together are perceived as a group.
Similarity
Similar items are grouped together in perception.
Attention
Concentration on specific stimuli or tasks.
Schemas
Cognitive frameworks for organizing and interpreting information.
Perceptual Principles
Rules guiding how we perceive and interpret stimuli.
Perceptual Interference
New expectations can mislead past experiences.
Stroop Effect
Difficulty naming colors of words printed in different colors.
Perceptual Adaptation
Brain adjusts to altered sensory inputs over time.
Gestalt Psychology
Focuses on whole perception rather than individual parts.
Bottom-Up Processing
Perception starts with sensory input, building understanding.
Gestalt Principles
Rules explaining how we perceive patterns and wholes.
Proximity Principle
Nearby figures are grouped together in perception.
Similarity Principle
Similar figures are perceived as belonging together.
Continuity Principle
We perceive smooth, continuous patterns rather than abrupt changes.
Closure Principle
Filling in gaps to create complete images.
Figure-Ground Relationship
Distinguishing figures from their backgrounds in perception.
Selective Attention
Focusing on specific stimuli while ignoring distractions.
Cocktail Party Effect
Focusing on one conversation in a noisy environment.
Inattentional Blindness
Failing to notice unexpected stimuli while focused.
Change Blindness
Noticing changes in visual stimuli when attention is diverted.
Choice Blindness
Failing to notice changes in choices or preferences.
Invisible Gorilla Experiment
Demonstrates inattentional blindness with unexpected stimuli.
Phase 1 of Perception
Selection process influenced by attention.
Environmental Changes
Adaptation to new routines or schedules over time.
Visual Stimuli
Elements that are perceived through sight.
Sensory Inputs
Data received through senses that inform perception.
Depth Perception
Ability to judge distance and see in 3D.
Visual Cliff
Experiment showing innate depth perception in infants.
Binocular Cues
Depth cues requiring both eyes for perception.
Retinal Disparity
Difference in images between two eyes for depth.
Convergence
Eyes turn inward to focus on nearby objects.
Monocular Cues
Depth cues requiring only one eye for perception.
Relative Clarity
Hazy objects appear farther than sharp ones.
Relative Size
Smaller objects perceived as farther away.
Texture Gradient
Smoother textures indicate greater distance.
Linear Perspective
Parallel lines converge at a distance point.
Interposition
Object blocking another is perceived as closer.
Apparent Motion
Perception of movement from stationary images.
Motion Parallax
Closer objects move faster than distant ones.
Perceptual Constancy
Objects perceived as unchanged despite retinal changes.
Size Constancy
Actual size remains constant despite distance changes.
Brightness Constancy
Brightness perceived as constant under varying light.
Shape Constancy
Shape perceived as constant from different angles.
Color Constancy
Color perceived as consistent despite lighting changes.
Stroboscopic Movement
Illusion of motion from rapid image succession.
Phi Phenomenon
Perception of motion from stationary lights.
Autokinetic Effect
Stationary light appears to move in darkness.
Moon Illusion
Moon appears larger near horizon than overhead.
Size Constancy
Perception of object size relative to surroundings.
Ames Room
Illusion where room's shape distorts perceived size.
Ponzo Illusion
Lines appear different lengths due to background perspective.
Mueller Illusion
Lines with arrowheads misperceived in length.
Gestalt Principles
Rules for organizing sensory information into wholes.
Depth Perception
Ability to perceive distance and three-dimensionality.
Motion Perception
Interpretation of visual stimuli as movement.
Top-Down Processing
Using prior knowledge to interpret sensory information.
Perceptual Adaptation
Brain adjusts to changes in sensory input.
Stroboscopic Effect
Illusion of motion from rapidly shown images.
Phi Phenomenon
Perception of movement from blinking lights.
Concept
Mental grouping of similar objects or ideas.
Prototype
Best example of a category or concept.
Schema
Cognitive framework for organizing information.
Assimilation
Integrating new information into existing schemas.
Accommodation
Modifying schemas to incorporate new information.
Executive Functions
Cognitive processes for planning and decision-making.
Algorithm
Step-by-step procedure for solving problems.
Heuristic
Mental shortcut for problem-solving.
Representativeness Heuristic
Judging based on similarity to prototypes.
Availability Heuristic
Estimating likelihood based on recent examples.
Mental Set
Tendency to approach problems with familiar strategies.
Priming
Exposure to stimuli influences response to later stimuli.
Cognition
Mental processes for acquiring and understanding information.
Schemas
Mental frameworks for processing and interpreting information.
Prototypes
Best or typical example of a concept.
Assimilation
Incorporating new information into existing schemas.
Accommodation
Modifying schemas to fit new information.
Algorithms
Step-by-step processes ensuring accurate problem-solving.
Heuristics
Mental shortcuts for quick decision-making.
Framing
Presenting information to influence perception and decisions.
Nudge
Subtle prompts to encourage specific behaviors.
Gambler's Fallacy
Belief that past events affect future probabilities.
Sunk-Cost Fallacy
Continuing investment due to prior losses.
Functional Fixedness
Inability to see alternative uses for objects.