unit two ap psych notes set

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/302

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

303 Terms

1
New cards

Cognition

Mental processes involved in acquiring knowledge.

2
New cards

Memory Processes

Methods for encoding, storing, and retrieving information.

3
New cards

Top-Down Processing

Perception influenced by prior knowledge and expectations.

4
New cards

Bottom-Up Processing

Perception starts with sensory input to higher processing.

5
New cards

Perceptual Set

Mental predisposition to perceive one way.

6
New cards

Context Effects

Surrounding information influences perception of stimuli.

7
New cards

Cultural Context

Shared values and beliefs shaping perception.

8
New cards

Motivation

Internal drive prompting action toward goals.

9
New cards

Emotional Context

Emotional state affecting perception and reactions.

10
New cards

Selective Attention

Focusing on specific stimuli while ignoring others.

11
New cards

Inattentional Blindness

Failure to notice unexpected stimuli in focus.

12
New cards

Change Blindness

Inability to detect changes in visual scenes.

13
New cards

Cocktail Party Effect

Ability to focus on one conversation in noise.

14
New cards

Gestalt Psychology

Study of perception as a whole, not parts.

15
New cards

Closure

Perception of incomplete figures as complete.

16
New cards

Figure and Ground

Distinguishing an object from its background.

17
New cards

Grouping

Organizing stimuli into coherent groups.

18
New cards

Proximity

Objects close together are perceived as a group.

19
New cards

Similarity

Similar items are grouped together in perception.

20
New cards

Attention

Concentration on specific stimuli or tasks.

21
New cards

Schemas

Cognitive frameworks for organizing and interpreting information.

22
New cards

Perceptual Principles

Rules guiding how we perceive and interpret stimuli.

23
New cards

Perceptual Interference

New expectations can mislead past experiences.

24
New cards

Stroop Effect

Difficulty naming colors of words printed in different colors.

25
New cards

Perceptual Adaptation

Brain adjusts to altered sensory inputs over time.

26
New cards

Gestalt Psychology

Focuses on whole perception rather than individual parts.

27
New cards

Bottom-Up Processing

Perception starts with sensory input, building understanding.

28
New cards

Gestalt Principles

Rules explaining how we perceive patterns and wholes.

29
New cards

Proximity Principle

Nearby figures are grouped together in perception.

30
New cards

Similarity Principle

Similar figures are perceived as belonging together.

31
New cards

Continuity Principle

We perceive smooth, continuous patterns rather than abrupt changes.

32
New cards

Closure Principle

Filling in gaps to create complete images.

33
New cards

Figure-Ground Relationship

Distinguishing figures from their backgrounds in perception.

34
New cards

Selective Attention

Focusing on specific stimuli while ignoring distractions.

35
New cards

Cocktail Party Effect

Focusing on one conversation in a noisy environment.

36
New cards

Inattentional Blindness

Failing to notice unexpected stimuli while focused.

37
New cards

Change Blindness

Noticing changes in visual stimuli when attention is diverted.

38
New cards

Choice Blindness

Failing to notice changes in choices or preferences.

39
New cards

Invisible Gorilla Experiment

Demonstrates inattentional blindness with unexpected stimuli.

40
New cards

Phase 1 of Perception

Selection process influenced by attention.

41
New cards

Environmental Changes

Adaptation to new routines or schedules over time.

42
New cards

Visual Stimuli

Elements that are perceived through sight.

43
New cards

Sensory Inputs

Data received through senses that inform perception.

44
New cards

Depth Perception

Ability to judge distance and see in 3D.

45
New cards

Visual Cliff

Experiment showing innate depth perception in infants.

46
New cards

Binocular Cues

Depth cues requiring both eyes for perception.

47
New cards

Retinal Disparity

Difference in images between two eyes for depth.

48
New cards

Convergence

Eyes turn inward to focus on nearby objects.

49
New cards

Monocular Cues

Depth cues requiring only one eye for perception.

50
New cards

Relative Clarity

Hazy objects appear farther than sharp ones.

51
New cards

Relative Size

Smaller objects perceived as farther away.

52
New cards

Texture Gradient

Smoother textures indicate greater distance.

53
New cards

Linear Perspective

Parallel lines converge at a distance point.

54
New cards

Interposition

Object blocking another is perceived as closer.

55
New cards

Apparent Motion

Perception of movement from stationary images.

56
New cards

Motion Parallax

Closer objects move faster than distant ones.

57
New cards

Perceptual Constancy

Objects perceived as unchanged despite retinal changes.

58
New cards

Size Constancy

Actual size remains constant despite distance changes.

59
New cards

Brightness Constancy

Brightness perceived as constant under varying light.

60
New cards

Shape Constancy

Shape perceived as constant from different angles.

61
New cards

Color Constancy

Color perceived as consistent despite lighting changes.

62
New cards

Stroboscopic Movement

Illusion of motion from rapid image succession.

63
New cards

Phi Phenomenon

Perception of motion from stationary lights.

64
New cards

Autokinetic Effect

Stationary light appears to move in darkness.

65
New cards

Moon Illusion

Moon appears larger near horizon than overhead.

66
New cards

Size Constancy

Perception of object size relative to surroundings.

67
New cards

Ames Room

Illusion where room's shape distorts perceived size.

68
New cards

Ponzo Illusion

Lines appear different lengths due to background perspective.

69
New cards

Mueller Illusion

Lines with arrowheads misperceived in length.

70
New cards

Gestalt Principles

Rules for organizing sensory information into wholes.

71
New cards

Depth Perception

Ability to perceive distance and three-dimensionality.

72
New cards

Motion Perception

Interpretation of visual stimuli as movement.

73
New cards

Top-Down Processing

Using prior knowledge to interpret sensory information.

74
New cards

Perceptual Adaptation

Brain adjusts to changes in sensory input.

75
New cards

Stroboscopic Effect

Illusion of motion from rapidly shown images.

76
New cards

Phi Phenomenon

Perception of movement from blinking lights.

77
New cards

Concept

Mental grouping of similar objects or ideas.

78
New cards

Prototype

Best example of a category or concept.

79
New cards

Schema

Cognitive framework for organizing information.

80
New cards

Assimilation

Integrating new information into existing schemas.

81
New cards

Accommodation

Modifying schemas to incorporate new information.

82
New cards

Executive Functions

Cognitive processes for planning and decision-making.

83
New cards

Algorithm

Step-by-step procedure for solving problems.

84
New cards

Heuristic

Mental shortcut for problem-solving.

85
New cards

Representativeness Heuristic

Judging based on similarity to prototypes.

86
New cards

Availability Heuristic

Estimating likelihood based on recent examples.

87
New cards

Mental Set

Tendency to approach problems with familiar strategies.

88
New cards

Priming

Exposure to stimuli influences response to later stimuli.

89
New cards

Cognition

Mental processes for acquiring and understanding information.

90
New cards

Schemas

Mental frameworks for processing and interpreting information.

91
New cards

Prototypes

Best or typical example of a concept.

92
New cards

Assimilation

Incorporating new information into existing schemas.

93
New cards

Accommodation

Modifying schemas to fit new information.

94
New cards

Algorithms

Step-by-step processes ensuring accurate problem-solving.

95
New cards

Heuristics

Mental shortcuts for quick decision-making.

96
New cards

Framing

Presenting information to influence perception and decisions.

97
New cards

Nudge

Subtle prompts to encourage specific behaviors.

98
New cards

Gambler's Fallacy

Belief that past events affect future probabilities.

99
New cards

Sunk-Cost Fallacy

Continuing investment due to prior losses.

100
New cards

Functional Fixedness

Inability to see alternative uses for objects.