Skill Acquisition

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72 Terms

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Skill

Learned ability to bring about predetermined results

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ACE FACE

Aesthetically pleasing

Consistent

Efficient

Fluent

Accurate

Controlled

Economical

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Ability

A persons natural potential to perform a specific activity/sport

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Skill Continua - Swimming - Triple jump - Serve

Continuous - Serial - Discrete

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Skill Continua - Rock Climbing - Sailing

Self paced - Externally paced

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Skill Continua - Dribbling - Gymnastics routine

Open - Closed

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Skill Continua - Rugby tackle - Darts

Gross - Fine

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Skill Continua - Backflip - Swimming

High - Low organisation

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Skill Continua - Roly poly - Diving

Simple - Complex

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6 skill continua

Continuous - serial - discrete

Self paced - Externally paced

Open - closed

Gross - fine

High - low organisation

Simple - complex

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Learning

Permanent change in behaviour as a result of practice or experience

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Plateau

No change in the performance as measured

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3 stages of leaning

Cognitive - associative - autonomous

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Stimulus response theory

Stimulus - Information entering sensory system

Response - An action

Practice - Makes SR bond stronger

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Operant conditioning + Who

Skinner

trial and error

behaviour is shaped and maintained by consequences

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What do positive and negative reinforcement do

Strengthen behaviour

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Hulls drive reduction theory

When an individual completes a task, their drive to complete It again is reduced so a new challenge must be introduced

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Positive transfer

One skill helps learning of another

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Negative transfer

One skill hinders learning of another

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Zero transfer

One skill has no effect on learning of another

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Bi-lateral transfer

Learning transfered from limb to limb

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Proactive transfer

When a skill or task presently being learned has an effect on future skills or tasks

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Retroactive transfer

When a skill or task presently being learned has an effect on previously learned

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Guidance

Helps learners learn new skills effectively

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3 types of guidance

Visual

Verbal

Manual / Mechanical

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Methods of practice

Whole

Part

Thole-part-whole

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Types of practice

Fixed / variable

Massed / Distributed

Mental practice

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Uses of fixed / variable practice

Fixed for closed skills

Variable for open skills

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Fixed practice

Practicing same skill in stable and predictable environment

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Variable practice

Practicing skills in different conditions

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Massed practice

Long continuous sessions designed to increase repetition and build motor programmes

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Distributed practice

Short frequent sessions - allows rest

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mental practice

Visualisation

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Feedback

Information available to a performer during or after performing to alter performance

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Reasons for feedback (MRI)

Motivate

Reinforce

Inform

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Types of Intrinsic feedback (3)

Kinaesthetic

Equilibrium

Proprioception

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Types of extrinsic feedback (2)

Tangible - Facts + figures

Intangible - advice + motivation

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Positive feedback…

Reinforces skill learning

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Negative feedback

Information about unsuccessful action

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Knowledge of performance

Information about why a performance went well

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Terminal feedback

Feedback after performance
allows athlete to analyse themself

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Concurrent feedback

Feedback given during performance

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Basic model of information processing

Input - decision making - output

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6 types of input detection

Audition

Vision

Proprioreception

Touch

Equilibrium

Kinaethesis

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Selective attention

The process of filtering out unnecessary information and picking important bits from a display

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Perception (input)

Brain interpreting and making sense of the information given

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DCR process (perception)

Detection - comparison - processing

detected by senses

coded and compared

codes match due to previous experience

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Where is selecting attention along the memory stores

Between STSS and STM

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STSS functions

stores all information for max 1 second

if attention paid then transfers to STM

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STM fucntions

Working memory where info processed

Holds 5-9 pieces info for 30 seconds

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LTM functions

Permanent store of info

Unlimited capacity and can store forever

Information encoded through repetition + practice

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CALORI memory processing

Cognitive effort - more effort, better remembered

Association - linking new info to old knowledge

Linking - Connecting similar concepts

Organisation - Structured info

Repetition - more practice, improves

Imagery - visualisation

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Response time

Reaction time + movement time

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Reaction time

Time form onset of stimulus to first movement

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Movement time

Time form initiation to completion

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Simple reaction time

1 stimulus, 1 response

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Choice reaction time

having to respond to several stimuli

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Hicks law - reaction time

More choices you have to process, longer reaction time is

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Spatial anticipation

Predicting what the actions of their opponents will be

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Temporal anticipation

Predicting when an action will take place

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Anticipation

Draw on past experiences to predict what is going to happen

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Single channel hypothesis theory

The brain can only deal with one piece of info at a time - so when multiple stimuli it causes the bottleneck effect

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Psychological refractory period

If second stimulus follows closely behind the first, reaction time - reaction time is slowed due to increased information processing

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Motot programme

A set of movements stored in the memory

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How does a motor programme run

subroutines are put into movement by the effector mechanism

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Where are motor programmes stored

In the LTM

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Executive programme

A series of subroutines organised in correct sequence to perform a movement

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<p>Closed loop control theory </p>

Closed loop control theory

Possible feedback and correcting during performance

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<p>Open loop control theory </p>

Open loop control theory

All info sent as a single message before hand

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Schema theory

General motor programme which can be adapted (e.g. throwing/kicking schema)

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<p>What are the 3 stages information processing and what doe they include in Welfords model </p>

What are the 3 stages information processing and what doe they include in Welfords model

Perception - including sense organs + DCR

Translation - STM - LTM relationship

Effectors - motor programmes

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<p>What does Whiting call his 3 stages </p>

What does Whiting call his 3 stages

Perceptual mechanism

Translatory mechanism

Effector mechanism