Specification terms

studied byStudied by 8 people
5.0(2)
Get a hint
Hint

Central nervous system

1 / 101

flashcard set

Earn XP

Description and Tags

Unit One

102 Terms

1

Central nervous system

Consists of the brain and spinal chord, where complex decisions are made.

New cards
2

Culture

Refers to the norms and values that exist within any group of people.

New cards
3

Evolution

The changes in inherited characteristics in a biological population over successive generations.

New cards
4

Computer analogy

The human mind can be compared to a computer with input, processing and output stages.

New cards
5

Genes

Inherited DNA with instructions for building physical characteristics that influence behaviour.

New cards
6

Imitation

Copying behaviour of others.

New cards
7

Information processing

Behaviour can be understood in terms of information flowing through the cognitive system in a series of stages.

New cards
8

Learned response

A behaviour acquired through conditioning, either association (classical), or rewards or punishment (operant).

New cards
9

Neurochemistry

Relating to chemicals in the brain that regulate psychological functioning

New cards
10

Observation

Actively attending to and watching to the behaviour of others.

New cards
11

Social context

Influences from other people, either individually or in groups.

New cards
12

Confabulation

When details are added to a memory to fill in the gaps to make recall meaningful.

New cards
13

Rationalisation

When parts of a memory are distorted to fit your schema.

New cards
14

Reconstructive memory

Pieces of stored information are reassembled during recall. The process is guided by our schemas so that we produce a ‘memory’ that makes sense.

New cards
15

Schema

A mental package of beliefs and expectations that influence memory.

New cards
16

Shortening

When part of a memory is left out, so what remains is shorter.

New cards
17

Associative priming

We process a stimulus more quickly because we earlier encountered a stimulus that is often paired with it.

New cards
18

Cognitive priming

We notice a stimulus more quickly when we see or hear a related stimulus first.

New cards
19

Cognitive scripts

Knowledge of behaviours, roles, outcomes, etc, stored in memory tell us what to expect in a social situation and how to behave.

New cards
20

Repetitive priming

We process a stimulus more quickly because we encountered it earlier.

New cards
21

Semantic priming

We process a stimulus more quickly because we earlier encountered a stimulus directly linked to it in meaning.

New cards
22

Cognitive biases

Errors in how we process information that affect our attention, memory and decision-making.

New cards
23

Confirmation bias

We pay more attention to information that supports our existing beliefs. We may seek it out and ignore contradictory behaviours.

New cards
24

Fundamental attribution error

In explaining the reasons for other people’s behavior, we focus on their personal characteristics and overlook the role of the situation.

New cards
25

Hostile attribution bias

A tendency to assume that someone else’s behaviour has an aggressive or antagonistic motive when its actually neutral.

New cards
26

Conformity

A change in a persons behaviour or opinions as a result of a real or imagine pressure from a person or a group of people.

New cards
27

Informational social influence

We agree with the behaviour of others because we believe it is correct. We accept it because we want to be correct.

New cards
28

Normative social inluence

We agree with the behaviour of others because we want to be accepted and likes, and to avoid being rejected.

New cards
29

Compliance

The individual does not privately agree with the majority but goes along with it anyway, usually because they do not want to be rejected.

New cards
30

Identification

The individual temporarily goes along with the norms and roles of the group because they see membership as a part of their identity.

New cards
31

Internalisation

The individual goes along with the group opinion because they genuinely believe it is correct, so private views are changed.

New cards
32

Social catergorisation

Putting people into social groupings based on their shared characteristics.

New cards
33

Steryotypes

Fixed views of other people based in their perceived membership of a social category.

New cards
34

Classical conditioning

A form of learning where a neutral stimulus is associated with an unconditioned stimulus , taking on its properties so that a new stimulus-response is learned.

New cards
35

Conditioned response (CR)

The response produced by the CS on its own. A new association has been formed so that the NS now produces the UCR, which is now called the CR.

New cards
36

Conditioned stimulus (CS)

What the Neutral stimulus is referred to as after pairing.

New cards
37

Neutral stimulus (NS)

Any stimulus that only produces the desired response after pairing with the UCS.

New cards
38

Unconditioned response (UCR)

An unlearned response to an unconditioned stimulus.

New cards
39

Unconditioned stimulus (UCS)

Any stimulus that produces a response without any learning taking place.

New cards
40

Negative reinforcement

The removal of an unpleasant stimulus, which makes the behaviour more likely to be repeated.

New cards
41

Operant conditioning

A form of learning in which behaviour is shaped and maintained by its consequences: reinforcement or punishment.

New cards
42

Positive reinforcement

The reinforcer is a pleasant consequence of the behaviour, making the behaviour more likely to happen again.

New cards
43

Punishment

The consequence of a behaviour is unpleasant, making the behaviour less likely to be repeated.

New cards
44

Reinforcement

A behaviour is followed by a consequence that increases the probability of the behaviour being repeated.

New cards
45

Imitation

Occurs when a learner reproduces the behaviour they observed being demonstrated by a model. It is more likely to occur when the observer identifies with the model.

New cards
46

Modelling

Either an observer imitates the behaviour of a model or a model demonstrates a behaviour that may be imitated by an observer.

New cards
47

Observation

Actively attending to and watching the behaviours of others.

New cards
48

Social learning

A form of learning in which behaviours are acquired through observation, modelling, imitation and vicarious reinforcement. Cognitive factors play a key role.

New cards
49

Vicarious reinforcement

Occurs when a learner observes a models behaviour being reinforced.

New cards
50

Genes

A unit of inheritance. Consist of chemical instructions (DNA). Genes are inherited from parents and contribute to the development of an individuals characteristics.

New cards
51

Genotype

An individuals total set of genes.

New cards
52

Phenotype

The observable characteristics which result from the interaction between a persons genotype and environmental factors.

New cards
53

SRY gene

Sex determining region Y gene which triggers the development of testes in an embryo and the development of that individual into a biological male.

New cards
54

Localisation of function

Specific brain areas control and regulate specific physical and psychological activities.

New cards
55

Neuroanatomy

Structure of the brain and other parts of the nervous system.

New cards
56

Sex differences

The ways in which males and females are not the same.

New cards
57

Neurochemistry

Relating to substances in the brain and other parts of the nervous system that regulate psychological functioning.

New cards
58

Neurotransmitters

Chemicals in the brain and nervous system that transmit signals from one neuron to another across synapses.

New cards
59

Sex hormones

Chemicals circulating in the bloodstream that affect the physical development, sexual development and behaviour of females and males.

New cards
60

Environment of evolutionary adaptation (EEA)

The habitat in which a species evolved its most recent adaptations. In humans this ended about 10,000 years ago.

New cards
61

Genome lag

Changes to the environment occur much more rapidly than changes to our genes.

New cards
62

Sexual selection

Attributes or behaviours that increase reproductive success are more likely to be passed on and may become exaggerated over succeeding generations of offspring.

New cards
63

Survival of the fittest

Natural selection selects the genes giving rise to characteristics that promote survival and reproduction so they are retained in the population.

New cards
64

Aggression

Behaviour that is intended to cause psychological or physical injury.

New cards
65

Hostile aggression

Angry and impulsive aggression usually accompanied by physiological arousal.

New cards
66

Instrumental aggression

Goal-directed and planned aggression usually not accompanies by physiological arousal.

New cards
67

Brain structures

Physical components that make up the neuroanatomy of the brain, including the amygdala and the orbitofrontal cortex (OFC).

New cards
68

Brainwashing techniques

Methods used to alter or try to control what a person is thinking. In advertising it is used to entice consumers to accept an adverts message uncritically.

New cards
69

Consumer behaviour

The study of all the activities associated with the purchase and use of good and services.

New cards
70

Subliminal messages

Stimuli that are not perceived consciously. In advertising such messages may be presented quickly or hidden so a consumer is not aware of them.

New cards
71

Bandwagon effect

Behaviour change or purchasing decisions can result from the perception that ‘everyone else is doing it’.

New cards
72

Social proof

In situations where we are not sure what to do or believe we may look to other people for guidance because we think others are better informed.

New cards
73

Neuromarketing

The application of the scientific study of the brain to marketing.

New cards
74

Scanning techniques

Methods used to investigate the brain and other parts of the body. Images are taken of the living brain and sometimes regions of the brain are matched to behavior by asking participants to engage in particular activities whilst the scan is done.

New cards
75

Conformity to gender roles

The extent to which a person identifies to a gender-typical role.

New cards
76

Peer influences

Refers to the effect that other people of the same age have on how we think and behave.

New cards
77

Conditioning

Means ‘learning’. Operant conditioning is a form of learning in which behaviour is shaped and maintained by its consequences, which include positive reinforcement, negative reinforcement and punishment.

New cards
78

Recall

Free and cued retrieval of memory.

New cards
79

Recognition

Memory based on recognition (multiple choice questions)

New cards
80

Meaningful cue

Directly linked to memory material.

New cards
81

Cue without meaning

Not linked to memory material.

New cards
82

Memory script

How to behave in certain situations.

New cards
83

Person perception

When you assume personality characteristics go together.

New cards
84

Person schema

Our knowledge and expectations about peoples personalities.

New cards
85

Prejudice

Unfair opinions based on stereotypes.

New cards
86

Discrimination

Treating someone differently because of a stereotype.

New cards
87

In-group

Commands a members esteem.

New cards
88

Out-group

Viewed as negative by in group.

New cards
89

Group cohesion.

The extent to which group members are psychologically bonded, and work together.

New cards
90

Task roles

Focus on completing the task. Leaders who co-ordinate the task, who energise the group to be efficient.

New cards
91

Social roles

Focus on creating harmony in the group and develop relationships. Encourage, support and praise others.

New cards
92

Procedural roles

Ensure everyone has a say, keep track of activities, record progress.

New cards
93

Individualist roles

Seek to undermine the group. Resist ideas but offer little, criticise others work, distract people.

New cards
94

Common goals

Shared motivation, helps cohesion, all feel more involved, helps measure progress.

New cards
95

Groupthink (Janis 1982)

In a group there is a strong need to agree, regardless of the correctness of the decision. Often refuse to listen to opposing ideas.

New cards
96

Social facilitation.

We are more likely to perform well if observed by others.

New cards
97

Self-concept

How a person perceives themself.

New cards
98

Self-image

How we see ourself.

New cards
99

Self-esteem

The opinion we have about ourselves.

New cards
100

Self-efficacy

Our belief in our own capabilities.

New cards

Explore top notes

note Note
studied byStudied by 60 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 7 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 19 people
Updated ... ago
4.0 Stars(1)
note Note
studied byStudied by 9 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 6 people
Updated ... ago
5.0 Stars(1)
note Note
studied byStudied by 35 people
Updated ... ago
4.5 Stars(2)
note Note
studied byStudied by 14 people
Updated ... ago
5.0 Stars(2)
note Note
studied byStudied by 15021 people
Updated ... ago
4.7 Stars(126)

Explore top flashcards

flashcards Flashcard61 terms
studied byStudied by 401 people
Updated ... ago
4.8 Stars(5)
flashcards Flashcard38 terms
studied byStudied by 7 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard35 terms
studied byStudied by 12 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard85 terms
studied byStudied by 4 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard24 terms
studied byStudied by 6 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard346 terms
studied byStudied by 33 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard44 terms
studied byStudied by 5 people
Updated ... ago
5.0 Stars(1)
flashcards Flashcard20 terms
studied byStudied by 66 people
Updated ... ago
5.0 Stars(1)