Unit 1: Computer Networks – Architecture, Services, Systems, and Topologies

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Vocabulary flashcards covering key concepts from the lecture notes on network architectures, systems, services, and topologies.

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47 Terms

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Network Architecture

The physical and logical design of software, hardware, protocols, and media for data transmission; how computers are organized and how tasks are allocated.

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Peer-To-Peer (P2P) Network

A network where all computers have equal privileges and responsibilities; no dedicated server; suitable for small environments (often up to about 10 computers).

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Client/Server Network

A network model where clients access resources from a central server; the server handles security, management, and resource provisioning.

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Centralized System

A computing architecture where processing and storage are located on a central server (or tightly connected servers); single point of control.

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Decentralized System

A computing architecture with multiple nodes sharing control without a single central authority; increases fault tolerance and resilience.

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Distributed System

Multiple independent nodes work together over a network to appear as a single system; aims to improve performance, reliability, and scalability.

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Directory Services

Software that maps names to values (such as user credentials) and stores access information; supports authentication and authorization.

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Authentication

Process of verifying a user’s identity (e.g., credentials) at login or periodically.

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Authorization

Process of granting access rights after successful authentication.

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DNS (Domain Name System)

Maps IP addresses to domain names to make addresses easier to remember; resolves website names to IPs in the backend.

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File Services

Sharing and transferring files over a network.

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File Sharing

Enabling users to share files, either on a central server or on their own computer.

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File Transfer

Copying or moving files between computers over a network.

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Email Services

Electronic mail system with one or more email servers; users have unique IDs; messages routed via servers.

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Social Networking

Online platforms that connect people and allow sharing of thoughts, pictures, and videos.

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Internet

Global network of interconnected networks enabling communication and access to information.

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Internet Chat (IRC)

Instant text-based communication between hosts; now often includes voice and video chat.

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Remote Access / Remote Desktop

Accessing data on a remote computer from another device.

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Web Services

Network-based services (web applications, APIs, etc.) that provide functionality over a network.

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Resource Sharing

Sharing resources such as servers, printers, and storage to use them efficiently.

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Databases

Structured storage of data; supports processing and querying to enable decision-making.

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Cloud Computing

Provision of on-demand computing resources (servers, storage, apps) hosted by providers like AWS, Azure, or GCP.

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CDN (Content Delivery Network)

Distributed servers that deliver content based on users’ geographic location to reduce latency.

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Blockchain

Decentralized ledger technology that records transactions across multiple nodes for security and transparency.

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DeFi (Decentralized Finance)

Financial services built on blockchain technology, enabling lending, borrowing, and trading without intermediaries.

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P2P File Sharing

Peer-to-peer networks where users directly share files without a central server (e.g., BitTorrent).

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De Facto Standard

A standard widely adopted in practice but not officially approved by standardization bodies.

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De Jure Standard

An officially approved standard established by recognized bodies like ANSI, ISO, or IEEE.

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Interoperability

The ability of different devices and systems to work together using common protocols and standards.

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Security Baseline

Established security principles and best practices (e.g., encryption, authentication, access controls) used to protect networks.

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Vulnerability Management

Process of identifying, assessing, and mitigating security vulnerabilities, including scanning and testing.

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NOS (Network Operating System)

An operating system that provides resources and services to network clients (e.g., Windows Server, UNIX).

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Single Point of Control

A centralized point in a system where administration and control are concentrated.

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Single Point of Failure (SPOF)

A component whose failure could bring down the entire system or network.

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Geographical Distribution

Nodes distributed across different physical locations, typical of distributed systems.

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Concurrency

Multiple nodes performing tasks simultaneously to improve performance.

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Fault Tolerance

System ability to continue operating despite failures, through redundancy and replication.

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Scalability

Ability to grow by adding resources or nodes without performance loss.

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Transparency

The complexity of the distributed system is hidden from users; it appears as a single system.

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Token

A frame circulated in token-passing topologies that grants permission to transmit.

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Token Passing

Access method in which a token is passed among nodes to authorize sending data.

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Bus Topology

All nodes connected to a single backbone cable; CSMA is commonly used; inexpensive but with longer cabling and collision issues.

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Ring Topology

Nodes connected in a ring; data flows unidirectionally; uses token passing to control access.

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Star Topology

Each node connects to a central hub or switch; easy troubleshooting; potential single point of failure.

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Tree Topology

Hybrid structure combining bus and star topologies; hierarchical root and descendant nodes.

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Mesh Topology

Nodes interconnected with multiple redundant paths; highly reliable and scalable, often used in WAN and wireless networks.

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Hybrid Topology

Combination of two or more different topologies; flexible but design can be complex and costly.