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Swinging’ 50’s & 60’s
Exploring use of computers as visual communication
Groovy 70’s
Using computer graphics for more realistic appearance for entertainment, began use of digital audio
Rockin’ 80’s
Boost with modernization and & commercial use of computer graphics with rise of personal computers. Digital audio advancement still not for consumers.
Good 90’s
Computer generated imagery, 3D modeling; start of digital audio and video for consumers.
Indie 2000’s
Use of CGI in both industry & entertainment; Digital audio and video accepted for use by consumers
Indie 2010’s
CGI almost photorealistic and advancements with real-time graphics. Almost all audio and video is recorded and distributed digitally.
1954 - Douglas T Ross
Wrote Program to capture movement of his fingers
1958 - William Higinbotham
Created first recognizable video game in for of Tennis for Two: Pong
1963 - Ivan Sutherland
Created Sketchpad - allows for light pens leading to computer aided drafting.
Early 60’s - Pierre Bezier
Early advancements with 3D modeling techniques while working on a automobile
1968 - Arthur Appel
Described algorithm for ray casting - Foundation of almost all modern 3D graphics
1970 - University of Utah
Advanced computer science students founded companies; Pixar, Silicon Graphics, & Adobe Systems
1974 - Edwin Catmull
Developed Texture Mapping, fundamental technique used to paint 3D models
1970’s - Henri Gouraud, Jim Blinn, Bui Tuong Phong
Developed advancements in shading techniques to 3D objects more realistic & less-fat appearance
1978 - Jim Blinn
Developed bump mapping providing 3D objects more realistic texture
1982 - LINKS-1 Computer Graphic System - Osaka University
Rapidly rendering high realistic 3D computer graphics with ray tracing.
1992 - Brandenburg
MP3 is reality