1.1.1 3DA: Unit 1 History

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17 Terms

1
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Swinging’ 50’s & 60’s

Exploring use of computers as visual communication

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Groovy 70’s

Using computer graphics for more realistic appearance for entertainment, began use of digital audio

3
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Rockin’ 80’s

Boost with modernization and & commercial use of computer graphics with rise of personal computers. Digital audio advancement still not for consumers.

4
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Good 90’s

Computer generated imagery, 3D modeling; start of digital audio and video for consumers.

5
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Indie 2000’s

Use of CGI in both industry & entertainment; Digital audio and video accepted for use by consumers

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Indie 2010’s

CGI almost photorealistic and advancements with real-time graphics. Almost all audio and video is recorded and distributed digitally.

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1954 - Douglas T Ross

Wrote Program to capture movement of his fingers

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1958 - William Higinbotham

Created first recognizable video game in for of Tennis for Two: Pong

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1963 - Ivan Sutherland

Created Sketchpad - allows for light pens leading to computer aided drafting.

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Early 60’s - Pierre Bezier

Early advancements with 3D modeling techniques while working on a automobile

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1968 - Arthur Appel

Described algorithm for ray casting - Foundation of almost all modern 3D graphics

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1970 - University of Utah

Advanced computer science students founded companies; Pixar, Silicon Graphics, & Adobe Systems

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1974 - Edwin Catmull

Developed Texture Mapping, fundamental technique used to paint 3D models

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1970’s - Henri Gouraud, Jim Blinn, Bui Tuong Phong

Developed advancements in shading techniques to 3D objects more realistic & less-fat appearance

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1978 - Jim Blinn

Developed bump mapping providing 3D objects more realistic texture

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1982 - LINKS-1 Computer Graphic System - Osaka University

Rapidly rendering high realistic 3D computer graphics with ray tracing.

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1992 - Brandenburg

MP3 is reality