AFL Stats Flashcards

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AFL Statistics key vocabulary terms and definitions.

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74 Terms

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Baulk (BLK)

Using deception (sidestep/feign disposal) to beat an opponent.

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Behind (BHD)

Minor score worth 1 point.

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Block (BLK)

Shepherding an opponent to help a teammate.

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Broken Tackle (BTK)

Evading a tackle attempt.

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Clanger (CLG)

Error that results in a negative outcome.

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Clanger Handball (CHB)

Handball that directly turns over possession.

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Clanger Kick (CKK)

Kick that directly turns over possession.

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Clearance (CLR)

First effective disposal clearing the stoppage.

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Contested Knock-On (CKO)

Hand knock to teammate in a contest.

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Contested Mark (CMK)

Mark taken under physical pressure.

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Contested Intercept Mark (CIM)

Contested mark from an opposition kick.

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Contested Mark From Team (CMT)

Contested mark from a teammate's kick.

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Contested Possession (CP)

Possession won when the ball is in dispute.

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Crumb (CRB)

Groundball get at a marking contest not involved in the original contest.

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Disposal (DIS)

Legal kick or handball.

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Dispossessed (DSP)

Losing ball in a tackle without disposal.

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Effective Handball (EHB)

Handball that hits intended target.

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Effective Kick (EKK)

Kick that is advantageous and reaches a target/50–50.

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50m Penalty (50M)

Penalty advancing mark/free by 50 metres.

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First Possession (FP)

Initial possession from a stoppage.

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Free Against (FAG)

Free kick conceded.

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Free For (FFR)

Free kick awarded.

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Gather (GTH)

Possession directed from a teammate (excluding marks).

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Gather from Hit-Out (GHO)

Possession from teammate’s hit-out to advantage.

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Goal (GOL)

Major score worth 6 points.

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Goal Assist (GA)

Play directly leading to a goal.

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Goal Conceded (GC)

Goal kicked by direct opponent.

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Groundball Get (GBG)

Contested ground-level possession.

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Ground Kick (GDK)

Kick off the ground gaining distance or finding teammate.

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Handball (HB)

Disposal by hand.

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Handball Receive (HBR)

Uncontested possession from a handball.

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Hardball Get (HBG)

Disputed, pressured groundball win.

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Hit-Out (HO)

Ruck tap with control.

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Hit-Out Shark (HOS)

Winning possession from opponent’s hit-out.

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Hit-Out Sharked (HSD)

Hit-out that results in opponent possession.

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Hit-Out to Advantage (HTA)

Hit-out directed to teammate.

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Hold (HLD)

Holding the ball in for a ball-up.

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Ineffective Ground Kick (IGK)

Ground kick not advantageous but not turnover.

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Ineffective Handball (IHB)

Handball not advantageous but not turnover.

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Ineffective Kick (IKK)

Kick not advantageous but not turnover.

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Inside 50 (I50)

Ball enters forward 50 zone.

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Inside 50 Target (I5T)

Player clearly intended as the forward 50 kick target.

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Kick (KCK)

Disposal by foot.

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Kick Backwards (KBK)

Sideways/backwards kick to uncontested teammate.

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Kick-In (KIN)

Kick after behind; doesn’t count as standard kick.

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Kick Inside 50 (K50)

Kick that results in an Inside 50.

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Kick Long Advantage (KLA)

Long kick resulting in uncontested teammate possession.

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Knock-On (KNO)

Hand tap to teammate in play chain.

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Long Kick (LKG)

Kick >40m to 50/50 or better.

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Looseball Get (LBG)

Disputed ball without direct pressure.

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Mark (MRK)

Clean catch of kick >15m.

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Mark from Opposition Kick (MOK)

Intercept mark from opponent’s kick.

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Mark Fumbled (MFM)

Dropping a mark attempt before control.

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Mark on Lead (MOL)

Uncontested mark from leading pattern.

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Mark Play On (MPO)

Playing on immediately after mark.

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Missed Tackle (MTK)

Failed tackle.

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One-on-One Defender (1OD)

Defender isolated in a 1v1.

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One-on-One Target (1OT)

Forward isolated in a 1v1 as kick target.

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Possession (POS)

Gaining the ball with time to dispose.

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Pressure Act (PRA)

Chasing pressure from behind that forces disposal.

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Pressure Act – Corralling (PRC)

Occupying space to limit ball carrier movement.

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Rebound 50 (R50)

Moving ball from defensive 50 to midfield.

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Ruck Hardball Get (RHG)

Taking possession directly from the ruck.

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Running Bounce (RNB)

Bounce/touch required when running far.

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Score Assist (SA)

Creating a score (goal or behind).

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Short Kick (SKK)

Kick <40m to intended target who retains possession.

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Smother (SMO)

Blocking/changing a disposal.

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Spoil (SPL)

Knocking ball away from marking contest.

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Spoil Gaining Possession (SGP)

Spoil goes directly to teammate.

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Spoil Ineffective (SPI)

Spoil goes directly to opponent.

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Tackle (TCK)

Physical act preventing effective disposal.

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Uncontested Gather (UCG)

Ground-level uncontested possession.

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Uncontested Mark (UMK)

Mark without physical pressure.

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Uncontested Possession (UCP)

Possession under no physical pressure.