Digital Marketing 4650 Exam 1

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Last updated 2:08 AM on 9/20/26
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153 Terms

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Digital Marketing
Using any digital technology to facilitate the marketing process
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Four I's of Digital Marketing
Interactive, Information driven, Immediate, and Involving
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Interactive
Digital marketing allows two way communication and interaction between companies and customers
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Information Driven
Digital marketing uses customer and market data to guide marketing activities
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Immediate
Digital technology allows information and communication to occur quickly or in real time
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Involving
Digital marketing allows customers to actively participate and engage with brands
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Data
Raw facts or observations that have not yet been organized into meaningful information
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Information
Data that has been organized, analyzed, or interpreted so that it becomes meaningful and useful
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Internet of Things IoT
A network of physical objects or things that can be accessed or connected through the internet
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Internet of Everything IoE
A broader concept than IoT that connects people, processes, data, and physical objects or things
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Cloud Computing
Using internet based computing resources, software, storage, or services rather than relying only on a local computer or server
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Virtual Reality VR
Technology that places the user in a completely virtual environment
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Augmented Reality AR
Technology that adds digital information or objects to the user's view of the real world
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Mixed Reality MR
An interactive combination of the physical and virtual worlds
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Digital Divide
The gap between people who have access to digital technologies and the internet and those who do not
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Mobile Commerce
Buying and selling goods or services using mobile devices
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E Commerce
Buying and selling goods or services electronically, particularly through the internet
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Digital Disruption
Changes caused by digital technologies that disrupt existing industries, markets, or ways of doing business
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Digital Transformation
The process of changing a business by integrating digital technologies into its operations and strategy
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Personalization
Using customer information to tailor marketing messages, products, services, or experiences to individuals
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Customer Experience CX
The cumulative experiences a customer has through interactions with a company or brand
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Conversion
When a customer completes a desired action, such as making a purchase, signing up, or downloading something
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Customer Retention
A company's ability to keep existing customers over time
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Customer Lifetime Value CLV
The value a customer provides to a business throughout the customer's relationship with the company
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Call to Action CTA
A message that encourages the customer to take a specific action, such as Buy Now or Sign Up
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Artificial Intelligence AI
Technology that enables computer systems to perform tasks such as analyzing data and making predictions
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Supply Chain
The organizations, activities, and processes involved in producing and delivering a product or service
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Value Chain
A supply chain in which value is added at various points in the distribution process
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Virtual Value Chain
An integrated value chain that operates exclusively on the internet
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Value Ecosystem
A network of interconnected organizations and participants that work together to create and deliver value
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Friction
Information search and transaction costs that make an exchange more difficult or costly
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Information Search Costs
The time, effort, or money customers spend finding information needed to make a decision
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Transaction Costs
The costs associated with completing an exchange or transaction
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Service Dominant Logic
A view of marketing in which goods are mechanisms for delivering services and customers participate in creating value
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Co Creation
The process in which customers and companies work together to create value
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Value Proposition
The value or benefits an organization proposes to provide to customers
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Service Ecosystem
A system of interconnected participants that co create value through relationships, resources, innovation, and governance
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Platform
A system that facilitates interactions between different users, customers, or other participants
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Electronic Data Interchange EDI
The electronic exchange of business information or documents between organizations
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Enterprise Resource Planning ERP
An integrated system used to manage and coordinate major business processes and information
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Software as a Service SaaS
Software delivered through the internet, typically through a cloud based service rather than installed locally
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RFID
Radio frequency identification technology using tags, chips, unique codes, and databases to identify and track physical goods
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Demand Driven Supply Chain
A supply chain that responds to actual customer demand and market information
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Agile Supply Chain
A flexible and responsive supply chain that can quickly react to changes in customer demand
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Control Tower
A system providing visibility into supply chain activities so organizations can monitor and respond to events
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Platform Economy
An economy in which digital platforms facilitate interactions or exchanges between different groups
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Open Innovation
The use of ideas, knowledge, or resources from both inside and outside an organization to support innovation
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Governance
The rules, structures, and processes used to coordinate participants within an ecosystem
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Business Model
Describes how an organization creates value and sustains itself, including how it generates revenue
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Business Plan
A detailed plan describing specific activities and actions a business intends to undertake and is not the same as a business model
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Business Model Canvas BMC
A framework describing how an organization creates, delivers, and captures value
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Key Partners
BMC element identifying important outside organizations or individuals that help the business operate
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Key Activities
BMC element identifying the most important activities a company must perform
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Key Resources
BMC element identifying important resources required for the business model
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Customer Relationships
BMC element describing how a company establishes and maintains relationships with customers
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Customer Segments
BMC element identifying the groups of customers the business serves
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Channels
BMC element describing how a business communicates with and delivers value to customers
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Cost Structure
BMC element identifying the major costs associated with operating the business model
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Revenue Streams
BMC element identifying how the company earns money
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Competitive Advantage
A benefit or capability that helps a company compete successfully and is not one of the nine Business Model Canvas elements
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Pipe
A linear channel through which products, services, or information move from producers toward customers
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Two Sided Platform
A platform connecting two different groups that interact with each other
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Multi Sided Platform
A platform connecting more than two different groups
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Advertising Model
A business model that generates revenue by delivering advertising to audiences or customer segments
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Brokerage Model
A business model that brings buyers and sellers together and facilitates transactions
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Infomediary Model
A business model that provides or uses third party information and data
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Merchant E Commerce Model
A business model in which a company acquires goods from vendors and sells them to customers, often storing and shipping the goods
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Manufacturer Direct Model
A model in which a manufacturer sells its own products directly to customers
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Affiliate Model
A model in which a business earns a commission for referring qualified customers or buyers to another business
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Community Crowdsourcing Model
A model that creates value by connecting individuals or groups and drawing on participation from a community
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Subscription Model
A model in which customers pay a recurring fee for continued access to content, products, or services
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Utility Model
A model in which customers pay according to their actual usage
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Freemium Model
A model providing a basic product or service for free while charging for premium features or additional services
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Native Advertising
Paid media designed to follow the form and function of the platform or website where it appears
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Mobile First
A strategy in which products, services, or experiences are designed primarily around mobile devices
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First Party Data
Data collected directly by a company from its own customers or interactions
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Blockchain
A shared, immutable ledger used to record transactions or information
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Bitcoin
A cryptocurrency that uses blockchain technology and is not the same thing as blockchain
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Oracle
A mechanism that allows a blockchain to securely communicate with systems or information outside the blockchain
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Customer Journey
The complete process a customer goes through while interacting with a brand before, during, and after purchase
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Nonlinear Customer Journey
A customer journey in which customers may start, stop, repeat, skip, or return to earlier activities instead of following one fixed sequence
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Touchpoint
Any interaction or point of contact between a customer and a brand
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Customer Loyalty
An ongoing relationship in which a satisfied customer continues using a brand and may become an advocate for it
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Customer Advocacy
When satisfied or loyal customers positively support or recommend a brand to others
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Journey Map
A visual or conceptual representation of the customer's interactions and experiences throughout the customer journey
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Conceptual Journey Map
A general customer journey map that provides a useful starting point for understanding the journey
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Data Driven Journey Map
A specific journey map based on actual data for a particular product, market segment, and purchase situation
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Pixel
A tiny transparent image or tracking mechanism used to track visitor activity on a website
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Retargeting Remarketing
Advertising again to people who previously interacted with a brand or viewed products but did not purchase
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Dynamic Ads
Advertisements that automatically display products selected from a catalog based on customer data
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Real Time Personalization
Using customer data to provide personalized communications or experiences at the appropriate moment
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Customer Sentiment
The emotions or attitudes expressed by customers that can be analyzed to understand how they feel
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Customer Service
Assistance and support provided to customers before, during, or after a purchase
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Self Service
Customer service options that allow customers to find information or solve problems without directly contacting an employee
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Crowd Servicing
A customer service approach in which customers or community members help answer questions and solve other customers' problems
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Predictive Customer Service
Using data and predictive models to anticipate customer service needs, problems, or demand before they occur
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First Contact Resolution
Resolving a customer's problem during the first interaction without requiring additional contacts
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Omnichannel
A strategy providing a personalized, consistent, and seamless customer experience across multiple channels and devices
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Social CRM
Using social media to listen to, interact with, and manage relationships with customers
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Call Center
A centralized operation where customer service representatives provide assistance, often by phone or other communication technologies