1/201
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Bit
A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or
1
● Byte
8 bits
● Overflow Error
Error from attempting to represent a number that is too large.
● Round-off Error
Error from attempting to represent a number that is too precise. The value is rounded.
● Analog Data
Data with values that change continuously, or smoothly, over time. Some examples of analog
data include music, colors of a painting, or position of a sprinter during a race.
● Digital Data
Data that changes discretely through a finite set of possible values
● Sampling
A process for creating a digital representation of analog data by measuring the analog data at
regular intervals called samples.
● Lossless Compression
A process for reducing the number of bits needed to represent something without
losing any information. This process is reversible.
● Lossy Compression
A process for reducing the number of bits needed to represent something in which
some information is lost or thrown away. This process is not reversible.
Binary
A way of representing information using only two options.
● Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise
copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that
they have created
● Data Compression
A process for reducing the number of bits needed to represent a piece of information
● Decimal
a system for representing numbers using combinations of the digits 0 - 9
● Intellectual Property
A work or invention that is the result of creativity, such as a piece of writing or a design,
to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
● Open Access
online research output free of any and all restrictions on access and free of many restrictions
on use, such as copyright or license restrictions
● Open Source
programs that are made freely available and may be redistributed and modified
● Computing Device
a machine that can run a program, including computers, tablets, servers, routers, and
smart sensors
● Computing System
a group of computing devices and programs working together for a common purpose
● Computing Network
a group of interconnected computing devices capable of sending or receiving data.
● Path
the series of connections between computing devices on a network starting with a sender and ending
with a receiver.
● Bandwidth
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits
per second.
● Protocol
An agreed-upon set of rules that specify the behavior of some system
● IP Address
The unique number assigned to each device on the Internet.
● Internet Protocol (IP)
a protocol for sending data across the Internet that assigns unique numbers (IP
addresses) to each connected device
● Router
A type of computer that forwards data across a network
● Redundancy
the inclusion of extra components so that a system can continue to work even if individual
components fail, for example by having more than one path between any two connected devices in a network.
● Fault Tolerant
Can continue to function even in the event of individual component failures. This is important
because elements of complex systems like a computer network fail at unexpected times, often in groups.
HTTP
HyperText Transfer Protocol - the protocol used for transmitting web pages over the Internet
● Internet
a computer network consisting of interconnected networks that use standardized, open
(nonproprietary) communication protocols.
● Packet
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the
destination in order, out-of-order, or not at all.
● Packet Metadata
Data added to packets to help route them through the network and reassemble the original
message.
● Routing
the process of finding a path from sender to receiver.
● UDP
A protocol used on the internet for fast transmission of information but with minimal error checking
● World Wide Web
a system of linked pages, programs, and files.
● Router
A type of computer that forwards data across a network
● Certificate authority
issue digital certificates that validate the ownership of encryption keys used in secure
communications and are based on a trust model .
● Digital Divide
differing access to computing devices and the Internet, based on socioeconomic, geographic,
or demographic characteristics
User Interface
the inputs and outputs that allow a user to interact with a piece of software. User interfaces
can include a variety of forms such as buttons, menus, images, text, and graphics.
● Input
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as
tactile interaction, audio, visuals, or text.
● Output
any data that are sent from a program to a device. Can come in a variety of forms, such as tactile
interaction, audio, visuals, or text.
● Program Statement
a command or instruction. Sometimes also referred to as a code statement.
● Program
a collection of program statements. Programs run (or “execute”) one command at a time.
● Sequential Programming
program statements run in order, from top to bottom.
● Event Driven Programming
some program statements run when triggered by an event, like a mouse click or
a key press
● Documentation
a written description of how a command or piece of code works or was developed.
● Comment
form of program documentation written into the program to be read by people and which do not
affect how a program runs.
● Pair Programming
a collaborative programming style in which two programmers switch between the roles of
writing code and tracking or planning high level progress
● Debugging
Finding and fixing problems in an algorithm or program.
● Development process
the steps or phases used to create a piece of software. Typical phases include
investigating, designing, prototyping, and testing
● Event
associated with an action and supplies input data to a program. Can be generated when a key is
pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of
execution.
● Incremental Development Process
a design approach that breaks the problem into smaller pieces and
makes sure each piece works before adding it to the whole.
● Iterative Development Process
a design approach requires refinement and revision based on feedback,
testing, or reflection throughout the process. This may require revisiting earlier phases of the process.
● Plagiarism
The use of material created by someone else without permission and presented as one’s own
● Program Requirements
descriptions how a program functions and may include a description of user
interactions that a program must provide.
● Program specification
a description of all the requirements for the program.
● Syntax Error
a mistake in the program where the rules of the programming language are not followed.
● Software
A program or a collection of programs
● Expression
a combination of operators and values that evaluates to a single value
● Assignment Operator
allows a program to change the value represented by a variable
● Variable
a named reference to a value that can be used repeatedly throughout a program.
● Boolean Value
a data type that is either true or false.
● Comparison Operators
● Function
a named group of programming instructions. Also referred to as a “procedure”.
● Function Call
a command that executes the code within a function
● Arithmetic operator
part of most programming languages and include addition, subtraction, multiplication,
division, and modulus operators.
● Boolean Expression
evaluates to either true or false
● Concatenation
joins together two or more strings end-to-end to make a new string.