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A comprehensive practice flashcard set based on the film terminology lecture notes, covering shots, camera angles, movements, transitions, lens techniques, and special effects.
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Frame
A single picture on a length of film (1 second=24 frames).
Shot
A film sequence photographed continuously by one camera that may be as short as one frame or as long as a filmmaker chooses.
Scene
A series of shots showing action in one location (edited version of camera work).
Sequence
A series of scenes.
Transitions
The change from one scene to another.
Cut
Instantaneous transfer from one shot to the next. This is the most used transition and allows the viewer to move in time and space freely.
Dissolve
One picture fades into another picture to create an image that appears to be blending into the other. Often used to show the passage of time.
Fade In
Gradual emergence of a shot out of darkness (starts with darkness, fades into shot).
Fade Out
Shot gradually disappears into darkness (starts with shot, fades into darkness).
Wipe
Transition used when one frame pushes the other off the screen.
Shot Composition
How cinematic shots are defined by the amount of subject matter within the frame.
Establishing Shot
A super-wide shot, usually exterior, that often establishes the location.
Long Shot
Shows the subject at a distance in their surroundings, generally head to toe.
Medium Shot
Between a close-up and a long shot; generally waist to top of head. This is the most popular shot.
Close-Up Shot
Close to the subject, generally head and shoulders.
Extreme Close-Up Shot
Shot taken to show extreme detail.
Insert Shot
Focuses the viewer on a specific detail, often placed from the point of view of a character (suggesting we see what the character sees).
Over the Shoulder
Camera is placed above the back of the shoulder and head of a subject; most commonly used to present conversation.
Camera Angles
Marks the specific location at which the movie camera or video camera is placed to take a shot.
High Angle
Camera looks down on the subject; often makes character seem smaller or weaker.
Low Angle
Camera looks up at the subject; often makes character seem bigger, stronger, or more intimidating.
Flat Angle
Camera is on the same plane as the subject (sometimes called eye level angle).
Dutch Angle
Tilted camera angle that makes viewers feel uneasy, terrified, confused, or tense.
Bird’s Eye Angle
A top-down shot from the perspective of a drone or bird; mainly used to provide an overview of the setting.
Camera Movement
How a camera moves about to help enhance a story.
Pan
Tripod remains in place, but camera rotates from side to side.
Tilt
Tripod remains in place, but camera pivots up and down; good way to reveal something or show more of the scene.
Tracking
Entire camera moves sideways, toward, or away from the subject; camera is often placed on a dolly that follows the subject.
Zoom In
Using the lens to increase the size of the subject and draw attention to a detail.
Zoom Out
Using the lens to decrease the size of the subject, often to reveal the environment of the character.
Boom / Crane
Camera is mounted on the end of a pole; camera can move up/down, in/out, swing, etc.
Point of View (POV)
Audience sees and hears what the character/subject sees and hears. Creates empathy or connection to the subject by placing us in their point of view.
Rack Focus
Shifting the focus from one point to another in one shot; one part becomes blurry while the other sharpens.
Fish Eye
Extremely wide shot that gives distortion towards the ends of the image, making it look as though you are looking out of an orb. Often used in landscapes and action scenes.
Iris
Draws focus to one image. Can be used to show a telescope perspective or the classic Looney Tunes ending.
Steadicam
Isolates and stabilizes the camera to give a smooth, steady shot when operator is moving.
Slow Motion
Filming a subject at a higher speed (40+ frames per second) and projecting at regular speed (24 frames per second). Used to show absurdity/dread, emphasize coolness, build fear/suspense, allow viewers to see details, or give time to process events.
CGI
Computer Generated Imagery.
Lighting
Directs the audience's attention to specific areas while darkening others, creating mood (e.g., cheerful/uplifting with brightness, or ominous with dark/grey lighting).
Symbolism
Directors use symbols (colors, objects, music) to represent abstract ideas or concepts, express inner thoughts/feelings, emphasize themes and motifs, and create atmosphere.