social psych 1

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/138

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

139 Terms

1
New cards
2
New cards
3
New cards

Self-concept (העצמי מושג)

The sum of all the beliefs that a person has about himself.

4
New cards

Self perception theory (Bem)

People learn about themselves by observing their own behavior, especially when internal cues are vague.

5
New cards

Overjustification effect

When external rewards or reasons for a behavior become salient, people may infer that their intrinsic motivation for that behavior is lower.

6
New cards

Self-reference effect

Information processed in relation to the self is remembered better.

7
New cards

Self discrepancy theory (Higgins)

Our self-perceptions have motivational functions, describing potential gaps between the Actual self (who we think we truly are), Ideal self (who we want to be), and Ought self (who we believe we should be).

8
New cards

Actual self

Who we think we truly are.

9
New cards

Ideal self

Who we want to be.

10
New cards

Ought self

Who we believe we should be, often representing expectations from others.

11
New cards

Promotion focus

An orientation associated with the ideal self, driven by motivation for advancement and achieving desired outcomes, often resulting in feelings of joy and satisfaction upon achievement.

12
New cards

Prevention focus

An orientation associated with the ought self, driven by motivation for avoiding negative outcomes and meeting obligations or expectations, often resulting in feelings of relief or calmness upon meeting expectations.

13
New cards

Causal attribution

The process of trying to understand the reasons for human behavior. We are motivated to find explanations for events and behaviors.

14
New cards

Foot in the door effect

When a person agrees to a small request, they are more likely to agree to a subsequent, larger request, often explained by self-attribution processes.

15
New cards

Entity theory (Fixed mindset) (Carol Dweck)

The belief that intelligence or ability is a fixed quality that performance reflects. Failure is attributed to this fixed ability, leading to helplessness and avoidance of challenges.

16
New cards

Incremental theory (Growth mindset) (Carol Dweck)

The belief that intelligence or ability is a changing, flexible thing that can be cultivated through learning and effort. Academic success is attributed to investment and effort.

17
New cards

Man as a scientist (Heider)

The view that people seek reasons for what happens around them, similar to how a scientist seeks reasons for natural phenomena. People act as social scientists trying to understand their own and others' behaviors.

18
New cards

Covariation Model (Kelly)

A theory suggesting that behavior is attributed to a factor (person, situation) that is present when the behavior occurs and absent when it does not. It involves checking Consensus, Distinctiveness, and Consistency.

19
New cards

Consensus

Whether other people behave similarly in the same situation (High consensus -> situation; Low consensus -> person).

20
New cards

Distinctiveness

Whether the person behaves differently in other situations (High distinctiveness -> situation; Low distinctiveness -> person).

21
New cards

Consistency

Whether the person behaves similarly in the same situation at different times (High consistency -> person/situation; Low consistency -> situational/random).

22
New cards

Random error (מקרית טעות)

A mistake that cannot be explained.

23
New cards

Systematic error (שיטתית טעות)

An inaccurate measurement or bias that can potentially be corrected.

24
New cards

Fundamental attribution error

The tendency to overemphasize dispositional (person) factors and underemphasize situational factors when explaining the behavior of others.

25
New cards

Just world

A belief that everyone gets what they deserve, which can influence attributions.

26
New cards

Perceptual salience

People or aspects of the situation that are most noticeable tend to receive more attribution. We focus on what is most salient in our perspective.

27
New cards

Actor-observer bias

When explaining their own behavior, people attribute more to the situation; when explaining others' behavior, they attribute more to the person's characteristics.

28
New cards

Pluralistic ignorance

A situation where people believe others feel differently than they do, despite everyone behaving in the same way, often due to embarrassment or misinterpreting others' behavior.

29
New cards

Order effects

The order in which information is presented influences how it is judged and encoded.

30
New cards

Primacy effect

Information presented first has a disproportionate influence on judgment, often by shaping the interpretation of later information.

31
New cards

Recency effect

Information presented last has a disproportionate influence on judgment.

32
New cards

Bottom-up processing

Data-driven information processing, where conclusions are drawn based on stimuli in the external world. Building general understanding from details.

33
New cards

Top-down processing

Theory-based information processing, where new information is filtered and interpreted based on pre-existing knowledge and expectations (schemas).

34
New cards

Schema (ידע מבנה)

A mental representation that organizes previous knowledge, influencing attention, memory, and interpretation of new information.

35
New cards

Confirmation bias

The tendency to search for or interpret information in a way that confirms one's pre-existing beliefs or hypotheses.

36
New cards

Construal (הבנייה)

Using schemas and prior knowledge to give subjective meaning to stimuli and interpret behaviors.

37
New cards

Priming (הטרמה)

Procedures that momentarily activate a particular idea or schema, influencing subsequent information processing, judgment, and behavior.

38
New cards

Dual approach to judgment and decision making

Describes two cognitive systems for processing information: System 1 (intuitive, automatic, fast) and System 2 (rational, controlled, slow).

39
New cards

System 1

The intuitive, not conscious, automatic, fast, associative, emotional system, operating without significant cognitive resources.

40
New cards

System 2

The conclusive, conscious, controlled, slow, cognitive energy-dependent, logical, rational system.

41
New cards

Heuristic

A rule of thumb or mental shortcut that provides a quick and economical, though not always accurate, solution to judgment problems.

42
New cards

Bias (הטיה)

A systematic error in thinking, often caused by the use of heuristics.

43
New cards

Methodological bias

A judgment demonstrating a systematic deviation from a norm or standard, often a result of using heuristics.

44
New cards

Availability heuristic

Estimating the probability or frequency of an event based on how easily examples come to mind (ease of recall). It can lead to over or underestimation due to factors like salience, recency, or vividness.

45
New cards

Unpacking phenomena

People tend to give a higher probability to a detailed description of an event than to a less detailed one.

46
New cards

Anchoring heuristic

When making an estimate, people tend to start with an initial value (anchor) and adjust from there, but the adjustment is often insufficient.

47
New cards

Insufficient adjustment

The tendency to not adjust sufficiently away from the initial anchor point.

48
New cards

Representativeness heuristic

Evaluating probability or categorization based on how well something matches a prototype or perceived characteristics, reflecting an implicit assumption that "like goes with like". This can sometimes lead to ignoring base-rate information.

49
New cards

Attitude (עמדה)

An evaluation of an object along a positive-negative dimension, involving Affect (feelings), Cognitions (beliefs/knowledge), and associated Behaviors.

50
New cards

Affect/Emotion

Feelings about an object (liking/disliking, specific emotions).

51
New cards

Cognitions

Beliefs about an object (knowledge, memories).

52
New cards

Behaviors

Actions taken regarding the object and behavioral intentions.

53
New cards

Strength of position (Availability)

The extent to which an attitude is readily accessible and influential on thinking and behavior.

54
New cards

Response time (Response latency)

The time it takes to respond to an attitude question; shorter times often indicate stronger attitudes.

55
New cards

Fluency

The ease or difficulty associated with information processing, which can influence judgments. Easier processing (fluency) can be perceived as more valid or truthful. Difficulty (disfluency) can lead to slower, more analytical processing.

56
New cards

Likert scale

A numerical scale used to assess attitudes, typically with labeled anchors at each extreme.

57
New cards

Physiological measures

Methods like measuring facial muscle activity or brain activity used to assess attitudes indirectly.

58
New cards

Social me (William James)

Refers to the parts of self-knowledge derived from social relationships; the self is seen as a social entity.

59
New cards

Introspection

Focusing attention on oneself in a deliberate attempt to enhance self-understanding.

60
New cards

Narrated self (McAdams)

People continuously weave stories about themselves to integrate goals and make sense of life.

61
New cards

Self-schemas

Organized mental representations of people's beliefs and feelings about themselves, in general and in specific situations, that help process self-relevant information more quickly and remember schema-consistent information better.

62
New cards

Self-affirmation theory

Efforts to maintain an overall sense of self-worth when confronted with threats to a valued self-image, often by affirming other positive qualities.

63
New cards

Automatic self-control strategies

Self-control strategies deployed automatically, linking temptations to goals to help resist impulsive behavior.

64
New cards

Self-presentation

Presenting oneself in a particular way to others.

65
New cards

Self-monitoring

Adjusting one's behavior in different situations.

66
New cards

Self-handicapping

Engaging in self-defeating behaviors to provide an excuse for potential failure, protecting the public self and self-worth.

67
New cards

Discounting principle

Our confidence in a particular cause for an outcome is reduced if other plausible causes exist.

68
New cards

Augmentation principle

(Implied counterpoint to discounting) Confidence in a cause increases if the outcome occurs despite inhibiting factors.

69
New cards

Theory of mind

The ability to understand others' beliefs and desires, which is central to comprehending their behavior.

70
New cards

Social cognition

The study of how people think about others and the social world.

71
New cards

Framing effect

The influence on judgment resulting from how information is presented, including order or wording.

72
New cards

Pure framing effect

Changing the frame of reference (like order) while keeping information content the same.

73
New cards

Spin framing

Framing that changes the content or emphasis to favor a particular perspective.

74
New cards

Temporal frame

Thinking about actions and events within a particular time perspective.

75
New cards

Construal level theory

Theory about the relationship between psychological distance and abstract or concrete thinking. Distant events are thought of abstractly, near events concretely.

76
New cards

Subliminal stimulus

A stimulus presented below the threshold of conscious awareness that can still prime schemas.

77
New cards

Rational system

(See System 2) Slower, controlled cognitive system based on rules and deduction.

78
New cards

Intuitive system

(See System 1) Automatic cognitive system performing mental operations that influence judgment, such as assessing availability or similarity.

79
New cards

Illusory correlations

The belief that two things are related when they are not, often due to selective attention to instances that fit expectations.

80
New cards

Dual-Process Approaches to Persuasion

Models suggesting people process persuasive messages sometimes mindlessly (peripheral/heuristic route) and sometimes deeply (central/systematic route).

81
New cards

Elaboration-likelihood model (ELM) (Petty & Cacioppo)

A persuasion model with two routes: central and peripheral.

82
New cards

Heuristic-systematic model (HSM) (Chaiken)

A persuasion model with two routes: systematic (central) and heuristic (peripheral).

83
New cards

Central (systematic) route

Persuasion occurs through careful, deliberate thinking about the message content, logic, and argument strength. Leads to more enduring attitude change.

84
New cards

Peripheral (heuristic) route

Persuasion occurs by attending to easy-to-process, superficial cues like source attractiveness, expertise, or message length, without much thought about the arguments. Leads to temporary attitude change.

85
New cards

Motivation (in persuasion processing)

The extent to which a person is willing to devote time and energy to processing a message; high motivation (e.g., due to personal relevance) increases central route processing.

86
New cards

Ability (in persuasion processing)

The extent to which a person has sufficient cognitive resources, time, and knowledge to process a message deeply; high ability increases central route processing.

87
New cards

Source characteristics (in persuasion)

Aspects of the person delivering the message that influence persuasion, including attractiveness, credibility, and certainty.

88
New cards

Attractiveness

Likable or physically appealing sources are often more persuasive, especially via the peripheral route.

89
New cards

Credibility

Credible sources (high expertise and trustworthiness) are more persuasive.

90
New cards

Expertise

Knowledge or skill in a domain; a component of credibility.

91
New cards

Trustworthiness

Perceived honesty and lack of bias; a component of credibility.

92
New cards

Certainty

Sources who express views with confidence tend to be more persuasive.

93
New cards

Sleeper effect

Messages from unreliable sources may initially have little influence but increase in persuasiveness over time as the message content is dissociated from the source.

94
New cards

Message characteristics (in persuasion)

Aspects of the message content that influence persuasion, including quality, vividness, and the use of fear appeals.

95
New cards

Message quality

Messages that are logical, clear, appeal to values, and state desirable consequences are generally more persuasive, especially via the central route. Explicit conclusions and arguing against self-interest can increase quality.

96
New cards

Vividness

Messages that are colorful, interesting, and memorable can be more effective, but the vivid information must be relevant to the message.

97
New cards

Fear (in message)

Fear-inducing messages can be effective if they include clear, concrete steps to address the source of the fear; too much fear can lead to denial.

98
New cards

Audience characteristics (in persuasion)

Characteristics of the message recipients influencing persuasion, including need for cognition, mood, age, and audience size/diversity.

99
New cards

Need for cognition

A person's tendency to enjoy thinking deeply; high need for cognition increases central route processing, while low need increases peripheral processing.

100
New cards

Mood

People in a positive mood are often more easily persuaded, particularly via the peripheral route.