ITC (LE Kulang pa nasa claude fcpc mo yung kulang organizing computer ethics)

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/38

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 11:17 PM on 9/22/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

39 Terms

1
New cards

Computer

A machine that manipulates data according to a list of instructions; capable of performing computations and decisions millions/billions of times faster than humans. An electronic machine used for data processing; the output after processing is called Information.

2
New cards

Charles Babbage (1821)

Known as the "Father of the Computer"; a mathematician, inventor, and mechanical engineer who designed the Difference Engine and the Analytical Engine, early mechanical computers.

3
New cards

Early Computing Devices (1642–1945)

Period covering the earliest tools and machines used for computation.

4
New cards

Electromechanical Computers (1820–1941)

Computers that combined mechanical and electrical components, preceding fully electronic computers.

5
New cards

First Generation (1940s–1950s)

Earliest generation of electronic computers.

6
New cards

ENIAC (Electronic Numerical Integrator and Computer)

An early electronic computer from the First Generation era.

7
New cards

Supercomputer

An extremely powerful computer capable of quadrillions of calculations per second — trillions to quadrillions of times faster than early computers.

8
New cards

Information Technology (IT)

The use of computers to store, retrieve, transmit, and manipulate information; encompasses hardware, software, networking, and database management.

9
New cards

Information System

A set of components working together to collect, process, store, and distribute information to support decision-making, coordination, and control.

10
New cards

Hardware (component of Information System)

A computer, server, or other physical device.

11
New cards

Software (component of Information System)

Programs that instruct the hardware, such as operating systems, applications, and databases.

12
New cards

Data (component of Information System)

Raw facts and figures processed by the system.

13
New cards

People (component of Information System)

Users of the system, including administrators, developers, and end-users.

14
New cards

Procedures (component of Information System)

The rules and guidelines that govern how the system is used.

15
New cards

Connectivity (component of Information System)

The ability of computers to communicate with each other.

16
New cards

Mobile Internet

The use of mobile devices to access the internet.

17
New cards

Computer Ethics

Procedures, values, and practices that govern the process of using computing technology and related disciplines without damaging or violating moral values and beliefs; includes avoiding copyright/trademark infringement and unauthorized distribution of digital content, workplace ethics, and compliance with ethical standards.

18
New cards

10 Commandments of Computer Ethics

A set of guidelines including not harming others via computer, not interfering with others' computer work, not snooping in others' files, not stealing via computer, not bearing false witness via computer, not copying/using unpaid proprietary software, not using others' computer resources without authorization, not appropriating others' intellectual output, considering social consequences of programs/systems, and using computers with respect for others.

19
New cards

The Internet

A global network connecting computers worldwide.

20
New cards

The World Wide Web (WWW)

All public websites/pages users can access via the internet, interconnected through hyperlinks.

21
New cards

Tim Berners-Lee

The inventor of the World Wide Web, who provided a user-friendly interface for accessing internet information.

22
New cards

Web Utilities

Tools/browsers (e.g., Chrome, Firefox, Internet Explorer, Safari) used to access the web.

23
New cards

Internet Communication

Communicating with people over the internet in forms like messages, voice, or video calls (e.g., email, instant messaging, video conferencing, social media platforms).

24
New cards

Benefits of Online Communication

Accessibility (connects people globally), Efficiency (rapid communication/info sharing), Cost-effectiveness (cheaper than traditional methods), Flexibility (asynchronous communication, remote work).

25
New cards

Electronic Commerce (E-Commerce)

Buying and selling conducted over the internet (e.g., Amazon, Lazada, Shopee, Alibaba).

26
New cards

Cloud Computing

Delivery of computing services (servers, storage, databases, networking, software, analytics) over the internet, eliminating the need for organizations to own/maintain their own IT infrastructure.

27
New cards

Infrastructure as a Service (IaaS)

Provides fundamental computing building blocks (servers, storage, networking); customers control the OS and software.

28
New cards

Platform as a Service (PaaS)

Offers a cloud-based platform for developers to build, run, and manage applications, including OS, programming languages, and tools.

29
New cards

Software as a Service (SaaS)

Delivers software applications over the internet via a web browser, eliminating local installation.

30
New cards

The Internet of Things (IoT)

Network of physical devices connected to and communicating over the internet.

31
New cards

ENIAC's First Programmers (Women)

The six original ENIAC programmers were women, originally human "computers" doing Army math calculations; programming was seen as less important than hardware-building (done by men) at the time, though their work was equally crucial.

32
New cards

TCP/IP

Transmission Control Protocol and Internet Protocol; work together as the protocols for reliably sending data between devices over the internet.

33
New cards

Origins of the Internet

Originally created for research, with the military as its main early user for faster, more reliable communication, later opened for commercial use.

34
New cards

Web 1.0 (1989)

The "read-only" web, where users could only view information, not interact.

35
New cards

Web 2.0 (2004)

The "read-write" web, where users can interact and contribute content (comments, social media, uploads).

36
New cards

Web 3.0 (2010)

The "read-write-execute" web, associated with the Semantic web.

37
New cards

Web 4.0 (Now)

The current web era, characterized by AI.

38
New cards

Bandwidth

The amount of data that can pass through an internet connection at once; lower bandwidth means slower internet, especially when shared among many users/devices.

39
New cards

ISP (Internet Service Provider)

A company that provides people access to the internet (e.g., PLDT, Globe, Converge).