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movement skills
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classification of movement skills
a motor skill invloves specific movements of the bodys muscles to perform a certain task
stability of the environment
Open or closed skills
Open: performed in an unpredictable or changing environment, externally paced with high intertrial variability (soccer pass in game)
Closed: are performed in a predictable and stable environment, internally paced with low intertrial variability (basketball freee throw)
Precision of a movement
Fine or gross
Fine: involves small muscle groups, used for accuracy and precision (darts)
Gross: involve large muscle groups or whole body movements which produce force or power (skipping, throwing, sprinting)
Movement type
Discrete, serial or continuous
Discrete: have a distinct beginning and end (golf swing)
Serial: series of discrete skills performed in succession (triple jump)
Continuous: has no distinct beginning or end (running)
Link between motor skill development, performance and participation
Better skill development will increase their enjoyment and confidence in performing the skill, leading to improved participation, more participation further enhances performance
stages of learning
Cognitive, associative, autonomous
Cognitive: beginner/novice trying to understand the requirements of the skill. They make many execution errors, perfoming the skill out of sequence and cannot correct their own errors. Lots of augmented feedback
Associative: learner becomes familiar with the routine and can successfully perfom the fundamental components of the skill. Can identify errors but struggles to correct them, can start to train in a more open environment
Autonomous: Advanced or elite stage of learning where performance becomes automatic as they have mastered the skill. Can identify and correct their own errors, more intrinsic feedback and constraints based coaching
Coaching
Direct and constraints
Direct: coach centered approach and involves athlete performing isolated drills and recieving feedback. Hard to translate into games but good to develop fundamentals
Constraints: Athlete centered, coach adds in constraints, making the environment open, helping translate skills into game. There are task constraints (pass 3 times, shorten field), individual constraints (fitness level, skill, size, gender) and environmental (temp, rain)
Sociocultural factors
SES(income education occupation), culture (different culture plays different sports), peers (influence, motivation, enjoyment, support), family (support or pressure, influence, transport, role models, encouragement), gender(influence participation), stereotypes(girls dont play footy, girls dont dance - can influence)
can be a enabler or barrier to involvement thus motor skill development
Practice strategies
Type, variability, distribution
Type
Part or whole
Part: skill broken down into multiple parts (for tennis serve-grip, stance, throw, swing) - good for beginner
Whole: skill practiced in complete form (whole tennis serve)
Variability
Blocked or random - think order of skills
Blocked: practice same skill in a stable and predictable environment - good for cognitive learners (100 golf drives)
random: different skills mixed together in the same session - good to transfer into a game (forehand, backhand, volley)
Distribution
Massed or distributed - think amount of recovery
Massed: less frequent, longer sessions, less rest. good if your time poor, but can be mentally and physically draining (3 min block 1 min recovery)
Distributed: more frequent sessions of shorter duration. Suits beginners who get tired quickley. Effective when learning new skills. Youll have higher quality sessions with more chance for feedback and less work under fatigue (30 second drill, 60 second recovery)
Feedback
Can be augmented or intrinsic
Feedback helps motivate the learner, correct errors and reinforce successful performance. A novice learner will recieve more feedback than an autonomous learner, however autonomous requires more precise feedback. Coach must be careful to not overload novice with feedback
Intrinsic feedback
Uses bodys own senses to assess performance and provide feedback. Visual, auditory, touch, proprioseption (body positioning)
Good for autonomous learners
Augmented feedback
feedback recieved from an external source (coach)
Can be through knowledge of results - feedback relating to outcome of performance (you scored) or through knowledge of performance - relating to how the skill was performed (elbow was too low during the shot)
Psychological skills to enhance performance
Athlete needs optimal arousal to perform at their best (inverted U hypothesis)
If arousal is too low you will miss cues, experience boredom with low concerntration and broad attention
If arousal is optimal you will get important ques, have narrow attention and concertration
If arousal is too high your attention will be at its narrowest, ignoring important ques and having low concertration
For optimal arousal athlete needs to be confident, concertrated and motivated
techniques to improve arousal
mental imagery, controlled breathing, increased breathing rate, positive self talk, music
Biomechanics
When answering questions use DEEP (Define, equation, explanation, performance)
Linear and angular concepts include - force and inertia, (distance, displacement, speed, velocity and acceleration), mass and inertia, momentum and impulse, summation of forces, torque
Force
Created by a push or a pull, causing an object to move or change is current state
Force = mass x acceleration
Can be internal (muscles) or external (gravity, drag friction)
Mass and inertia
The matter that makes up an object, the smaller the mass, the smaller the inertia, the easier it is to move
Inertia: the tendency for a body to resist a change in its state of motion
The heavier the object is the greater its inertia which means it requires a greater force to move it
Distance, displacement, speed, velocity and acceleration
Linear distance: ground covered by a object/body through motion
Linear displacement: difference between the initial and final position
Speed: rate of motion equated by distance/time
Velocity: rate of speed an object changes position - rate of motion is specific direction (equated by displacement/time)
Summation of forces
Production of optimally desired amount of force by successfully activating a number of body parts
If body parts are activated simultaniously you get an explosive action, if body parts activate sequentially you get a forceful action
More body parts you engage more force and velocity produced
Summation of forces acronym
BEST
Body parts: Use as many body parts/joints/muscles possible. Use larger body parts and muscle groups first
sEquence: from large to small, passing momentum to the next body part
Stabilisation: sequentially stabilise each body part so next recieves optimal momentum
Timing: each segment reaches peak velocity before next begins
Follow through allows force to be fully transfered
Momentum and impulse
Momentum of an object is equal to it’s mass x velocity
Therefore object only has momentum while moving, the greater that momentum the harder it is to stop or slow
Conservation of momentum is when two bodies collide, the combined momentum is conserved (during bowling when ball hits pin, momentum of both are the same its just transferred)
Impulse: change in momentum equated by force x time. The longer the force is applied or the greater the force, the more impulse