SLR 13

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18 Terms

1

Sound Key Phrase

Measure the amplitude of the wave at regular intervals per second and store as a binary value

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2

Analogue Sound

  • Naturally occurs

  • Continuous form

  • Smooth curves

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3

Digital Sound

  • Converted from analogue to a discrete format

  • Looks boxy

  • Still continuous

  • Stored by sound samples – taken at regular intervals

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4

Sound Graphs

Y = bit depth – number of binary values

X = Sample rate/ frequency = Hz – 1 Hz = 1 sample/second

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5

Nyquist’s Theorem

  • Bit depth = double the frequency we can hear

  • Higher bit depth = more accuracy

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6

File Size

  • Frequency x Bit Depth x Seconds

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7

MIDI

  • Computer generated sound – ex. EDM

  • Musical Instrument Digital Interface

  • Need to know what it can control:

    • Event messages

    • Pitch

    • Duration

    • Timbre

    • Vibrato

    • Volume

    • Tempo

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8

Positives of MIDI

  • Smaller file size than analogue

  • Easy to learn – drag and drop interface

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9

Negatives of MIDI

  • Doesn't sound as authentic

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10

Compression

  • Doesn't sound as authentic


Compression

  • Reduce file size – create free space

  • Not needed as much now – more built in storage

  • Needed to send/ upload files – can be too large upload

  • Needed on websites – otherwise it will load slowly

  • Mobile phone networks and ISPs

  • Streaming sites – music and videos

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11

Lossy Compression

  • Permanently loses data

  • If too much detail is lost – it becomes unusable – e.g. on a text file the loss of letters will cause confusion

  • Saves more space than lossless but reduces quality

  • Group together pixels with a similar colour – loss of quality is not very noticeable

  • Doesn’t work on vector images – drawing list

  • Sound – removes sounds outside the frequency we can hear - MP3

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12

Lossless Compression

  • Data isn't removed permanently so an algorithm can be used to restore the original

  • Uses repeated data – doesn't compress much so file size is larger than lossy

  • File quality is exactly the same

  • Run Length Encoding – lossless technique - 2 white, 6 black, 8 white...

  • Records the value and how many times it repeats

  • Compresses less with more colours – could have a row which cannot be compressed – each pixel is a different colour

  • Can't be used with vector images

  • Dictionary based – each repeated pattern is given a binary value and these are stored in a “dictionary”

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13

Encryption

  • Transformation of data from plaintext to ciphertext – prevents unauthorised access

  • Use a key to undo the cipher – key is generated from the type of encryption algorithm

  • Cracking – if you do not have the key but try to decrypt the cipher

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14

Caeser Cipher

  • invented by Julius Caeser – shift the alphabet n positions – n is the key – needs a maximum of 25 attempts in a brute force attack

  • Good cipher but resources(examples, key) , time, can a human work out the cipher

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15

Cryptoanalysis

the process of cracking a cipher using time and resources

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16

Non-random Key

  • the process of cracking a cipher using time and resources

  • a cipher with a non-random key is susceptible to cryptanalysis attacks if given enough time and resources

  • even random keys are not random – mathematically generated and so can be solved

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17

Truly Random Key

  • collected from something physical - could be called a phenomenon

    • White noise

    • Radioactive decay

    • Timing of a hard disk read/write head

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18

Vernam Cipher

  • Created one-time pad ciphers – offer perfect security if correctly used

  • Three conditions must be met for the one-time pad ciphers to run:

    • Key is equal to or longer than the plaintext message

    • The key is truly random

    • The key is used once, then destroyed – must be shared securely in person

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