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Geometry
framework for structure, symmetry, transformations, and spatial reasoning.
Euclidean geometry
lines, angles, polygons, circles
Symmetry
reflection, rotation, translation
Tessellations
Tessellations
Proportion and scaling
ratios, similar figures, enlargement
balance, visual stability, aesthetic harmony
These geometric ideas ensure?
Golden Ratio (φ ≈ 1.618).
Strongly studied by mathematicians and widely applied by artists, architects, and designers.
Examples of Golden Ratio
Greek temples
Renaissance paintings
Modern photography composition
Product design (smartphones, logos)
Perspective
one of the clearest intersections between mathematics and visual art.
Basic Perspective Concepts
Horizon line
Vanishing point(s)
Orthogonal lines (lines that converge to a vanishing point)
Foreshortening
One-Point Perspective
Used for roads, hallways, railway tracks, All depth lines converge to one point
Two-Point Perspective
Used for buildings and urban scenes,
Shows left and right depth using two vanishing points
Three-Point Perspective
Adds height/depth
Used for skyscrapers or dynamic angles (top view / worm’s eye view)
Op Art (Optical Art)
geometric patterns
symmetry and transformations
contrast in color and line width
visual illusions based on wave patterns, grids, and distortions
often modeled using trigonometric functions and geometric sequences
Optical Art Artist
Victor Vasarely, Bridget Riley
Minimalism
Characterized by:
simple geometric shapes
clean lines
repetition
emphasis on order and structure
“less is more” philosophy
Math influences ______ through:
geometric reduction
linearity
emphasis on form rather than decoration
Geometry and Coordinate Systems
Digital images use:
Cartesian coordinates
vectors
matrices
Applications include:
scaling
rotation
transformations
projections (used in 3D rendering)
Pixel Geometry
A digital image is a matrix of:
tiny squares (pixels)
arranged in rows and columns
each pixel having coordinates and values
Thus, digital art is fundamentally discrete geometry.
3D Graphics and Modeling
Rely on
geometry of polyhedra
functions for shading and lighting
matrix transformations for rotation, translation, projection
algorithms for rendering surfaces
Used in:
video games
animation
simulations
architectural visualization