Mathematics in Art and Design LESSON 4

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19 Terms

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Geometry

framework for structure, symmetry, transformations, and spatial reasoning.

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Euclidean geometry

lines, angles, polygons, circles

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Symmetry

reflection, rotation, translation

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Tessellations

Tessellations

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Proportion and scaling

ratios, similar figures, enlargement

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balance, visual stability, aesthetic harmony

These geometric ideas ensure?

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Golden Ratio (φ ≈ 1.618).

Strongly studied by mathematicians and widely applied by artists, architects, and designers.

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Examples of Golden Ratio

  • Greek temples

  • Renaissance paintings

  • Modern photography composition

  • Product design (smartphones, logos)

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Perspective

one of the clearest intersections between mathematics and visual art.

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Basic Perspective Concepts

  • Horizon line

  • Vanishing point(s)

  • Orthogonal lines (lines that converge to a vanishing point)

  • Foreshortening

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One-Point Perspective

Used for roads, hallways, railway tracks, All depth lines converge to one point

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Two-Point Perspective

Used for buildings and urban scenes,
Shows left and right depth using two vanishing points

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Three-Point Perspective

Adds height/depth
Used for skyscrapers or dynamic angles (top view / worm’s eye view)

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Op Art (Optical Art)

  • geometric patterns

  • symmetry and transformations

  • contrast in color and line width

  • visual illusions based on wave patterns, grids, and distortions

  • often modeled using trigonometric functions and geometric sequences

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Optical Art Artist

Victor Vasarely, Bridget Riley 

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Minimalism

Characterized by:

  • simple geometric shapes

  • clean lines

  • repetition

  • emphasis on order and structure

  • “less is more” philosophy

Math influences ______ through:

  • geometric reduction

  • linearity

  • emphasis on form rather than decoration

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Geometry and Coordinate Systems

Digital images use:

  • Cartesian coordinates

  • vectors

  • matrices

Applications include:

  • scaling

  • rotation

  • transformations

  • projections (used in 3D rendering)

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 Pixel Geometry

A digital image is a matrix of:

  • tiny squares (pixels)

  • arranged in rows and columns

  • each pixel having coordinates and values

Thus, digital art is fundamentally discrete geometry.

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3D Graphics and Modeling

Rely on

  • geometry of polyhedra

  • functions for shading and lighting

  • matrix transformations for rotation, translation, projection

  • algorithms for rendering surfaces

Used in:

  • video games

  • animation

  • simulations

  • architectural visualization