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motion
the change of an objects position or orientation with time
trajectory
the path along which an object moves, which might be straight or curved
motion diagram
showing an objects positions at several equally spaced instants of time
operational definitions
the concepts are defined in terms of particular procedures or operation
particle
an object that can be represented as a mass at a single point in space
model
a simplification of reality; allow us to focus on the important aspects of a phenomenon by excluding those aspects that play only a minor role
particle model
a simplification in which we treat a moving object as if all of its mass were concentrated at a single point
one-dimensional
the motion of an object that can move only along a straight line
position
location at a particular instant in time
origin
fixed reference point
coordinate system
an origin and an axis marked in both the positive negative directions
coordinate
the symbol that represents a position along an axis
displacement
a change of position
time intervals
changes in time
uniform motion/constant velocity motion
objects moving along a straight line at a constant speed, objects that are neither speeding up nor slowing down; straight-line motion in which equal displacements occur during any successive equal-time interval
velocity
displacement (change in position) divided by time; tells us both an objects speed and direction
significant figures
a digit that are reliably known
conversion factor
a ratio of values equal to 1
order-of-magnitude
one sig fig estimate or calculation
scalar equality
physical quantity is described by a single number (with a unit)
vector quantity
a quantity that has both a size (how far and fast?) and a direction (which way)
magnitude
the size or length of a vector; can not be neg
displacement vector
a quantity that has both a magnitude (how far) and a direction
velocity vector
what we use to represent the velocity of an object
kinematics
the name for the mathematical description of motion
position-verse-time graph
a continuous curve that shows an object's position as a function of time
speed is the ____ of the velocity vector
magnitude
the slope of an object's position-time graph is the objects ___ at that point in the motion
velocity
____ ∆x is equal to the area under the velocity graph during interval ∆t
displacement
instantaneous velocity
an object's velocity--a speed and a direction---at a specific instant of time (t)
acceleration
is the slope of its velocity verse time graph
pictorial representations
shows all of the important details that we need to keep track and will be very important in solving motion problems
free fall
if an object moves under the influence of gravity only, and no other forced
any two objects in free fall have____
the same acceleration...no matter the mass
scalar quantity
is the magnitude of a vector, cannot be negative
net displacement
you find this when you add vectors
resultant vector
the sum of two vectors
graphical addition
tip-to-tail method used while adding vectors
parallelogram rule
vector sum can be found as the diagonal of the parallelogram defined by the vectors being added together
zero vector
the product is a vector with zero length and zero magnitude
uniform circular motion
moving at a constant speed, but in a continuously changing direction
Cartesian coordinates
rectangular grid with perpendicular axes
component vectors
vectors parallel to the axes
decomposed or resolved
breaking a vector down into its component vectors
component
single number (or scalar) that describes a component vector
g
free fall acceleration
limiting cases
cases in which physics is clear and results can be easily compared
projectile motion
two dimensional free fall motion
projectile
an object that moves in two dimensions under the influence of gravity and nothing else
launch angle
the angle of initial velocity above the horizontal
centripetal acceleration
an acceleration that always points directly toward the center of a circle