Elements of Product Planning for Goods and Services

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This set of flashcards covers key concepts, terms, and definitions related to elements of product planning for goods and services, as discussed in the lecture notes.

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47 Terms

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Product quality

How well a product satisfies customers' needs and expectations.

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Warranty

A promise by the seller that a product will meet certain quality standards or the seller will fix or replace it.

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Individual product

A single, unique product.

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Product line

A group of related products made by the same company.

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Product assortment

The set of all product lines and individual products a company sells.

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Service

An intangible product involving a deed, performance, or effort.

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Augmented reality (AR)

Tech that adds digital images or info to the real world, enhancing customer experience.

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Non-fungible tokens (NFTs)

Unique digital assets that show ownership using blockchain technology.

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Branding

Using a name, symbol, or design to identify a product and set it apart from competitors.

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Brand name

The word or group of words used to identify a brand.

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Trademark

A legally protected brand name, symbol, or logo.

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Service mark

Like a trademark, but specifically protects services rather than goods.

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Brand familiarity

How well customers recognize and accept a brand.

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Brand rejection

Customers actively refuse to buy a brand.

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Brand recognition

Customers know the brand and remember it, even if they don’t always buy it.

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Brand preference

Customers choose one brand over others when available.

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Brand insistence

Customers will only accept one brand and will not buy a substitute.

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Brand evangelism

Loyal customers actively promote and advocate for a brand.

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Brand equity

The value of a brand’s reputation and customer loyalty.

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Family brand

Same brand name used for several products.

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Licensed brand

A brand name that a company lets another company use for a fee.

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Generic products

Unbranded, basic products often sold at lower prices.

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Manufacturer brands

Brands created and owned by the producer.

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Dealer brands

Brands created and owned by a retailer.

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Private brands

Another name for dealer brands or store brands.

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Battle of the brands

Competition between manufacturer brands and private dealer brands.

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Packaging

The container or wrapping for a product that protects it and promotes it.

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Consumer products

Products bought for personal use.

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Business products

Products bought for use in a business to produce other goods/services.

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Convenience products

Products bought quickly and with little effort.

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Shopping products

Products customers compare carefully on quality, price, or style.

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Specialty products

Products that customers really want and make a special effort to find.

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Unsought products

Products customers don't know about or don’t think about buying.

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Derived demand

Business demand that comes from the demand for final consumer goods.

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Expense item

A product whose total cost is treated as a business expense in the year it's bought.

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Capital item

A long-lasting product that is used in business operations and depreciates over time.

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Installations

Major capital items like buildings or large machines.

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Accessories

Short-lived capital items like tools and office equipment.

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Raw materials

Unprocessed products like timber or cotton.

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Industry standards

General guidelines developed by industry professionals to ensure quality and safety.

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Total Quality Management (TQM)

A company-wide focus on continuous quality improvement.

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Prototypes

An early sample or model of a product made to test and improve the idea.

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Return on Investment (ROI)

How much profit a company makes compared to what it spent.

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Market introduction

The first stage where a new product is launched.

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Market growth

Sales grow rapidly, profits rise, and competitors enter the market.

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Sales decline

Sales and profits start falling due to fading customer interest or new products.

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Patent

Legal protection giving an inventor the exclusive right to make or sell a product for a period of time.