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This set of flashcards covers key concepts, terms, and definitions related to elements of product planning for goods and services, as discussed in the lecture notes.
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Product quality
How well a product satisfies customers' needs and expectations.
Warranty
A promise by the seller that a product will meet certain quality standards or the seller will fix or replace it.
Individual product
A single, unique product.
Product line
A group of related products made by the same company.
Product assortment
The set of all product lines and individual products a company sells.
Service
An intangible product involving a deed, performance, or effort.
Augmented reality (AR)
Tech that adds digital images or info to the real world, enhancing customer experience.
Non-fungible tokens (NFTs)
Unique digital assets that show ownership using blockchain technology.
Branding
Using a name, symbol, or design to identify a product and set it apart from competitors.
Brand name
The word or group of words used to identify a brand.
Trademark
A legally protected brand name, symbol, or logo.
Service mark
Like a trademark, but specifically protects services rather than goods.
Brand familiarity
How well customers recognize and accept a brand.
Brand rejection
Customers actively refuse to buy a brand.
Brand recognition
Customers know the brand and remember it, even if they don’t always buy it.
Brand preference
Customers choose one brand over others when available.
Brand insistence
Customers will only accept one brand and will not buy a substitute.
Brand evangelism
Loyal customers actively promote and advocate for a brand.
Brand equity
The value of a brand’s reputation and customer loyalty.
Family brand
Same brand name used for several products.
Licensed brand
A brand name that a company lets another company use for a fee.
Generic products
Unbranded, basic products often sold at lower prices.
Manufacturer brands
Brands created and owned by the producer.
Dealer brands
Brands created and owned by a retailer.
Private brands
Another name for dealer brands or store brands.
Battle of the brands
Competition between manufacturer brands and private dealer brands.
Packaging
The container or wrapping for a product that protects it and promotes it.
Consumer products
Products bought for personal use.
Business products
Products bought for use in a business to produce other goods/services.
Convenience products
Products bought quickly and with little effort.
Shopping products
Products customers compare carefully on quality, price, or style.
Specialty products
Products that customers really want and make a special effort to find.
Unsought products
Products customers don't know about or don’t think about buying.
Derived demand
Business demand that comes from the demand for final consumer goods.
Expense item
A product whose total cost is treated as a business expense in the year it's bought.
Capital item
A long-lasting product that is used in business operations and depreciates over time.
Installations
Major capital items like buildings or large machines.
Accessories
Short-lived capital items like tools and office equipment.
Raw materials
Unprocessed products like timber or cotton.
Industry standards
General guidelines developed by industry professionals to ensure quality and safety.
Total Quality Management (TQM)
A company-wide focus on continuous quality improvement.
Prototypes
An early sample or model of a product made to test and improve the idea.
Return on Investment (ROI)
How much profit a company makes compared to what it spent.
Market introduction
The first stage where a new product is launched.
Market growth
Sales grow rapidly, profits rise, and competitors enter the market.
Sales decline
Sales and profits start falling due to fading customer interest or new products.
Patent
Legal protection giving an inventor the exclusive right to make or sell a product for a period of time.