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Sensory Adaptation
Reduced sensitivity to constant stimulation.
Synesthesia
Blending of senses (e.g., seeing sounds).
Sensory Interaction
Senses influence each other.
Kinesthetic Sense
Sense of body position and movement.
Vestibular Sense
Balance and spatial orientation.
Cocktail Party Effect
Focus on one voice in a crowd.
Change Blindness
Failing to notice changes in environment.
Selective Attention
Focusing on one stimulus.
Binocular Cues
Depth cues from both eyes.
Retinal Disparity
Difference in images between eyes helps perceive depth.
Inattentional Blindness
Missing visible objects when attention is elsewhere.
Perceptual Constancy
Perceiving objects as unchanging.
Top-Down Processing
Using experience to interpret data.
Monocular Cues
Depth cues from one eye (e.g., interposition, linear perspective).
Apparent Movement
Perception of motion from images (e.g., flipbooks).
State-Dependent Memory
Recall is better in same state as learning.
Mood-Congruent Memory
Mood affects recall of similar memories.
Implicit Memory
Unconscious memory (skills).
Flashbulb Memory
Vivid memory of an emotional event.
Spearman's g
General intelligence factor.
Sternberg's Intelligences
Analytical, creative, and practical intelligence.
Aptitude Test
Measures potential.
Achievement Test
Measures what you've learned.
Growth Mindset
Belief that abilities can improve.
Fixed Mindset
Belief that abilities are unchangeable.
CA/MA x 100
Formula for IQ (mental/chronological age × 100).
Standard Deviations
IQ scores follow a bell curve (average is 100).
Prospective Memory
Remembering to do things in the future.
Long-Term Potentiation
Strengthening of synapses with use.
Visuospatial Sketchpad
Visual part of working memory.
Automatic Processing
Unconscious encoding.
Effortful Processing
Requires attention and effort.
Retroactive Interference
New info blocks old info.
Shallow Processing
Basic encoding (e.g., appearance or sound).
Deep Processing
Encoding based on meaning.
Encoding Specificity Principle
Recall improves when context matches encoding.
Working Memory
Active short-term memory system.
Serial Position Effect
Recall is better for first and last items.
Levels of Processing
Depth of processing affects memory.
Algorithms
Step-by-step problem solving.
Heuristics
Mental shortcuts.
Mental Set
Tendency to approach problems the same way.
Priming
Activation of associations.
Sunk-Cost Fallacy
Continuing something due to past investment.
Gambler's Fallacy
Belief that chance events even out.
Executive Functions
Mental skills for managing tasks.
Convergent Thinking
One correct solution.
Divergent Thinking
Many possible solutions.
Functional Fixedness
Seeing items only in their usual function.