College Rule 3: Periods / Time / Subs Rule Study

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Last updated 4:05 AM on 7/17/26
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34 Terms

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Team Personal During Coin Toss

  • Captains: No more than 4 from each team allowed to attend the coin toss

  • All other team members: Must be in the area between the 9yd. marks and the sideline or the team area

- Penalty: 5yd from the SS

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Beginning Extra Periods

  • Both teams sent to the team ares and officials assemble at the 50yd. to discuss the tiebreaker rules

  • A coin toss is ran just like the beginning of the game

- No option to differ, must choose offense or defense and the other team gets to pick what EZ to use

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Extra Period

  • Two possession series (each team gets one) series that are started by a snap from the opponent’s 25yd

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Possession Series

  • A team’s dive in overtime

  • They retain the ball until they score or fail to achieve a first down

- If there is a change of team possession the play remains live but if A gets possession back later on in the play their possession series is over and B is awarded the ball

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Extra Period: Trys

  • First extra period: 1 or 2 point allowed

  • Second extra period: only 2 point

  • Third extra period: just tries

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Extra Period: Penalty enforcement on change of team possession

  • Fouls on either teams are declined by rule after a change of possession

- Penalties for flagrant personal fouls, unsportsmanlike conduct fouls, dead-ball personal fouls and live-ball fouls treated as dead-ball fouls are enforced on the succeeding play (Not all live ball personal fouls)

  • If the scoring team committed a foul their score is canceled

- When a live-ball treated as a dead-ball the score is allowed

  • If B has the ball with clean hands and both teams fouled then the fouls cancel and the down is not replayed

- Penalties for flagrant personal fouls, unsportsmanlike conduct fouls, dead-ball personal fouls and live-ball fouls treated as dead-ball fouls are enforced on the succeeding play (Not all live ball personal fouls)

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Extra Period: Timeouts

  • Each team is given one timeout for the 1st extra period, 2nd extra period, 3rd extra period

- These do not carry over and no team is given a timeout after the 3rd extra period

  • TV or radio timeouts are allowed after the 2nd extra period

- Shall not extend a team timeout

  • There will be a 2:00 mandatory break after the 2nd period

- Regardless to if there is or isn’t media present at the game

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Length of periods and intermissions

  • 4 15:00 quarters will be played

  • A 20:00 intermission will be between the 2nd and 3rd

- Will start when the field is completely clear and the R gives the wind clock signal

  • A 1:00 intermission will be between the 1st and 2nd / 3rd and 4th

- May be extended for purposes of media

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Field Availability

  • Game administration is tasked with the timing of halftime activities

- Will make the field abatable to teams no later than 3:00 before the 2nd half is set to commence

  • If any player enters the playing enclosure before the field is made available to the teams there must be a staff member with them

- If the kickers come out to kick before the field is made abatable to the teams they must start in the team area and kick into a net

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Timing Adjustments

  • R may change both play time and intermissions before the game for reasons of darkness or other conditions interfering with the game

- All quarters must be of equal length

  • R with both head coaches approval may alter the length of any remaining period(s)

  • If a play clock goes out and there isn’t knowledge of what time was on the clock it shall be reset based off the play clock rules

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Extending periods

  • A period is only to be extended in the 2nd or 4th quarters

  • There is an accepted live-ball foul

- If a loss of down foul the offended team has the option to not play an untimed down

  • There are offsetting fouls

  • There is an IW or other incorrect signaling the ball dead

  • If a fair catch kick is elected as the way to put a ball in play

  • The try for A touchdown is scored on a play where the period expires

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Game Clock

  • Either kept on a stop watch by the LJ, SJ, FJ, BJ or a game clock operator under the direction of the appropriate official

- The game clock operator can either be on the sideline or in a press box

  • Game admin determine the way the clock is kept

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40 Second Play Clock

  • The ball becomes dead and nothing in the 25 second section is in effect

  • If the clock does not start or the count is interrupted for any reason beyond the officials or clock operator control

  • An injury timeout for the defensive team

  • A defensive player’s helmet comes completely off throughout the play

- Not after a team except after a team timeout or the 2:00 timeout

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25 Second Play Clock

  • During a 40 second play clock the ball is not made ready before the clock reaches 0:25

  • Penalty administration

  • Charged team timeout

  • 2:00 timeout

  • Media timeout

  • An injury timeout for the offensive team

  • Measurements

  • Team B awarded a first down, other than after a free kick

  • After a kicking down, other than a free kick

  • Scoring a touchdown that is not during the try

  • Start of each period

  • Start of team possession in extra periods

  • An instant replay review

  • Other administrative stoppages

  • To attempt a fair catch kick

  • An offensive players helmet comes completely off thought the play

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Spiking the ball

  • If the clock is to start on the ready at least 0:03 must be on the clock for the offense to be able to spike the ball

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Starting and Stopping Clock: Free Kicks

  • Start when the ball is leaky touched

  • Stop when the ball becomes dead

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Starting and Stopping Clock: Scrimmage Downs

  • Clock will run on either that R’s signal or when the ball is snapped

  • Will not run on a try, extension of a period, overtime

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Starting and Stopping Clock: After a Score

  • Clock will automatically stop on the signal of a successful scoring attempt

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Clock Starts: Sanp

  • Touchback

  • Team A fumble or backwards pass is ruled out of bounds anytime after the 2:00

- Forward fumbles are on R’s signal

  • Team B is awarded a first down and will be next to snap the ball

  • A forward pass is ruled incomplete

  • There is a team timeout

  • The ball becomes illegal

  • A period ends

  • A legal kicking down ends

  • A return kick is made

  • A scrimmage kick is made beyond the neutral zone

  • There is a delay of game foul with A in scrimmage kick formation

  • A 2:00 minute timeout is declared

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Clock Starts: Ready

  • Team A first down

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