Java Development, Basic Structure, Data Types, and Algorithm Development

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Vocabulary practice flashcards covering Java development environments, basic program syntax, primitive/reference data types, variables, comments, and algorithm development.

Last updated 10:05 AM on 9/16/26
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67 Terms

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Java Development Kit (JDK)

The primary software package used to develop Java applications, containing the compiler, development utilities, documentation, and the Java Runtime Environment.

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javac

A JDK command-line tool that compiles Java source code into bytecode.

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java

A JDK command-line tool that executes compiled Java programs.

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javadoc

A JDK utility that generates program documentation in HTML format from source code comments.

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jar

A JDK tool that packages multiple class files and resources into a single Java Archive (JAR) file.

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jdb

A command-line debugger included in the JDK used to locate and fix program errors.

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Java Runtime Environment (JRE)

A software package that provides the Java Virtual Machine and standard Java libraries needed to run Java applications, excluding development tools like the compiler.

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Java Virtual Machine (JVM)

The software component responsible for loading compiled classes, executing Java bytecode, managing memory through garbage collection, providing security, and enabling platform independence.

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Integrated Development Environment (IDE)

A software application that combines programming tools—such as code editors, compilers, runners, and debuggers—into a single interface.

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Syntax Highlighting

An IDE feature that displays different parts of source code (such as keywords, variables, strings, and comments) in distinct colors to improve readability.

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Code Completion

An IDE feature that suggests keywords, variables, methods, and classes as the programmer types to reduce typing effort and minimize spelling mistakes.

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Error Detection

An IDE feature that identifies syntax errors, warnings, and potential programming issues in real time as code is being written.

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Integrated Debugger

An IDE component that enables developers to execute programs step-by-step, pause execution, inspect variable values, and monitor program flow.

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JAVA_HOME

An operating system environment variable that points directly to the JDK installation directory.

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PATH

An operating system environment variable that allows executable Java commands (such as java and javac) to be run from any command prompt directory.

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Build

The software development task that compiles Java source code into bytecode and checks for compilation errors.

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Run

The development action that executes compiled Java bytecode using the Java Virtual Machine (JVM).

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Main Class

The primary Java class in a project containing the main() method, which serves as the starting point of program execution.

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main() Method

The entry point method of every executable Java application, declared as public static void main(String[] args).

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Class Declaration

A code structure declared with the class keyword that serves as the container for members and methods of a Java program.

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Statement

A complete instruction in Java that tells the program to perform an action, typically ending with a semicolon.

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Semicolon

The punctuation mark (;) used in Java to mark the end of an executable statement.

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Block

A group of Java statements enclosed in curly braces ({ }), forming the boundaries for class bodies, method bodies, or control structures.

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Keywords

Reserved words in Java (such as public, class, static, and void) that have specific, built-in meanings and cannot be used as identifiers.

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Identifier

A user-created name for a program element such as a class or method, which may contain letters, digits, underscores, and dollar signs but cannot begin with a digit.

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PascalCase

A naming convention where every word in an identifier begins with an uppercase letter, standard for naming Java classes.

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camelCase

A naming convention where the first word begins with a lowercase letter and each subsequent word begins with an uppercase letter, standard for naming Java methods and variables.

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Sequential Execution

The default order of program execution where statements inside a method are performed one by one from top to bottom.

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Method Call

An instruction consisting of a method name followed by parentheses and a semicolon that temporarily transfers program execution to that method.

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Tracing

The process of following a program's execution one statement at a time to track active methods, control flow, and predicted output.

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Data Type

A specification that defines the set of values a program element can store and the allowable operations that can be performed on those values.

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Primitive Data Types

Java data types that store basic values directly in memory, including byte, short, int, long, float, double, char, and boolean.

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Reference Data Types

Java data types that store memory references or addresses pointing to objects, arrays, or class instances, such as String.

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byte

An 8-bit signed integer primitive type used for very small whole numbers or compact data storage.

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short

A 16-bit signed integer primitive type used for small whole numbers.

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int

A 32-bit signed integer primitive type used as the standard default choice for general whole-number values.

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long

A 64-bit signed integer primitive type used for very large whole numbers, requiring an L suffix on literal values.

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float

A 32-bit floating-point primitive type used for single-precision decimal numbers, requiring an F suffix on literal values.

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double

A 64-bit floating-point primitive type providing greater precision for decimal calculations, serving as Java's default decimal type.

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char

A primitive type that stores a single Unicode character enclosed in single quotation marks.

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boolean

A primitive type that stores one of two logical values: true or false.

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String

A standard reference data type in Java representing a sequence of characters enclosed in double quotation marks.

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Literal

A fixed value written directly into source code, such as 25, 8.5F, 'B', or "Java".

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Widening Conversion

The automatic conversion of a value from a smaller numeric type to a larger compatible numeric type without loss of information.

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Variable

A named memory location whose stored value can change during program execution.

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Variable Declaration

A statement that specifies a variable's data type and identifier, introducing it to the program without necessarily assigning an initial value.

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Variable Initialization

The statement or process that assigns the very first value to a variable.

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Constant

A named storage location defined with the final keyword whose assigned value cannot be changed or reassigned after initialization.

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Variable Scope

The specific region of a program in which a declared variable is valid, accessible, and usable.

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Single-Line Comment

A comment starting with two forward slashes (//) that instructs the compiler to ignore everything following it on the same line.

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Block Comment

A multi-line comment starting with /* and ending with */ used for short explanatory narratives spanning one or several lines.

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Documentation Comment

A comment starting with /** and ending with */ processed by the Javadoc utility to generate structured HTML documentation.

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Problem Analysis

The initial software development phase of examining a problem to identify required inputs, expected outputs, processing logic, constraints, and assumptions.

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IPO Analysis

An analytical approach that organizes problem details into three core components: Input (supplied data), Process (operations performed), and Output (produced result).

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Requirement

A statement specifying what a software solution must accomplish or perform.

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Constraint

A limitation, boundary, or condition under which a software solution must operate.

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Assumption

A condition accepted as true during problem analysis when full details or parameters are not explicitly provided.

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Decomposition

The technique of dividing a complex programming problem into smaller, more manageable sub-tasks.

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Algorithm

A finite, ordered set of well-defined steps for solving a problem or accomplishing a specific task.

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Pseudocode

An informal, structured description of an algorithm using plain language and programming-like conventions without strict language syntax.

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Flowchart

A visual diagram representing an algorithm's steps using standardized geometric shapes connected by flowlines.

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<p>Standard Flowchart Symbols</p>

Standard Flowchart Symbols

Standardized graphical shapes used in flowcharts, including ovals (Terminator), parallelograms (Input/Output), rectangles (Process), diamonds (Decision), and flowlines (Arrows).

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<p>Notebook Problem Flowchart</p>

Notebook Problem Flowchart

A sample flowchart demonstrating a sequential algorithm that calculates total cost by multiplying notebook quantity by unit price from START to END.

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Syntax Error

A program error that occurs when source code violates the grammatical rules of the programming language, preventing compilation.

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Logic Error

A program flaw where the code compiles and runs without crashing but produces incorrect output due to faulty calculations or logical reasoning.

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Refinement

The process of improving code structure, formatting, and readability without altering the program's output or functional behavior.

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Verification

The process of confirming that a completed program completely and accurately satisfies the original problem analysis requirements and algorithm design.