1/25
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Projectile Motion
An object thrown in a curved path with a gravitational field effect involves motion in two dimensions.
Projectile
is an object or body thrown with an initial velocity and whose motion is influenced by the pull of gravity
Trajectory
is the curved path of a projectile. It is principally determined by two types of motion: vertical and horizontal motions.
Height (y or h)
is the maximum vertical displacement of a projectile.
Range (x or d)
is the maximum horizontal displacement of a projectile.
45 degrees
it is the furthest downrange (x)
parabola
Neglecting air resistance, the path of a projectile is
free fall with an initial horizontal velocity
What makes up projectile motion
Ideal conditions
means "perfect or simple" we may ignore other factors that could affect the situation. Ignoring air resistance
Act independent of Each Otherf
X-Axis and Y-Axis Velocity
X-axis Velocity/Motion
It is not affected by the acceleration due to gravity. It is at a constant velocity
Y-axis Velocity/Motion
It is affected by the acceleration due to gravity
It is accelerated at 9.8 m/s² down (- 9.8 m/s² )• Slows down on the way up and speeds up on the way down.
X-Axis and Y-Axis Velocity Combined
Combined the motion follows an upside down U shape or Parabola
X-Axis velocity will remain constant and the Y-Axis Velocity will be Accelerated by Gravity
If a person threw a ball with an initial YAxis component of 30 m/s and an initial X component of 5 m/s.
At the top of the parabola, neither the object's velocity nor its acceleration is 0!
• Only Vyis 0
• Vxis constant throughout the flight
• Horizontal acceleration is always 0 m/s2
• Vertical acceleration is always -9.81 m/s2
Important Concepts for Projectiles Launched at an Angle
SOH CAH TOA
Use it to find the Vx,0 and Vy,0
• Use the Pythagorean theorem to find the resultant velocity using the components (Vx and Vy)
• Use SOH-CAH-TOA to find the direction.
Finding the total velocity
𝑽𝒚 = 𝒔𝒊𝒏𝜽𝑽↓𝟎
Y-component
𝑽𝒙 = 𝒄𝒐𝒔𝜽𝑽↓𝟎
X-component
𝐯𝐱
final horizontal velocity
𝐯𝟎𝐱
initial horizontal velocity
t
time to reach the highest pointor lowest point (depends on the case)
𝐯
final velocity
𝐯𝟎
initial velocity
∆y
height or vertical displacement
g
acceleration due to gravity(−9.8 𝑚⁄𝑠2)