PHY 02 Lesson 7: Projectile Motion

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26 Terms

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Projectile Motion

An object thrown in a curved path with a gravitational field effect involves motion in two dimensions.

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Projectile

is an object or body thrown with an initial velocity and whose motion is influenced by the pull of gravity

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Trajectory

is the curved path of a projectile. It is principally determined by two types of motion: vertical and horizontal motions.

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Height (y or h)

is the maximum vertical displacement of a projectile.

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Range (x or d)

is the maximum horizontal displacement of a projectile.

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45 degrees

it is the furthest downrange (x)

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parabola

Neglecting air resistance, the path of a projectile is

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free fall with an initial horizontal velocity

What makes up projectile motion

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Ideal conditions

means "perfect or simple" we may ignore other factors that could affect the situation. Ignoring air resistance

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Act independent of Each Otherf

X-Axis and Y-Axis Velocity

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X-axis Velocity/Motion

It is not affected by the acceleration due to gravity. It is at a constant velocity

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Y-axis Velocity/Motion

It is affected by the acceleration due to gravity

It is accelerated at 9.8 m/s² down (- 9.8 m/s² )• Slows down on the way up and speeds up on the way down.

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X-Axis and Y-Axis Velocity Combined

Combined the motion follows an upside down U shape or Parabola

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X-Axis velocity will remain constant and the Y-Axis Velocity will be Accelerated by Gravity

If a person threw a ball with an initial YAxis component of 30 m/s and an initial X component of 5 m/s.

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At the top of the parabola, neither the object's velocity nor its acceleration is 0!

• Only Vyis 0

• Vxis constant throughout the flight

• Horizontal acceleration is always 0 m/s2

• Vertical acceleration is always -9.81 m/s2

Important Concepts for Projectiles Launched at an Angle

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SOH CAH TOA

Use it to find the Vx,0 and Vy,0

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• Use the Pythagorean theorem to find the resultant velocity using the components (Vx and Vy)

• Use SOH-CAH-TOA to find the direction.

Finding the total velocity

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𝑽𝒚 = 𝒔𝒊𝒏𝜽𝑽↓𝟎

Y-component

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𝑽𝒙 = 𝒄𝒐𝒔𝜽𝑽↓𝟎

X-component

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𝐯𝐱

final horizontal velocity

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𝐯𝟎𝐱

initial horizontal velocity

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t

time to reach the highest pointor lowest point (depends on the case)

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𝐯

final velocity

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𝐯𝟎

initial velocity

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∆y

height or vertical displacement

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g

acceleration due to gravity(−9.8 𝑚⁄𝑠2)