Comprehensive Psychology: Behaviorism, Classical & Operant Conditioning, and Observational Learning

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42 Terms

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BEHAVIORISM

A theory in psychology that focuses on understanding behavior through observable actions and the influence of the environment, rather than internal thoughts or feelings.

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ACQUISITION

The initial stage of classical conditioning, where one links a neutral stimulus and unconditioned stimulus.

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Neutral Stimulus

A stimulus that initially produces no specific response until it is paired with an unconditioned stimulus.

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Conditioned Stimulus

A previously neutral stimulus that, after being paired with an unconditioned stimulus, begins to elicit a conditioned response.

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Unconditioned Response

An unlearned response that occurs naturally in reaction to the unconditioned stimulus.

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Conditioned Response

A learned response to a previously neutral stimulus that has become conditioned.

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Discrimination

The ability to differentiate between the conditioned stimulus and similar stimuli.

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Generalization

The tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses.

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Extinction

The diminishing of a conditioned response; occurs in classical conditioning when an unconditioned stimulus does NOT follow a conditioned stimulus.

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Spontaneous Recovery

The reappearance, after a pause, of an extinguished conditioned response.

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Higher-Order Conditioning

A procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second conditioned stimulus.

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DRUG CRAVINGS

Individuals with substance use disorder are often discouraged from surrounding themselves with things that they associate with using.

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IMMUNE RESPONSES

When a particular taste accompanies a drug that influences immune responses, the taste by itself may come to produce an immune response.

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OPERANT CONDITIONING

A type of learning in which behavior becomes more likely to reoccur if followed by a reinforcer and less likely if followed by a punisher.

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Law of Effect

Principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely.

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SKINNER'S OPERANT CHAMBER

A chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal's rate of bar pressing or key pecking.

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SHAPING

An operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior.

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REINFORCEMENT

Any event that strengthens the behavior it follows.

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POSITIVE REINFORCEMENT

Increasing behaviors by presenting a pleasurable stimulus; strengthens the response.

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NEGATIVE REINFORCEMENT

Increasing behaviors by stopping or reducing an aversive stimulus.

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EXAMPLE OF REINFORCEMENT

A child crying because he didn't get any candy.

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Primary Reinforcer

an innately reinforcing stimulus (i.e., we are naturally hardwired to desire/avoid)

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Conditioned Reinforcer

A stimulus that gets its power through association with a primary reinforcer (i.e., we learn to desire/avoid through experience)

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Reinforcement Schedule

a pattern that defines how often a desired response will be reinforced.

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Intermittent Reinforcement

reinforcing only part of the time; takes longer to occur but is resistant to extinction.

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Continuous Reinforcement

reinforcing the desired response every time it occurs; takes less time to establish but can easily become extinct once you stop reinforcing.

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Ratio

Number of behaviors.

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Interval

Passage of time.

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Fixed Ratio

reinforces a response only after a specified number of responses. (Ex: buy 10, get 1 free)

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Variable Ratio

reinforces a response after an unpredictable number of responses. (ex: slot machine)

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Fixed Interval

reinforces a response only after a specified time has elapsed. (ex: getting paid every 2 weeks)

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Variable Interval

reinforces a response at unpredictable time intervals. (ex: pop quizzes at random times)

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Punishment

Any event that tends to decrease the behavior that it follows.

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Negative Punishment

Decreasing behaviors by removing a pleasurable stimulus. (EX: Taking away a toy, phone privileges, or TV time)

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Positive Punishment

Decreasing behaviors by presenting an unpleasant stimulus. (EX: Extra chores, a speeding ticket, a scolding)

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Preparedness

A biological predisposition to learn associations that have survival value, like taste and nausea.

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Instinctive Drift

The tendency of learned behavior to gradually revert to biologically predisposed patterns.

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Mirror Neurons

Frontal lobe neurons that some scientists believe fire when we perform certain actions or observe another doing so.

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Observational Learning

i.e., learning by observing others.

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Modeling

the process of observing and imitating a specific behavior.

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Prosocial Behaviors

positive, constructive, helpful behavior.

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Antisocial Behaviors

behavior that is harmful, aggressive, or violates social norms or the rights of others.