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computation occurs in
gray matter (1 billion neurons)
information is transmitted via
white matter (aprox. 5 trillion axons)
the brain can be understood as a
unified collection of software programs
some of the software programs are innate
capacity for language
some of these software programs are learned
example through the english language
there is a tight coupling between the
hardware and software
the doctor applied a small electrical current which changed the nature of the brain and therefore
how the patient perceived the world
fusiform brain area of the temporal cortex impacts our
face perception (it’s quite modular)
hydrocephalus
water on the brain
in hydrocephalus there is missing
white matter that is replaced by fluid
hydrocephalus is what type of disease
congenital
in hydrocephalus most patients
lead normal, healthy lives
stroke
loss of oxygen/blood flow that leads to speech/motor deficits like Broca’s aphasia
some psychological processes can be
localized
Broca’s aphasia
partial loss of the ability to form language
Wernicke’s aphasia
leads to difficulty understanding language and producing coherent speech
our minds process
media
understanding media processing gives us insight into the
consequences (good and bad) of media use
automatic routines
sequences of learned behaviors that are enacted with little effort.
automaticity
a mental state where our minds operate without the perception of conscious effort.
main habits of media consumption
conscious interactions, self-regulation, and habit strength
when you first start using media what has not formed yet
habit strength
social cognitive theory
the mind has the ability to learn by observing others, seen through Bandura’s 1989 study
unintentional blindness
missing something because you are focusing on something else.
attention focuses as a
spotlight
attention can be
widely focused and narrowly focused
narrow focus enhances
one object at the expense of others
high media multitasker
do worse as multitasking
low media multitasker
do better at multitasking
media evolves rapidly while
our brains do not
twin studies show that media is heritable including
social media use, political talk, computer use, hours of watching TV, and news consumption.
evolved psychological programs for creating media
cave paintings. oral histories, campfire stories
narratives are
structured, easily imaginable, illustrate relationships, utilize exemplars, are well-remembered.
play and games are
tools for learning, low-cost opportunities to practice survival relevant behavior, and practice for coalition formation
some psychological processes are hardwired like the
startle response
some psychological responses are the result of learning like
what TV show you like
media use can become habitual,
things that were once volitional can become habitual.
observational media
we have the capacity to learn from media
attending to one thing
comes at a cognitive cost to unattended things
innovation stage
when a new piece of media technology is introduced and makes message transmission in a given channel possible.
innovation stage real life example
first movies were silent films due to difficulty synchronizing video and audio tracks.
innovation is characterized by 3 types of innovation
marketing, technological, psychological
marketing
a way to identify unique audiences and their needs with the goal of attracting audiences to a given message.
technological
engineering innovation that creates a new way to transmit messages.
innovation occurs through the
lifespan of technology
all that is old is
new again
psychological
when audiences see overlap between media technologies, and these overlaps create new opportunities for production and use.
penetration stage
when an innovation begins to gain mass acceptance.
diffusion of innovations model (Rogers, 1962)
people adopt different technologies at different rates.
,media displacement
when we start to use one type of media at the cost of use to another.
peak stage
when a technological innovation has reached market saturation
decline
market penetration starts to drop off (usually displaced by a competing technology.
the long tail book (2006)
revolutionary business book that talked about how to make content that appeals to as many people as possible while offending as few people as possible.
anderson’s rules for the long term economy #1
make everything available (there is money to be made even in the most niche content)
anderson’s rules for the long term economy #2
cut the price in half, now lower it
anderson’s rules for the long term economy #3
help me find it (use algorithms, recommendation engines, and user generated content to help consumers find niche media).
physical exposure
visual/auditory stimuli that exposes you to the media
just because you are physically exposed to a message
does not mean we process the information
perception is mediated by physical restraints
-RGB sensitive cones in the eye
-16Hz - 20,000 Hz frequency range (1,000-4,000 preferred)
encoding
short-term memory
storage
long-term memory
retrieval
when we draw on a memory for further processing.
central
careful conscious evaluation
peripheral
heuristic or unconscious processingcha
characteristics of developmental milestones shape
the way that children understand media
piaget’s sensorimotor stage
0-2 years old
piaget’s preoperational stage
2-7 years old
piaget’s concrete operational stage
7-11 years old
piaget’s formal operational stage
12+ years old
stage 1 of moral development: pre - conventional stage
2-7 years old, children depend on authority, child’s conscious is external
stage 2 of moral development: conventional stage
early adolescence, children begin to develop their own conscious and can internalize right from wrong
stage 3 of moral development: post - conventional stage
middle adolescence, social conscious > rigid moral rules
cognitive-type effect
media can effect what we know by planting ideas and information into our minds.
attitudinal type effect
the media can influence our type of judgements and simply accept that idea as our own.
physiological-type effect
media can influence our autonomic body systems
emotional type effect
media can make us feel emotions
behavioral type effect
media can trigger actions
macro-type effects
the media exerts their influence on larger units like organizations, institutions, and society.
television portrayals have socialized people to believe that
divorce and having children out of wedlock is acceptable.