Chapter 10 - Gender of Media and Pop Culture

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27 Terms

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Adult leisure

Leisure spent with adults only.

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Audience power theory

The idea that the audience controls the popularity of media by choosing what they like or dislike.

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Contaminated leisure

Leisure activities mixed with nonleisure tasks.

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Culture disablement

Excluding disabled women from cultural beauty standards, assuming they can't or don't want to meet them.

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Culture industry

Groups and businesses that produce cultural products like TV, movies, and books.

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False consciousness

The idea that institutions mislead people about power and societal conditions.

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Family leisure

Leisure spent with children.

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Formal organization

A group with regular interactions and written rules.

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Harried leisure

Leisure taken in short bursts, not long, relaxed periods.

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Inspiration porn

Depictions of disabled people doing ordinary things to inspire non-disabled people.

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Interpretive reproduction

How children interact with culture, by appropriating it and reproducing it in their own way

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Leisure

What we do with our time spent outside of paid work.

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Market segmentation

Dividing a market into smaller groups based on characteristics like gender or race.

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Media power theory

The idea that producers control media content to maximize profit.

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Midriff

A media portrayal of a young woman using her sexuality to assert power.

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Overspill of meanings

When viewers create meanings beyond what the producers intended.

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Postfeminism

A trend in feminism often using examples of women’s achievements in male-dominated spaces, and the freedom to make choices in career and life.

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Preferred meaning

The meaning intended by the producers of a cultural product.

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Pure leisure

Leisure with no additional nonleisure activities.

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Relaxation

An explanation of boys' attraction to video games, seeing them as an escape from adult responsibilities.

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Restoration

An explanation of boys' attraction to video games, seeing them as a way to regain control not available in the real world.

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Revenge

An explanation of boys' attraction to video games, seeing them as a means to get back at others.

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Reverse discrimination

The belief that affirmative action discriminates against dominant groups like white people and men.

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Shipping

Fandom affinity for a particular fictional couple.

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Slash

A genre of fan fiction that romanticizes or sexualizes same-sex relationships.

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The super crip

The portrayal of disabled people as having superhuman abilities or being overly praised for ordinary feats.

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White, working-class male buffoon

A TV stereotype of a dumb, immature, and irresponsible white male.