Chapter 3: Consumer Behaviour - How People Make Buying Decisions

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Vocabulary flashcards covering the situational, personal, psychological, and societal factors influencing consumer behaviour, as well as the different levels of involvement and stages of the buying process.

Last updated 6:44 PM on 7/9/26
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40 Terms

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Atmospherics

Physical factors that firms can control, such as the layout of a store, music played at stores, the lighting, temperature, and smells.

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Herd behaviour

A phenomenon where consumers follow the actions of others, such as joining a line to buy something because many others are doing so.

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Openness

One of the 'Big Five' personality traits describing how open a person is to new experiences.

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Conscientiousness

One of the 'Big Five' personality traits describing how diligent a person is.

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Extraversion

One of the 'Big Five' personality traits describing how outgoing or shy a person is.

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Agreeableness

One of the 'Big Five' personality traits describing how easy a person is to get along with.

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Neuroticism

One of the 'Big Five' personality traits describing how prone a person is to negative mental states.

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Self-concept

How a person sees themselves, which can be positive or negative.

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Ideal self

How a person would like to see themselves, such as more popular, eco-conscious, or pretty.

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Chronological age

A person's actual age in years.

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Cognitive age

How old a person perceives themselves to be, which is a significant predictor of consumer behaviours like dining out or shopping.

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AIO statements

Questionnaires about a consumer's activities, interests, and opinions used to understand their lifestyle.

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Psychographics

A field that combines the lifestyle traits of consumers and their personality styles with an analysis of their attitudes, activities, and values.

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VALS

The Values, Attitudes, and Lifestyles framework, which is a system used to classify people based on psychographic and demographic information.

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Motivation

The inward drive that people have to get what they need.

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Maslow's hierarchy of needs

The theory that people fulfill basic physiological needs (food, water, sleep) before moving to higher-level needs like safety, social, esteem, and self-actualization.

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Perception

How a person interprets the world and makes sense of it in their brain via the senses of sight, hearing, touch, smell, and taste.

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Selective exposure

The process of selecting specific information to see or hear, such as choosing certain television shows or magazines.

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Selective attention

The process of filtering out information based on how relevant it is to the individual.

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Selective retention

The phenomenon where people forget information even if it is relevant to them, often because it contradicts their beliefs.

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Selective distortion

The misinterpretation of an intended message, such as believing one will look like a model after using a weight loss product.

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Subliminal advertising

Exposing consumers to marketing stimuli such as photos, ads, and messages by stealthily embedding them in other media to be perceived subconsciously.

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Learning

The process by which consumers change their behaviour after they gain information or experience.

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Operant/Instrumental conditioning

Learning that occurs through repetitive behaviour that has positive or negative consequences, such as rewards for purchasing.

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Classical conditioning

A learning process that occurs by associating a conditioned stimulus (CS) with an unconditioned stimulus (US) to get a particular response.

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Attitudes

Mental positions, emotional feelings, or action tendencies people have about products, services, or ideas that are enduring and hard to change.

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Culture

The shared beliefs, customs, behaviours, and attitudes that characterize a society and prescribe how one should live.

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Subculture

A group of people within a culture who are different from the dominant culture but share common interests, religions, or ethnic backgrounds.

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Social class

A group of people who have the same social, economic, or educational status in society, primarily determined by occupation.

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Reference groups

Groups such as workgroups, family, or close friends that a consumer identifies with and may want to join.

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Opinion leaders

People with expertise in certain areas whose opinions are respected and sought by consumers before making purchases.

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Level of involvement

The degree to which a consumer is personally important or interested in consuming a product and how much information they need for a decision.

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Routine response behaviour

Automatic purchase decisions based on limited information or past experiences, common in low-involvement buy decisions.

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Impulse buying

Low-involvement purchases made with no planning or previous thought.

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Extended problem solving

A process where consumers spend a lot of time comparing features, prices, and warranties for high-involvement, high-risk products.

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Postpurchase dissonance

A feeling of anxiety or buyer's remorse that occurs when a consumer is unsure about a purchase or if the product fails to meet expectations.

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Limited problem solving

A decision-making process where consumers have some information about a product but search for a little more before deciding.

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Evaluative criteria

Certain characteristics that are important to a consumer, such as price, size, or color, used to narrow down product choices.

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Choice heuristics

Rules of thumb or mental shortcuts providing a systematic way to choose among alternatives.

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Planned obsolescence

A deliberate effort by companies to make their products obsolete or unusable after a period of time to improve repeat sales.