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what are the four exposure variables?
ISO
The amount of light
Shutter speed
the aperture of the lens
ISO
International Organization for Standardization
film - predetermined by film stock
digital - 400 or 800
can make image degrade and appear grainy if number is too high
amount of light
adjusted w/reflectors, time of day, type/wattage of lighting instrument, distance, spot/flood control, dimmers or filters
impacts the brightness of the image
shutter speed
the amount of time that light hits the film or sensor
1/fps x shutter angle/360
can cause motion strobe if too fast
can cause motion blur/soft image if too slow
aperture
how much light is let in
f/stops: 1, 1.4, 2, 2.8, 4, 5.6, 8, 11, 16, 22
F(focal length)/D(aperture diameter) = f/number
t/stops (transmission or true stops): adjusts for ratio of focal length to aperture AND additional light loss
affects depth of field
EI
kodak term
ASA
ISO/arithmetical - American Standardization Association
DIN
German logarithmic standard where an increase of 3o equals a doubling
why do B/W stocks have two ASA values
200 in daylight and 160 in tungsten light
because black and white film is more sensitive to daylight
how do you read a meter for f/stops
Press “M” to turn on
Set ISO - labeled on film box
move to “T” to set shutter speed (either 1/90th or 1/60th)
place the meter in front of the subject with the dome facing the camera
Press “M” for a reading
incident reading
measures the amount of light w/dome acting as subject
more accurate and consistent
reflected reading
measures amount of light bouncing from a surface w/out dome
can be used to “peg” and expose at a chosen grey scale
medium grey 18%
our brain interprets as midway between brightest and darkest tones
expressive shade = middle value for human skin
reflectance of green grass, tree leaves, bark and brick
how do you read and “peg” a white surface?
reflect light on a white surface and open 21/2 - 3 stops (100% - 144%)
peg for dark skin
one f/stop darker than medium grey at about 9%
peg for white skin
one f/stop brighter than medium grey at about 36%
how do you peg sky at 72%
point a reflected meter toward the sky, then open up two f/stops
pushing/pulling
the film stock is over or under processed
neutral density (ND) filters
placed over lens or built into the camera to reduce light as a form of exposure control
.3 increase = reduce by 1 stop
EV scale
used to make brightness comparisons and reading ratios
disregards shutter speed and f/stops
correlation between the sensitivity and the measured amount of light in a scene
ie: compare intensity of the kicker to the intensity of the key light
how do you use the EV scale?
set the meter to EV
set ISO
with key and fill lights on, take a reading of the subject - highlight reading
take another reading with a shade on the key light - shadow reading
subtract 2nd reading from 1st
convert into arithmetical ratio
1 stop difference = 2:1
2 stop difference = 4:1
3 stop difference = 8: 1
4 stop difference = 16: 1
how to load the Bolex
wind camera
open doors
press record to make sure that everything inside works
close loop guides
put supply reel on supply shaft and cut the film with the film knife
feed the end of the film into the upper sprocket while pressing the camera’s RUN button
put the end of the film into the slot of your empty take-up spool
wind the spool then place the spool on the take-up shaft
open loop guide
close doors
Run film until footage counter says 0
4 major causes of Bolex light leaks
filters
exposed viewfinder
camera doors aren’t sealed with tape
loading/unloading in bright light
4 major causes of camera jams
sprockets and the take-up shaft stall
film is not room temperature
take-up spool is bent
film was not cut correctly or isn’t tightly turned
3 major causes of misregistered film
loose pressure plate
lost loop
mis-threading
setting viewfinder
look through camera, point at a bright, blank surface, adjust diopter until the grain is clear
8 bit
a camera that captures images with 8 bits of color information per color channel
256 steps 256b x 256g x 256r = 16.7 million colors
Eventual clipping point
Banding
Increased noise
10 bit
a camera that captures images with 10 bits of color information per color channel
10 bit = 1024 steps 1024 x 3 = 1.07 billion
almost no limitations
with a cine log curve
12 bit
a camera that captures images with 12 bits of color information per color channel
4096 steps x 3 = 68.7 Billion
almost no limitations
with a cine log curve
Log
a logarithmic color profile that preserves a wide dynamic range, allowing for more flexibility and control during post-production color grading
RAW
captures uncompressed data from your camera sensor
Bayer Pattern
an array of color filters is placed over the camera sensor and this limits the requirement for data bits per pixel to a single 8-bit byte - repeated over the image in a fixed configuration to standardize this process
focusing a prime lens for film
use widest aperture
focusing a zoom lens
use telephoto
focusing by distance
measure to f symbol
how do you set and hold focus on two distances?
increase depth of field by using a smaller aperture (larger f-number)
what is macro (and how do you check for macro when it is not wanted)?
brings very close objects into focus
define focal length
magnifying power of the lens
the typical wide angle, normal and tele lenses on a Bolex
10mm, 25mm, 75mm
the 4 primary ways to control depth-of-field
f/stop
focal length
distance setting
CoC
hyperfocal distance
the distance setting for focal length and f/stop that will bring infinity into focus at the far end of the depth of field
achromatic
neutral colors “without colors”
apochromatic
almost free from spherical and chromatic aberration
how does a cine lens differ from a still lens
manual control, smoother adjustments, and a more rugged construction
hard stops for focus and aperture, ensuring consistent and accurate settings
define the properties (including ISO values) of Tri-X
reversal
Different ISO value than Tungsten)
ISO 200D
ISO 160T
light as an icon
a visible on-screen source
Exposure (intensity, ISO, shutter speed, t/stop)
the same lighting can look different depending on whether you normalize exposure by reading for the highlights, the shadows, half-way between, or for one part of the composition versus another; measure exposure using incident or reflected meters, zebra bars, hysterogram, waveform monitor, or false color
intensity
the brightness of a light is controlled by its wattage, its distance, its spot/flood setting if it has one, and by filtering or reflecting
angle (height)
the height of the light in relation to the subject, 45o to 60o from above would be typical since most light comes from above
direction (axis)
the position of the light in relation to the camera’s view of the subject : 3⁄4 front, side, 3⁄4 rear, etc.
back coherence (hard/soft quality)
Soft light is often more subtle, believable, and easier to work with (except for the problem of controlling spill). Hard light is more dramatic, and its angle and axis have to be logical and precise
specular/diffuse
light reflected off of a surface to make the light softer
highlight/shadow ratio
determines whether shadows are transparent, medium, deeply dramatic, or completely opaque
foreground/background ratio
possibilities include subject/background equally bright, or normal subject/dark background, normal subject/light background, dark subject/normal background (silhouette), etc.
throw
the distance of the light to the subject. The throw can affect the relative size of shadows and changes in exposure as subjects move closer or further
spread
the coverage area of a light; on some instruments this is variable “spot/flood” control, otherwise adjusting the throw affects the spread
color
the Color Temperature on the Kelvin scale, CRI (Color Rendering Index), filters, white balance, and the colors of the surfaces within the composition
source and number of lights
practicals, available light, ambient light, and professional lighting instruments –– including their characteristics like hard/soft, focus, throw, spread, color, their controls, the kind of accessories they can accommodate, their ability to blend or sharply accent, their power requirements, efficiency, mounting requirements, and their abilities to do one-point, two-point and three-point modelling of the subject and/or space
what light hits
how light is articulated by dry, wet, opaque, translucent, transparent, matte, shiny, textured, untextured, surfaces
shape & pattern
light, shadow, color, emphasis/de-emphasis in the composition
scrim
reduces intensity
filter (like ND on lens)
each .3ND = one stop
dimmer
used to control certain fluorescent and most LED instruments - built into intrustments
bounce light
direct the light towards the ceiling, wall, or use a reflector
hard (specular) light
advantages: create defined shadows, bring out texture and sharp detail; useful as a backlight/kicker
disadvantages: often artificial or overly theatrical looking;
it limits camera angles; lighting position camera position & pose must be very precise; can create noticeable unwanted shadows
diffused (soft) light
advantages: flattering & believable interior key light; useful as fill light & as side key light; camera subject & light positions do not have to be as precise; does not call attention to itself
disadvantages: spill and blandness
define “key” and how do you determine placement
primary light that illuminates a subject, creates main light and shadows
in front of the subject slightly to one side at a 45 degree angle
how do you light and read a silhouette?
normalize the exposure (and do the light reading) of the background
how do you “expose for the highlights”?
cheat the dome of the meter towards the sun so the dome doesn’t have a shadow side
fresnel
these emit focused, parallel rays of light that don’t spread out much or diffuse over distance
omni
light that points in all directions
tota-light
nonfocusing, open faced floodlight - used as fill lights/provide even illumination over a broad area
HMI
Hydrargyrum medium-arc iodide bulbs - an efficient lighting source that produces daylight-balanced illumination (5600°K or 6000°K)
various LED
light-emitting diodes - more efficient, simpler, lighter and take up less energy
Fluorescent instruments
falls into three categories: conventional fluorescent fixtures typically found in office and institutional settings, specially designed fluorescent lighting units for film and video work, and compact fluorescents sometimes found in the home
define 1 point, 2 point, 3 point lighting
1 point = key light
2 point = key + fill light
3 point = key, fill & backlight on subject
The four ways of separating figure & ground
focus, backlight, chiaroscuro, motion
what is a kicker? How bright do you set it?
a light positioned behind or slightly to the side of the subject to create a highlight/rim around the subject
what is an eye light?
a strategically placed light that reflects on a subject's eye
cucoloris
a tool used to create patterns - the tool is put in front of the light source
gobo
a tool used to create patterns - the tool can be put inside the light
flag
a tool used to block or defuse light
light safety - quartz bulbs
use gloves
never tough with bare fingers even when bulb is cold
water can instantly shatter
if an open faced quartz is aimed at subject, need more than 5 feet away
proper wire guage
18 = lamp wire (200)
16 = 750
14 = 1800
12 = 2400
how to figure out amps
watts/voltage = amperage
ex: 600watts/120voltage = 5amps
precautions with Tota-lights, Omni lights, Lowel DP lights, Fresnels, HMI lights
do not use lights with closed or nearly closed barn doors
do not turn on lights with reflectors closed or nearly closed
keep away from flammable surfaces
ways to minimize unwanted ambience
close windows, record room/air tone, test for reverberation, shock mount mic, do not move fingers while holding mic, sound dampen, turn off heat, air conditioning, fridge, etc
seven mic pick-up patterns
omnidirectional: pick up from any direction
cardiod: most sensitive to sound coming from the front, less sensitive to sound coming from the side, and least sensitive to sound coming from behind
supercardiod: even less sensitive to sounds coming from the side and behind
lobar/hypercardiod: extremely insensitive to any sounds not coming from directly ahead
bi-directional: figure-eight pickup pattern with equal sensitivity on either side
xy stereo
a/b stereo
mid/side stereo
PZM: pressure zone microphone
how “balanced line” works
a double MONO signal from the microphone - the minus signal is inverted by the recorder and added to the positive to create a double strength signal and cancel electromagnetic noise
identify XLR
Outer braid shield
3 wires
1st: ground
2nd: positive
3rd: negative
It has a double signal that goes up to the recorder. The recorder processes the single from the negative single. 2 positive singles. 1 of them is now inverted and cancels out
phantom power
12-48 volts and involves professional cables with XLR connectors - frees you from dealing with an extra set of batteries for the mic, but it does add load to the cameras batteries, draining them
why is “boom” a preferred mic position
captures natural-sounding dialogue, is less prone to proximity effect, and allows for consistent sound capture
foley
creating and recording sound effects in post-production
wild-line
dialogue recorded in post-production
ADR
automated/additional dialogue replacement
Watch the lip movements and attempt to match sound
ADSR
attack/decay/sustain/release
Attack: sound’s peak
Decay: sound’s decrease
Sustain: sound before release
Release: clean air silence
record room tone
verbally slate, record at least 30 seconds of air/room tone w/no other sounds, verbally slate end of room/air tone