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Memory
The mental process of encoding, storing, and retrieving information.
Short-term Memory
Memory lasting seconds to a minute, low capacity.
Long-term Memory
Memory lasting minutes to years, high capacity.
Item-features
Connected pairs of items and their attributes.
Change Blindness
Failure to notice changes in visual stimuli.
Modes
Different states in software affecting user actions.
Mode-errors
Mistakes due to forgetting current software mode.
Search Terms
Keywords used to generate search results.
UI Instructions
Guidelines displayed to assist user navigation.
False Memories
Inaccurate recollections of past events.
Mandela Effect
Shared false memory among a group of people.
Augment Memory
Using tools to enhance memory retention.
Attention
The cognitive process of focusing on specific stimuli.
Flow Theory
State of complete absorption in an activity.
Priming
Exposure to one stimulus influences response to another.
Familiarity Preference
Tendency to favor known over efficient solutions.
Volatility
Short-term memory's tendency to forget quickly.
Complex Menus
Difficult-to-remember navigation options in software.
Emotional Weighting
Emotions affect how memories are stored and recalled.
Memory Distribution
Memories stored across multiple brain regions.
Task-based Design
Design approach focusing on user tasks and goals.
Recognition
Identifying previously encountered information.
Immediate Attention Tools
Tools like bookmarks to assist short-term focus.
Goal Reinforcement
Emphasizing user objectives in user interface design.
Clean-Up Actions
Tasks forgotten after achieving primary goals.
Social Media Distraction
Loss of focus due to social media engagement.
Memory Loss
Inaccuracy and detail loss in long-term memory.
Recall
Reactivation of neural patterns without similar input.
Learning from Experience
Extracting rules from familiar patterns unconsciously.
Learning from Complex Situations
Generalizing with incomplete information from many variables.
Automatic Behavior
Actions become automatic through repetition.
Tacit Knowledge
Knowledge we cannot articulate or explain.
Problem Solving
Devising solutions for unfamiliar problems using cortex.
Diagnostic Tools
Tools to identify issues within a system.
Gulf of Execution
Gap between user goals and tool operations.
Task Analysis
Identifying user goals and common tasks.
Conceptual Model
Mapping between tools, functions, and user goals.
Objects in UI
Elements like text, images, and accounts.
Actions in UI
User interactions such as writing and commenting.
Responsiveness
Keeping users informed of system processes.
Progress Indicators
Visual cues showing task completion status.
Busy Indicators
Signals that a process is ongoing.
User-generated Hints
Hints provided by users for passwords or codes.
Visual Elements
Use of images and buttons for better recognition.
Cognitive Load
Mental effort required to process information.
Feedback Mechanisms
Notifications and error messages for user actions.
Overgeneralization
Making broad conclusions from limited information.
System Status Indication
Showing whether the system is online or saving.
User Progress Indication
Informing users about task completion time.
Distinctiveness in UI
Avoiding similar terms to reduce confusion.
Time Constraints
Activities require time, affecting user perception.
Anticipatory Design
Designing systems that predict user actions.
Learning Actions
Repetition leads to automatic or semi-automatic actions.
Social Media Security
Risks of staying logged in on public computers.
ATM Card Retrieval
Requirement to take card before cash withdrawal.