Education Psych Quest 2

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166 Terms

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learning

process through which experience causes permanent change in knowledge or behavior

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behavioral learning theories

explanations of learning that focus on external events as the cause of changes in observable behaviors

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contiguity

association of two events because of repeated pairing

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classical conditioning

association of automatic response with new stimuli

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respondents

responses (generally automatic or involuntary) elicited by specific stimuli

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operant conditioning

learning in which voluntary behavior is strengthened or weakened by consequences to strengthen behavior

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punishment

process that weakens or suppresses behavior

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continuous reinforcement schedule

presenting a reinforcer after every appropriate response

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intermittent reinforcement schedule

presenting a reinforcer after some but not all responses

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extinction

disappearance of a learned response

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stimulus control

capacity for the presence or absence of antecedents to cause behaviors

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effective instruction delivery

instructions that are clear, concise and specific, and that communicate an expected result

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cueing

providing a stimulus that “sets up” a desired behavior

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applied behavior analysis

the application of behavioral learning principles to understand and change behavior

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Premack Principle

principle stating that a more preferred activity can serve as a reinforcer for a less preferred activity

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shaping

reingorcing each small step of progress towards a desired goal or behavior

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task analysis

system for breaking down a task hierarchically into basic skills and subskills

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contingency contract

contract between the teacher and a student specifiying what the student myst do to earn a particular reward or privilege

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token reinforcement system

system in which tokens earned for academic work and positive classroom behavior can be exchanged for some desired reward

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good behavior game

arrangement where a class is divided into teams and each team receives demerit points for breaking agreed-upon rules of good behavior

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group consequences

rewards or punishments given to a class as a whole for adhering to or violating rules of conduct

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positive practice overcorrection

practicing correct responses immediately after errors

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response cost

punishment by loss of reinforcers

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cognitive view of learning

a general approach that views learning as an active mental process of acquiring, remembering, and using knowledge

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cognitive science

the interdisciplinary study of thinking, language, AI, and the brain

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mirror neurons

areas of the brain that fire both during perception of an action by someone else and when performing the action

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domain-specific knowledge

information that is useful in a particular situation or that applies mainly to one specific topic

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general knowledge

information that is useful in many different kinds of tasks; information that applies to many situations

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declarative knowledge

verbal information; facts; “knowing that” something is the case

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procedural knowledge

knowledge that is demonstrated when we perform a task; “knowing how”

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self-regulatory knowledge

knowing how to manage your learning, or knowing how and when to use your declarative and procedural knowledge

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information processing

the human mind’s activity of taking in, storing, and using information

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sensory memory

system that holds sensory information very briefly

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perception

interpretation of sensory information

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bottom-up processing

processing based on noticing separate defining features and assembling them into a recognizable pattern

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gestalt

people organize perceptions into coherent wholes

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top-down processing

making sense of information by using content and what we already know about the situation; sometimes called conceptually driven perception

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attention

focus on a stimulus

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working memory

the brain system that provides temporary holding and processing of information to accomplish complex cognitive tasks such as language comprehension, learning, and reasoning; the information that you are focusing on at a given moment

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short-term memory

component of memory system that holds information for about 20 seconds

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phonological loop

part of working memory; speech and sound-related system for holding and rehearsing words and sounds in short-term memory for about 1.5-2 seconds

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central executive

part of working memory that is responsible for monitoring and directing attention and other mental resources

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visuo-spatial sketchpad

part of working memory; holding system for visual, tactile, and spatial information

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episodic buffer

process that brings together and integrates information from the phonological loop, visuo-spatial sketchpad, and long-term memory under the supervision of the central executive

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cognitive load

the volume of cognitive resources necessary to complete a task

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intrinsic cognitive load

the resources required by the task itself, regardless of other stimuli

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extraneous cognitive load

the resources required to process stimuli irrelevant to the task

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maintenance rehearsal

keeping information in working memory by repeating it to yourself

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elaborative rehearsal

keeping information in working memory by associating it with something else you already know

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levels of processing theory

theory that recall of information is based on how deeply it is processed

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chunking

grouping individual bits of data into meaningful, larger units

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long-term memory

permanent store of knowledge

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explicit memory

long-term memories that involve deliberate or conscious recall

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implicit memory

knowledge that we are not conscious of recalling but that influences our behavior or thoughts without our awareness

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semantic memory

memory for meaning

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propositional networks

set of interconnected concepts and relationships in which long-term knowledge is held

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images

representations based on the physical attributes of information

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dual-coding theory

suggests that information is stored in long-term memory as either visual images, verbal units, or both

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concept

a category used to group similar events, ideas, objects, or people

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defining attributes

qualities that connect numbers of a group to a specific concept

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prototype

a best example or best representation of a category

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exemplars

an actual memory of a specific object

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theory-based

an explanation for concept formation that suggests our classifications are based on ideas about the world that we create to make sense of things

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story grammar

typical structure or organization for a category of stories

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episodic memory

long-term memory for information tied to a particular time and place, especially memory of the events in a person’s life

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flashbulb memory

clear, vivid memories of emotionally important events in your life

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source monitoring

deciding if a memory is real and accurate by remembering where you encountered particular information

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procedural memory

long-term memory for how to do things

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scripts

schema, or expected plan, for the sequence of steps in a common event such as buying groceries or ordering a pizza

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productions

the contents of procedural memory; rules about what actions to take, given certain conditions

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priming

activating a concept in memory or the spread of activation from one concept to another

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spreading activation

retrieval of pieces of information based on their relatedness to one another. remembering one bit of information activates recall of associated information

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retrieval

process of searching for and finding information in long-term memory

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reconstruction

recreating information by using memories, expectations, logic, and existing knowledge

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elaboration

adding and extending meaning by connecting new information to existing knowledge

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organization

ongoing process of arranging information and experiences into mental systems or categories. ordered and logical network or relations

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imagery

the ability to form and use mental images

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context

circumstances and situations that interact with the individual’s thoughts, feelings, and actions to shape development and learing

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desirable difficulty

the more effort that is required to remember something, the better you will learn and the stronger the memory will be

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mnemonics

techniques for remembering

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serial-position effect

the tendency to remember the beginning and end, but not the middle of a list

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part learning

breaking a list of items into shorter lists

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distributed learning

practice in brief intervals with rest intervals

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massed practice

practice for a single extended period

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automated basic skills

skills applied without conscious thought

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executive control processes

processes such as selective attention, rehearsal, elaboration, and organization that influence encoding, storage, and retrieval or information in memory

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metacognition

thinking about thinking

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KWL

strategy to guide reading and inquiry

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learning strategies

knowing how to approach learning tasks (planning and focusing attention, comprehending, cognitive monitoring, practicing)

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concept maps

a drawing that charts the relationships among ideas

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production deficiencies

students learn problem-solving strategies, but don’t apply them when they could or should

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problem solving

creating new solutions for problems

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embodied cognition

theory stating that cognitive processes develop from real-time, goal-driven interactions between humans and their environment

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schema-driven problem solving

recognizing a problem as a disguised version of an old problem for which one already has a solution

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algorithm

step by step procedure for solving a problem; prescription for solutions

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heuristic

general strategy used in attempting to solve problems

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verbalization

putting your problem-solving plan and its logic into words

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functional fixedness

inability to use tools or objects in a new way

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response set

tendency to respond in the most familiar way

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representativeness heuristics

judging the likelihood of an event based on how well the events match your prototypes— what you think is representative of the category