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Vocabulary flashcards covering key terms, technologies, eras, and theories from the lecture on the evolution of traditional to new media.
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Media
Means of communication such as newspapers, radio, television, and the internet used for information dissemination and connectivity.
Prehistoric Age
Time before written history when early humans relied on cave art and primitive tools for communication.
Stone Age
Segment of the Prehistoric Age characterized by stone tools and early pictorial communication.
Metal Age
Later stage of Prehistoric times when metal tools emerged, aiding advancement toward recorded history.
Pictograph
Image painted or drawn on rock or cave walls to represent objects, ideas, or stories.
Petroglyph
Ancient carving pecked into rock surfaces depicting humans, animals, or symbols.
Industrial Age
18th–19th-century period marked by factories, mechanized production, and mass-manufactured goods.
Industrial Revolution
Economic transition from agrarian, handcrafted systems to machine-driven manufacturing.
Telephone
Industrial-Age invention enabling instantaneous long-distance voice communication.
Electronic Age
Era initiated by the transistor, shifting media from mechanical to electronic formats.
Transistor
Electronic component that amplified signals, allowing smaller, faster, cheaper communication devices.
Transistor Radio
1950s–60s portable radio that made music and news mobile and personal.
IBM 704 Mainframe
Early 1960 electronic computer used for complex scientific and business data processing.
Information Age
Digital era (late 1900s–2000s) characterized by internet connectivity and rapid information exchange.
Web Browser
Software application for accessing and navigating web pages on the World Wide Web.
NCSA Mosaic
1993 pioneering graphical web browser that popularized internet use among the public.
Internet Explorer
1995 Microsoft web browser that dominated early consumer access to the web.
Blog
Regularly updated website or web page presenting personal or thematic entries in chronological order.
Blogspot
1999 free hosting service for Blogger-powered blogs, enabling easy personal publishing.
WordPress
2003 open-source content-management system widely used for blogging and website creation.
Social Media
Online platforms enabling users to create, share, and interact with content and communities.
Friendster
2002 early social-networking site focused on connecting friends online.
Multiply
2003 social network combining blogs, photos, and e-commerce features.
2004 social-media platform allowing users to share posts, photos, and connect globally.
2006 microblogging service for short text updates (“tweets”) and real-time conversations.
Tumblr
2007 microblog platform blending blogging with social networking and multimedia posts.
YouTube
2005 video-sharing website enabling users to upload, view, and share videos worldwide.
Search Engine
Tool that indexes web content to help users locate information online.
1996 search engine known for powerful algorithms and vast web indexing.
Yahoo
1995 web portal and search engine offering email, news, and directory services.
Video Chat
Real-time audiovisual communication over the internet between two or more users.
Skype
2003 service providing voice and video calls, messaging, and file transfer online.
Google Hangouts
2013 Google platform for video calls, messaging, and collaboration.
Portable Computer
Any computing device designed for mobility, including laptops, tablets, and netbooks.
Laptop
1980 portable personal computer with integrated screen and keyboard.
Tablet
1993 touch-screen mobile computer larger than a smartphone, lacking a physical keyboard.
Netbook
2008 small, lightweight, low-cost laptop optimized for web browsing and basic tasks.
Smartphone
Mobile phone integrating advanced computing, internet access, and multimedia functions.
Wearable Technology
Electronic devices worn on the body, such as smartwatches and fitness trackers.
Cloud Computing
Delivery of computing services—servers, storage, applications—over the internet on demand.
Big Data
Extremely large data sets analyzed computationally to reveal patterns, trends, and associations.
Bandura’s Social Learning Theory
1986 theory stating people learn behaviors and norms by observing and imitating models, including media figures.
Arias (2016) – Direct Influence
Media can immediately shape an individual’s beliefs and behaviors through content exposure.
Arias (2016) – Indirect Influence
Media shapes society’s shared values and culture by widely disseminating information.
Mutz (1998) Shared Values
Publicly available information fosters a common understanding of values, reshaping societal beliefs.