Physics: Vectors, Kinematics, and Dynamics Vocabulary

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Vocabulary flashcards covering vector representations, kinematics terms, free-body diagrams, friction coefficients, and pulley dynamics from the physics lecture notes.

Last updated 5:02 AM on 9/25/26
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36 Terms

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Displacement

A vector quantity defined as the straight-line distance and direction from the starting point to the ending point.

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Average Speed

A scalar quantity calculated as total distance traveled divided by total elapsed time: Average Speed=Total DistanceTotal Time\text{Average Speed} = \frac{\text{Total Distance}}{\text{Total Time}}.

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Average Velocity

A vector quantity defined as net displacement divided by total elapsed time: v⃗avg=Δr⃗Δt\vec{v}_{\text{avg}} = \frac{\Delta \vec{r}}{\Delta t}.

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Vector Coordinate Representation

The expression of a vector in terms of its orthogonal components along Cartesian axes, written as (x,y)(x, y) or (Ax,Ay)(A_x, A_y).

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Vector Polar Representation

The expression of a vector specifying its magnitude and directional angle relative to a reference axis, written in the form (r,θ)(r, \theta).

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Free-Body Diagram (FBD)

A diagram showing all external forces acting on an isolated object or system, represented as vectors originating from the object.

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Newton's Second Law of Motion

The fundamental vector relation ∑F⃗=Ma⃗\sum \vec{F} = M \vec{a}, which breaks down into independent coordinate equations ∑Fx=Max\sum F_x = M a_x and ∑Fy=May\sum F_y = M a_y.

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Normal Force

The contact force exerted by a surface on an object perpendicular to the surface of contact.

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Tension Force

The pulling force transmitted along a string, cable, or wire when pulled by forces acting from opposite ends.

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Coefficient of Static Friction (μs\mu_s)

A dimensionless ratio representing the proportional threshold of friction force resisting the initiation of sliding motion between stationary surfaces.

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Coefficient of Kinetic Friction (μk\mu_k)

A dimensionless ratio representing the frictional force opposing relative motion between two surfaces already in motion.

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<p>Modified Atwood Machine Setup</p>

Modified Atwood Machine Setup

A mechanical system consisting of a block resting on a horizontal table attached via a string over a pulley to a hanging mass.

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<p>Pulley System (Atwood Machine)</p>

Pulley System (Atwood Machine)

A system of two suspended masses (M1M_1 and M2M_2) connected by an inextensible string passing over a frictionless pulley.

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<p>Pulled Block System Dynamics</p>

Pulled Block System Dynamics

The force analysis of a mass pulled at an angle on a surface, requiring resolution of applied forces into horizontal and vertical components to determine normal force and acceleration.

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<p>Static Equilibrium of a Hanging System</p>

Static Equilibrium of a Hanging System

A condition in which an object (e.g., a frame of mass 7.0 kg7.0\,kg) hangs motionless because the sum of all upward, downward, and lateral force components equals zero (∑F⃗=0\sum \vec{F} = 0).

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Displacement

A vector quantity defined as the straight-line distance and direction from the starting point to the ending point.

17
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Average Speed

A scalar quantity calculated as total distance traveled divided by total elapsed time: Average Speed=Total DistanceTotal Time\text{Average Speed} = \frac{\text{Total Distance}}{\text{Total Time}}.

18
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Average Velocity

A vector quantity defined as net displacement divided by total elapsed time: v⃗avg=Δr⃗Δt\vec{v}_{\text{avg}} = \frac{\Delta \vec{r}}{\Delta t}.

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Vector Coordinate Representation

The expression of a vector in terms of its orthogonal components along Cartesian axes, written as (x,y)(x, y) or (A<em>x,A</em>y)(A<em>x, A</em>y).

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Vector Polar Representation

The expression of a vector specifying its magnitude and directional angle relative to a reference axis, written in the form (r,θ)(r, \theta).

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Free-Body Diagram (FBD)

A diagram showing all external forces acting on an isolated object or system, represented as vectors originating from the object.

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Newton's Second Law of Motion

The fundamental vector relation ∑F⃗=Ma⃗\sum \vec{F} = M \vec{a}, which breaks down into independent coordinate equations ∑F<em>x=Ma</em>x\sum F<em>x = M a</em>x and ∑F<em>y=Ma</em>y\sum F<em>y = M a</em>y.

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Normal Force

The contact force exerted by a surface on an object perpendicular to the surface of contact.

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Tension Force

The pulling force transmitted along a string, cable, or wire when pulled by forces acting from opposite ends.

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Coefficient of Static Friction (μs\mu_s)

A dimensionless ratio representing the proportional threshold of friction force resisting the initiation of sliding motion between stationary surfaces.

26
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Coefficient of Kinetic Friction (μk\mu_k)

A dimensionless ratio representing the frictional force opposing relative motion between two surfaces already in motion.

27
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Modified Atwood Machine Setup

A mechanical system consisting of a block resting on a horizontal table attached via a string over a pulley to a hanging mass.

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Pulley System (Atwood Machine)

A system of two suspended masses (M<em>1M<em>1 and M</em>2M</em>2) connected by an inextensible string passing over a frictionless pulley.

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Pulled Block System Dynamics

The force analysis of a mass pulled at an angle on a surface, requiring resolution of applied forces into horizontal and vertical components to determine normal force and acceleration.

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Static Equilibrium of a Hanging System

A condition in which an object (e.g., a frame of mass 7.0 kg7.0\,kg) hangs motionless because the sum of all upward, downward, and lateral force components equals zero (∑F⃗=0\sum \vec{F} = 0).

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Procedure for Vector Addition and Polar Conversion Breakdown

  1. Convert vectors to Cartesian coordinates (A<em>x,A</em>y)(A<em>x, A</em>y). 2. Sum components: R<em>x=∑A</em>xR<em>x = \sum A</em>x and R<em>y=∑A</em>yR<em>y = \sum A</em>y. 3. Compute magnitude r=R<em>x2+R</em>y2r = \sqrt{R<em>x^2 + R</em>y^2}. 4. Determine direction angle θ=arctan⁡(R<em>yR</em>x)\theta = \arctan\left(\frac{R<em>y}{R</em>x}\right), adjusting for quadrant.
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Modified Atwood Machine Problem Breakdown

  1. Draw separate FBDs for table mass M<em>1M<em>1 and hanging mass M</em>2M</em>2. 2. Apply ∑F⃗=Ma⃗\sum \vec{F} = M \vec{a} to both masses. 3. Form equations T=M<em>1aT = M<em>1 a and M</em>2g−T=M<em>2aM</em>2 g - T = M<em>2 a. 4. Solve for acceleration a=M</em>2gM<em>1+M</em>2a = \frac{M</em>2 g}{M<em>1 + M</em>2} and tension TT.
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Pulled Block with Friction Problem Breakdown

  1. Resolve force into components F<em>x=Fcos⁡(θ)F<em>x = F \cos(\theta) and F</em>y=Fsin⁡(θ)F</em>y = F \sin(\theta). 2. Find normal force N=Mg−Fsin⁡(θ)N = M g - F \sin(\theta). 3. Calculate max static friction f<em>s,max=μ</em>sNf<em>{s,\text{max}} = \mu</em>s N. 4. If F<em>x>f</em>s,maxF<em>x > f</em>{s,\text{max}}, calculate acceleration using F<em>x−μ</em>kN=MaF<em>x - \mu</em>k N = M a.
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Standard Atwood Machine Problem Breakdown

  1. Draw FBD for each hanging mass (M<em>1M<em>1 and M</em>2M</em>2 where M<em>1>M</em>2M<em>1 > M</em>2). 2. Write force equations: M<em>1g−T=M</em>1aM<em>1 g - T = M</em>1 a and T−M<em>2g=M</em>2aT - M<em>2 g = M</em>2 a. 3. Combine equations to solve for a=(M<em>1−M</em>2)gM<em>1+M</em>2a = \frac{(M<em>1 - M</em>2)g}{M<em>1 + M</em>2}. 4. Substitute aa back into either equation to calculate string tension TT.
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Multi-Leg Kinematics Problem Breakdown

  1. Calculate displacement vector Δr⃗<em>i\Delta \vec{r}<em>i for each journey leg. 2. Compute total scalar distance d=∑d</em>id = \sum d</em>i. 3. Sum vectors to find net displacement Δr⃗<em>net=∑Δr⃗</em>i\Delta \vec{r}<em>{\text{net}} = \sum \Delta \vec{r}</em>i. 4. Divide distance by total time for average speed, and net displacement by total time for average velocity.
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Hanging Frame Equilibrium Problem Breakdown

  1. Construct FBD showing gravity force MgM g and tension force vectors. 2. Resolve tension forces into horizontal (Tcos⁡(θ)T \cos(\theta)) and vertical (Tsin⁡(θ)T \sin(\theta)) components. 3. Set ∑F<em>x=0\sum F<em>x = 0 and ∑F</em>y=0\sum F</em>y = 0. 4. Solve system of equations for individual string tensions.